I have a big project to do right now. And my final delay is... now. It's a ~35-second animation I have to do in Adobe Flash Professional CS6. Anyone having ever animated on this software knows that problems always arise, and I'm really scared that I won't be on time, following a lot of time loss.
So on top of cutting every single non-essential bit from my scenario, I'm looking for every single trick I can use to speed up and be on time.
So here. I have three characters who need to walk. They were all designed in Adobe Illustrator, and are all made roughly the same way, from the same model, with articulations and such. And they'll all walk in a very similar way. My teacher said it's impossible, but I don't consider my teacher very competent in Flash, since even though I suck at it, the last few times he told me something was impossible, I found how to do it after a bit of fiddling.
So I wanted to ask you guys. Is there a way to set up a walking animation with one character, then have the others move according to it, in the same way? A bit like setting up a "skeleton", and then pasting different characters on it to make them walk.
Because the only way to make a walking pattern that he taught us was to do image-per-image animation (and if you ask me, whenever you have to do image-per-image animation, there's probably something you're doing wrong, because the software is supposed to animate, not just display successive images), by taking the character, putting it over a video and making it mimic it. But that requires me to do the job twice for 3/4 angle walks, and twice for walks toward the camera. A lot of time there.
Since the characters are basically the same, almost like skins I could put on a stickman, I really hope there's a way to only do the walking pattern once per angle.