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By textured shading, I mean the character is shaded with a texture that is filled with a gradient.

Thank you.

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What have you tried? –  Brendan Oct 1 '12 at 16:02
    
nothing yet, dont really know what to do, was thinking of vectoriseing textures, shapeing them with path functions and giveing them a gradient. Thing is i had a photo of a certain illustration style i have to obtain but could not post it cause i dont have reputation yet. Am really interested in any other way this could be done. –  EvaS Oct 1 '12 at 16:05
    
i guess i dont really know where to sart. The textures seam in part done with a brush, so maybe textures and textured brush. Dont really know. –  EvaS Oct 1 '12 at 16:11
    
Link to your sample photo... someone will ad the image to your post for you. –  Scott Oct 1 '12 at 21:10
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2 Answers 2

You may find some help in opacity masks. Despite Brendan's excellent point about mixing raster and vector art, sometimes it's useful. Sometimes you can get away with a little imperfect scaling, particularly in background textures.

I've used images loaded as opacity masks to bring organic texture to my vector art in the past, such as film or wood grain. Combine that with a blended gradient and you find exactly what you need.

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I did a quick search online and found this tutorial - it shows a couple of solutions. You basically need to work in your Appearance palette for layer fills, using transparency effects to get the different fills to interact.

The term "best" doesn't always fly in workflow...while some techniques in some programs are objectively better than others, it's often a matter of preference, resources, application in a specific case, etc.

But one general principle is that when working with vector, you want to use vector-based things as possible. So, something like making a Photoshop texture, placing it in Illustrator, and using that as a texture overlay usually would be less ideal than using a pattern fill, because you're injecting a raster element that won't scale well.

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