I simply love the idea of making concept art, and Id like to know, what skillsets are most important for someone who is trying to find a job in the industry or do some freelance work.
Whats most important and how can I work on it? Im not thinking only in technique terms, like "you need to be good at making texture overlays" or "every good concept artist should work on his crosshatching and shading techniques", but also a broader sense, like "you need to be flexible and able to mimic someone else's style, to fit into the existing style of the product youre working on. If you are to design some new items for World of Warcraft, you have to make sure they fit the existing ones". Or maybe its somethign completely different, like "you have to know how to market your work and get people to check out your portfolio"?
Those are only examples, Im hoping to hear a lot more from people who actually work in the industry. Any advice on how to improve would also be welcome. How can I work on those crucial skillsets? To follow my own example - how can I practice being flexible?