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I wanted to make a normal map for a picture I am rendering out in Cinema 4D. This will only ever be viewed strait on obviously as it is a picture, but so that the picture can react with light, i would like to make a flat normal map that I could lay over top of it. Note that unlike normal, I am not apply this normal map to a low poly model, but rather the texture render should align with the normal map pixel for pixel.

Thanks for the help!

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You may want to try this question over at SuperUser. Pure-3D questions are off-topic here. –  Farray Aug 1 '12 at 19:53
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closed as off topic by Scott, e100, Farray Aug 1 '12 at 19:51

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