Tell me more ×
Graphic Design Stack Exchange is a question and answer site for professional graphic designers and non-designers trying to do their own graphic design. It's 100% free, no registration required.

A fairly sizable client whom I've done a few jobs for over the past several years has recently contacted me for a new job. We have never had a contract for any of the work I've done for them (I'm a freelance designer). In his most recent email, he said:

"By the way, I am requiring that all files in their native form belong to [my company] and are to be delivered to me upon completion of the project. The files must not be password protected and are to be in their 'collected-for-output' form before payment will be made. I consider what we pay for to be the intellectual property of [my company]."

Aside from the fact that this is a little insulting (considering I've held nothing hostage, have been perfectly civil, and complied with every request I've ever received from any client I've had, including providing original working files), I understand that this is not standard practice... Most designers, it seems, do not hand over copyrights or intellectual rights to a design. But I don't feel that it's worth losing a fairly good client over something that may make him feel I'm somehow taking advantage of him. (The designs I do for them are mostly advertisements, flyers, small brochures, etc.)

What would you do? What do you recommend?

share|improve this question
1  
See also Charging an Intellectual Property transfer fee for design work. Make sure the distinction between end product and source files is very clear. What should be in a job contract might also help. Tip: ALWAYS have a contract, even for friends and family. If you're giving real working time, have real parameters. AIGA have a standard template – user568458 Jan 12 at 15:57
Tell him, politely, that this is not how it works. And perhaps that they could instead buy the rights. – poepje Jan 17 at 18:10
I've worked on a variety of projects from concept docs to full games. It isn't at all unusual for clients to want original files, and depending upon the project, to own the IP. The problem is that he's making contract-like demands without a contract (perhaps on a friend's advice, or due to problems with another contractor, so I wouldn't be insulted). The key for me is "... before payment will be made". You must do all the work and deliver everything on faith and he's not willing to do the same? Perhaps it's time for a contract with milestones, the last being delivery of source materials. – Rob Craig Jan 20 at 6:46

3 Answers

I wouldn't necessarily be insulted. Your client is simply coming to the table with some terms. You can accept them, deny them, or counter.

I'd recommend countering with a formal contract. Typically designers do not deliver the work files for a number of reasons (the least of which is that the client usually has no use for them). But it's not unusual either. Sometimes designers will charge more for that. Sometimes not. It's up to you.

But I'd suggest you make your contract very clear and consider some thoughts:

  • you will deliver your working files as-is meaning in the file formats and conditions you typically use. If the client needs the files in certain formats, or in certain cleaned-up conditions, then charges will be incurred to accommodate.

  • only working files themselves will be transferred. Ancillary licensed content (typefaces, stock photography, etc) due to licensing can not be transferred. If the client would like you to manage the purchasing and transferring of additional licenses, you will need to charge as needed to accommodate.

And the one thing I'd probably not balk on is WHEN you'll hand them over:

  • all work files will be handed over when project is paid in full. Not before.

In the end, it's your call. You need to weigh the long term relationship against how strict you want to be with your contract.

share|improve this answer

It's not insulting at all. Those are standard terms for this type of work, as your work would be useless to them otherwise.

It may not seem as serious with a brochure or one-time ad, but imagine if you retained the copyrights and trademark rights to the client's company logo. Then every time they used the logo, they'd need to get your prior permission or risk violating your trademark. Every time they transferred the digital artwork, they'd be risking copyright infringement. That's hardly a viable business arrangement.

The fact that this doesn't seem to be common sense (professional ethics really) to all designers is precisely the reason the client has to spell this out. I've personally encountered quite a few clients who've been burned in this way. They spend thousands of dollars on branding design, and all they get are flat PNGs, or worse—JPEGs. Some printers who offer design services also use this as a method of vendor lock-in.

