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I wanted to make a normal map for a picture I am rendering out in Cinema 4D. This will only ever be viewed strait on obviously as it is a picture, but so that the picture can react with light, i would like to make a flat normal map that I could lay over top of it. Note that unlike normal, I am not apply this normal map to a low poly model, but rather the texture render should align with the normal map pixel for pixel.

Thanks for the help!

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closed as off topic by Scott, e100, Farray Aug 1 '12 at 19:51

Questions on Graphic Design Stack Exchange are expected to relate to graphic design within the scope defined by the community. Consider editing the question or leaving comments for improvement if you believe the question can be reworded to fit within the scope. Read more about reopening questions here.If this question can be reworded to fit the rules in the help center, please edit the question.

You may want to try this question over at SuperUser. Pure-3D questions are off-topic here. – Farray Aug 1 '12 at 19:53

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