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We are a recent game development startup company & have created a team of 7 graphics designers with a background in fine arts. We are right now in process of creating a multilevel game for iOS & Android for which we have to create game graphics from conception to execution. We have considered Cut The Rope as our benchmark.

However I don't have a game & graphics background and have to lead this team. So, I need to know how should I set the milestones for completing this project on time. How can I ensure that the team is progressing on a correct path? I want to ensure that the creativity of the graphics is not dampened as well as deadline is met. Graphics being a subjective field, how can I objectively manage the project?

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This seems off-topic here and far more related to business management than Graphic Design. – Scott Aug 26 '12 at 18:57
You'd be lucky to find a designer here who also has experience managing the graphics side of a game dev project. They're fairly different sectors and most designers aren't managers. There's a site for questions about game development, including management - gamedev.stackexchange.com/faq – user568458 Aug 28 '12 at 9:51
That said, you might find this book useful - amazon.com/Agile-Experience-Design-Designers-Continuous/dp/… - but I'm a designer, not a manager, so don't take my word for it :) – user568458 Aug 28 '12 at 9:55

closed as off topic by user568458, Scott, Brendan, plainclothes, JohnB Dec 21 '12 at 17:03

Questions on Graphic Design Stack Exchange are expected to relate to graphic design within the scope defined in the FAQ. Consider editing the question or leaving comments for improvement if you believe the question can be reworded to fit within the scope. Read more about closed questions here.

1 Answer

This is not the best forum for game dev questions. Here are a couple of links to get you started:

http://forums.cgsociety.org/

http://gamasutra.com/category/production/

Hope that helps

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