That actually looks to be about a 7° angle (although it's not exactly 7°. It's like 7.1° or 7.2°). There are no hard and fast rules on angles I'm aware of. But generally, I try to stick to 5° increments.
The real key to using angles which are aesthetically pleasing is to use them repeatedly in the same piece. One element at an angle will almost always appear to be a foreign object in the design. When you have multiple objects all at different angles you destroy any sense of continuity. However, if you repeat the same angle three or four times with different elements, or mirror the angle with other elements, the overal design will be far more cohesive.
For example, the two small green dots could have also been placed at a 7° angle. A few of the scratched in the texture could have purposely been made at a 7° angle. These would help the design overall.
I assume there's more to the image based on that green glow at the bottom of your posted image. If not, that green glow along the bottom does a great deal to make the entire design look misbalanced.
If the name is 30° and you want to use an angle to serve as an example... it may be a good idea to use some 30° angles on elements or not use angles at all. Kind of like naming a company "RED" then creating an entirely blue logo. The contrast in logic can be interesting, but doesn't serve the purpose of a logo, in my opinion, which is to be identified immediately.
Note the X in "Xbox" throws two very hard 40° and -40° angles in the piece as well. The "stencil" cut out of the 0 throws in a 60° angle. Contrasting those 40° angles and the 60° angle against the 7° angle of the type, then the various angles of the more prominent scratches in the background all lend to a non-cohesive feeling.