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I've been downloading free 3d models for a project that I'm working on, but I can't figure out how to disable the default shading. I'm using 3DS MAX 2013.

Here's an example of a table I'm working on:

Table example image

I used the material editor to add a Diffuse material to the top of the table. As you can see, there is shading around the front rim of the table, which moves with the table as I rotate it.

Is it possible to disable this shading? If so, how can I do it? I read about Self-Illumination but I didn't have any luck in applying it to the model.

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Just FYI... This is technically off-topic, but I see no reason to close it while there is currently a proposal that would expand this site to include 3D (amongst other changes). –  Farray Aug 23 '12 at 16:00
    
@Farray Ahhh, it hadn't occurred to me that this may be off-topic, as I have seen many 3D questions here in the graphic design portion of stack exchange. Thank you for the clarification and I apologize for posting off-topic. –  Jack T Aug 23 '12 at 23:32
    
No worries and no apology needed. As much as anything else, the link I posted is intended to draw attention to the Meta discussion. –  Farray Aug 24 '12 at 0:34
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1 Answer 1

In working viewport:

  • left top corner
  • click right mouse btn
  • Smooth+highlights
  • Other visual styles
  • flat

For render:

  • delete lights from scene or disable lights: select light - general parameters - Light type - off
  • top menu - rendering options - Rendering Method - Default Light - off
  • ctrl+L
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Thank you for the response! This does indeed disable shading in the viewport, but I need to be able to disable it for the render process so the final render doesn't include the shading. –  Jack T Aug 23 '12 at 23:29
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