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For example, I've imported a logo from Illustrator into Blender. I want to extrude the paths, but guess what? Blender refuses to do so. The "e" key only translates my shape, not extrudes it. My selection options aren't there either, so if I want to switch to line selection, or face selection, I'm out of luck.

Why does Blender treat imported points differently than native points? And is there a way to convert them?

Thanks!

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Sorry StormShadow, 3D questions are off topic here. – Scott Mar 9 '12 at 6:34
@Scott The FAQ says so, but there is no 3DSE (anymore), so why not allow this kind of questions? – Ocaso Protal Mar 9 '12 at 7:22
There have been several requests over time to include 3D, but it is currently off-topic. We are currently in the process of refining the FAQ and welcome questions about scope. I encourage everyone to join the discussion. – Farray Mar 9 '12 at 7:35
@OcasoProtal See this meta answer. – Farray Mar 9 '12 at 7:35
Join the Blender site proposal – Dan the Man 2 days ago

closed as off topic by Scott, Farray Mar 9 '12 at 7:35

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1 Answer

up vote 1 down vote accepted

Without currently having blender at hand, my guess is that blender imports SVG as curves. You now have to choices to extrude this curve:

  1. Convert to mesh with ALT-C

  2. Extrude the curve, this is done in the Ext field in Geometry in the Object data tab

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