Doing some design for 3D and developers need PNGs with RGBA8 for transparency. I am not even sure if this is possible with png. When I look at channels I see no alpha channel but there is alpha on the png, which is very confusing.
My flow is usually through generator, so I name layers fileName.png32 so it does full alpha but they turn out wrong and I have to open them and resave and that fixes it somehow (though I still cannot see alpha channel).
edit: more details. Here are the actual error I get from the program trying to import the PNG.
MakeImageCompatible: Converting Image 'item url here' from TEXFMT_BGR8 to TEXFMT_BGRA8
so its saying somehow it cannot read the alpha channel from what I gather.