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I am trying to achieve a deliberate line boil effect in a pose-by-pose animation. Similar, for example, to the effect achieved in Dr Katz (I know this particular example was done with software rather than by hand).

My process is currently:

  • hand draw a pose
  • trace second version of pose (with some deliberate tracing badness to achieve line boil)
  • scan both poses
  • repeat for new pose
  • for each pose, display for desired period, looping through two versions

However, the effect is not as I intended. There is often an illusion of movement, rather than a mostly-still pose with vibrant lines, and my intuitions about which lines to boil, and how to boil them, is sometimes just plain wrong. How can I instead achieve an effective line boil? (For example, do I need more than two boiled versions per frame? If so, how many? What line variations generally work, and are there any in particular to avoid? Should I avoid any simulated movement, including gestures and mouth movement?)

(The software I am using happens to be GIMP + Inkscape, but this is mostly for aligning / tweaking images, not the actual drawing or animation. I believe the answer lies in what I'm drawing rather than software, but I'm tentatively open to software related advice.)

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marked as duplicate by Ryan, Matt, Random O'Reilly, Scott, Bakabaka Apr 25 at 5:28

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1 Answer 1

From my understanding, GIMP and Inkscape are primarily image and vectore manipulation tools. I think that you need to look at filters that add an extra layer of rendering to your work - have you by seen sketch and toon by cinema4d? they have a line randomness settings that adds that slighlt layer of imperfection to the renderings.

Helpful link - http://cinema-4d.wonderhowto.com/how-to/paint-line-weight-from-vector-art-using-cinema-4d-380473/

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