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I'm new at packaging design. I was wondering how the process starts? what things are required for this? and for what things should I ask from client?

I'm not asking for any engineering process, just asking for graphic designing perspective.

Thanks in advance

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First of all you need to have a specific dieline provided by client. Than you can clarify printing process - process colors or spot colors, if spot colors can be used - how many? any post-production, like embossing, UV varnish, ets are possible? Actually, all of these technical details will affect your design workflow. –  Vnovak Jun 11 at 9:41
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It usually starts out with a pen and paper and asking questions of the client. –  DA01 Jun 11 at 13:10
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Some clients may not even have a dieline already. A big part (and fun part) of my job is developing a package or product from scratch including the dieline work. –  GoofyMonkey Jun 11 at 13:24
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Your printer may already have a die-cut template for you to work from, or may have CAD software which will create one. Once you get physical dimensions from the client, ask your printer if they have anything you can work with. –  Lauren Ipsum Jun 11 at 16:46
    
Usually I'd be find out the size of the packaging or form. Baggies, square box, pouches, whatever. A lot of times they'll have a dieline made already or at least a starting point. If not you have to make that. Talk to them, take notes about their product. Message or style they try to convey, color schemes, other product details. Take those details and make a design that fits fluidly inside the dieline. –  JackMcE Jun 18 at 14:28

1 Answer 1

This is a much broader question than you might suppose, because there are so many different types of packaging, some very straightforward, some far more complex.

If you are being asked to design the packaging itself in addition to the artwork that will go on it, I would strongly recommend subcontracting that part out to someone with actual packaging training and experience. Packaging is part engineering, part architecture, part origami and part logistics, and it is n-o-t something you should tackle without specialist help. Just to take one example, getting one dimension slightly wrong could add 15% to 25% to the shipping and distribution costs of the product because it will no longer fit neatly into standard shipping cartons, pallets or containers.

That said, the design work starts once you know precisely how the packaging is constructed and you have contacted the company that will produce it to determine their requirements for artwork.

Flexography is very commonly used to produce packaging and labels, and has very different requirements from regular printing as regards inks and allowance for registration errors. Photographic CMYK color separations don't work, for example. Offset press and digital are much more precise processes, so if you design for offset you will almost certainly run into problems with Flexo.

Your package designer or producer will have a dieline file that gives you the precise layout of the "flat" (the package as printed, before folding). Be prepared to print that, cut it out, and fold it so that you can visualize how the artwork will appear. Nothing is more embarrassing than to have one panel printed upside down on the finished product, and that's a very easy mistake to make if you don't create a 3D paper mockup.

If you're redesigning the artwork for an existing package, get hold of one and deconstruct it. That will also give you a great reference to keep you oriented as you build the artwork.

What you'll need from the client are the contact information for their packaging provider, their identity artwork and information about their corporate color scheme, especially spot colors, and the rest of the usual information you'd collect for any design project.

One last bit of advice: at any point in the process, if you have the slightest question about how something needs to go, talk to the client and/or the printer. Don't guess. Even highly educated guesses can be wrong, and when it comes to packaging that can be a very expensive mistake.

Good luck with the project!

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