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Possible Duplicate:
How do so many app menus get that finished textured look?

I'm still a beginner, but I really like this texture and have been trying for hours to recreate it.

Question: How can one make this kind of texture in photoshop? (the black background behind the navigation menu)


It doesn't seem to be a standard color+noise combination. At least not one that I was able to come up with.

For use in a mobile app, I assume it would be best to just 10x10px png and repeat it x/y?

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marked as duplicate by SOIA, Yisela, plainclothes, Farray Jan 28 '13 at 16:34

This question has been asked before and already has an answer. If those answers do not fully address your question, please ask a new question.

Thanks for that, didn't mean to duplicate. My only defense is that I don't believe it's made with noise like the other link. – Emin Israfil Dec 10 '12 at 7:47
No problem. :) It's monochromatic noise though... a transparent noise image over CSS colors. Either that or a small noise image repeated. – SOIA Dec 10 '12 at 7:48
Hmmm...there seems to be some disagreement :) See Marius's answer below. – Emin Israfil Dec 10 '12 at 7:51
Same answer.. it's a noise pattern.. so it's just semantics. It's still noise, but probably a seamless pattern as well. – SOIA Dec 10 '12 at 7:52

2 Answers 2

up vote 4 down vote accepted

It looks like some noise with lines to me. While I didn't match it perfectly, this seems pretty close. Left = original, right = my version.

Step 1: Fill and noise.

Fill with a dark grey, chosen from the original, then add some noise (Filter > Noise > Add Noise). You only need a few percent of noise, and monochrome noise is probably best for something like this.

enter image description here

Step 2: Lines.

On another layer, add some white lines.

enter image description here

Step 3: Line opacity.

Reduce the white line layer opacity to about 5%.

enter image description here

Not identical, but kind of close. If this is for an iOS app, the big question might be how to build for Retina and non-Retina sizes, while still maintaining quality and scalability. In that situation, I'd keep create the noise, save is as a pattern, use it via a pattern layer, then add the lines as a shape layer. Then, I'd use David Jensen's Scale Patterns to 100% script to ensure the noise stays crisp at all sizes (let me know if you'd like a link for the script).

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This probably breaks some kind of rule, but the post involves your work so I thought I'd ask: Can you take a look at this question [link][… when you get a chance? Thank you :) – Emin Israfil Mar 13 '13 at 5:42

No, that's a pattern, applied in Blending Options.

You can try to find that texture already made, or recreate it yourself (in Edit -> Define pattern).

Few sites:,, or simply Google

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