My designer is working on a flat design for a gaming portal for World of Warcraft.
We want to use icons for a sub-menu and figured using icons directly from the game would be best from a user perspective. The problem is that the icons are all 3d. Here's an example:
We'd like the menu to look like it's a part of the flat style but we're not sure what to do to pull it off. Also using these icons breaks any type of uniformity that a menu usually has (since all the icons are fairly differently)
We can use random flat icons because the sub-menus ARE a little generic... but I still think that using something from the game would be best for users.
Does anyone here have any input that can help us come up with a workable idea to use?