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EDIT: A Big update on this topic is presented with PS CC 14.2! Now you can have linked smart objects, it works like in InDesign. Just go to File->Place Linked… and choose your .psb file.

This is the Promo video from adobe: https://www.youtube.com/watch?v=H6AIgoFDwlk

Is it possible to import an psb-file (saved smart object) into several psds, so when i edit the .psb the change is visible in every psd?

I only get it that way, that the psb is copied into the psd and the psb remains untouched.

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your way is the only way i guess,lets hope to see another way. –  Jack May 10 '11 at 9:11
a professional gamedeveloper said it should work, but he couldn't show me in lack of a computer –  ueberkim May 10 '11 at 9:28
how come it is possible when you edit a PSB file and you want changes in PSD files? you have to do it manually on both files whereever i know :| –  Jack May 10 '11 at 9:39
there may also be some confusion with your gamedev friend because Illustrator (and I think Flash & Fireworks also) supports linked files, but Photoshop does not. –  Farray May 10 '11 at 16:07

1 Answer 1

up vote 4 down vote accepted

Unfortunately, no.

There are numerous methods to import PDFs, AIs, other PSDs, PSBs, etc., but the "best" result is that imported objects are converted to "local"1 Smart Objects.

@Johannes: the FilePlace command converts the placed file into a Smart Object embedded in the current file. Updating the original PSB/PSD does not update files that have placed it. For whatever reason, the CS3-4 documentation does not mention this conversion but Adobe finally made this correction in the CS5 documentation.

1: By "Local" I mean the Smart Objects are saved in the file itself and become unique to the file in which they are saved

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Thank you for the correction. I'll delete my answer :] –  Johannes May 10 '11 at 13:39
@Johannes No worries, I almost posted that as the answer but then I remembered having trouble with it a while ago. Had to do a quick double-check to find out. :-) –  Farray May 10 '11 at 13:53

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