There really is no good reason for a designer to not agree to not operate under these terms whether the client explicitly requests it or not. After all:

  • You're already getting paid for the services rendered. What reasons do you have to retain the copyrights?
  • The digital artwork (collected for output) is in this case the very deliverable that they're paying for. A flattened image, a password-protected file, or a partial design will either cause potential problems down the road or simply be useless to the client.
  • Handing over the masters, or at least a copy of them, concludes the business transaction and relieves you of the responsibility of holding on to them for safekeeping in case alterations/corrections need to be made.
    • One of the worse scenarios I've dealt with was a designer who sent only a flattened image (saved in PSD form for no apparent reason) and then promptly lost or deleted the master files. Well, the flattened design, in addition to being less than ideal for printing, turned out to have an error in the copy. This resulted in a costly process where the designer basically had to re-create the design from scratch, delaying the project.
  • Portfolio rights (essentially a special reproduction license given to the designer) are separate from copyright. It is customary for the designer to retain portfolio rights after handing over copyrights to the client.

There are however some secondary artifacts that are negotiable. For instance, in web development a distinction is made between the design and content on the site, which are clearly copyrighted by the client, and the code the site runs on, which the client is usually only licensed to use. It may be a conglomerate of open source projects (WordPress, jQuery, Compass, etc.), or it may be proprietary code that the developer is giving the client a singular license to use on that particular site. Done correctly, this lowers the cost for individual clients and additionally saves the developer time while delivering a superior product to all clients.

Likewise, many designers choose to retain the copyrights to unused designs from a project or brushes, photos, and other reusable stock resources that are used in the final product. But if you want to both charge for work and still retain ownership, you should spell that out explicitly in the contract to avoid any misunderstanding that could result in unpleasant surprises for the client.

share|improve this answer
It is important to separate the differences between 'IP rights' and 'production files' though. Clients definitely own the IP rights as they are paying for it, but it's not actually typical that they receive all production files. It is standard, however, that a particular set of file types is agreed upon for delivery. Perhaps that's the key issue in this case. – DA01 Jan 12 at 4:16
@DA01: I suppose that depends on what you consider production files. Licensed fonts and stock assets (photos, vectors, brushes, etc.) could be considered production files that you would not normally turn over to the client, so I'm referring mainly to design artifacts created specifically for the purpose of the project. In this subset, it's still common to leave out alternate designs, but I generally try to hand over as much of the files used to create the final design in the most flexible/hi-fidelity format as possible. – Lèse majesté Jan 12 at 5:11
So even if the contract calls for the design in print-ready PDF form as the main deliverable, I'll still include the PSD, AI files, uncropped photos/textures, etc. used to create the PDF. It requires little to no additional effort on my part, and it's useful in a lot of scenarios, even if they're not foreseen by the clients themselves. – Lèse majesté Jan 12 at 5:16
Wow, you're giving away business assets and ultimately profits. – Scott Jan 12 at 7:23
2  
@Scott: I don't think I'm sacrificing much profit from giving clients fully editable masters of the designs they commissioned. If I needed to resort to withholding editable files to create vendor lock-in or to nickle and dime clients for non-work, I would immediately quit graphic design. IMO, it's a bit like a web developer giving the client no way to update their website on their own in order to ensure more work for themselves. Aside from the ethics of it, even if in the short-term you might earn a little extra, you're gonna lose a much greater amount of revenue in the long-term. – Lèse majesté Jan 12 at 7:38
show 4 more comments

A few things you'll want to watch out for in your contract (you should always have one):

  1. Retain specific rights to reproduce the art for portfolio purposes.
  2. Font software and licenses will be purchased by them, or you can purchase on their behalf for an additional charge.
  3. Image and illustration rights will be handled similar to the fonts issue (you aren't a media management agency).
  4. You will not provide any original files until payment is received in full or according to an agreed upon payment schedule.
  5. Never give up rights to your sketches and other process materials.
share|improve this answer

Your Answer

 
discard

By posting your answer, you agree to the privacy policy and terms of service.

Not the answer you're looking for? Browse other questions tagged or ask your own question.