Questions about 3D graphics and modelling, excluding animation questions as they are considered off-topic for our site.

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3
votes
2answers
1k views

Flash CS6 How to create 3D extruded text?

Anyone know of some tutorials or walk-throughs on how to animate 3D rotated/transformed text in Flash Professional CS6? I cant seem to find any. (Googled) I am trying to make an animation of some ...
0
votes
2answers
46 views

Extruding with a slant using Lightwave?

This the thing i want to make it was made using maya but trying too make same in Lightwave 3D i am facing problem. This is what i get when trying same in Lightwave I am trying extrude the side same ...
1
vote
1answer
171 views

3ds Max units problem when importing STL file from SolidWorks

I'm trying to import a SolidWorks file (saved as .STL) to 3ds Max. The shape, vertices etc. are importing correctly. But I cannot figure out how to set the units. I made a simple 100mm x 100mx ...
0
votes
1answer
105 views

What is this style of icon with 3D white people called?

I want to know what to call this type of picture: Is there a specific name, so that I could search these kind of images 3(that is images with a white human). Any help would be appreciated.
2
votes
0answers
68 views

Maximum resolution of 3D printers

I was looking at 3D printers and I wanted to know the maximum achievable resolution in 3D printers that use the extrusion method (NOT the 3D laser printers). Some manufacturers claim a 20 Micron ...
2
votes
0answers
82 views

Disable automatic cutaway view in Google Sketchup

I work with Sketchup quite often to make 3D graphics for use in AfterEffects, Photoshop, etc. and with the most recent update (sketcup 2013), I have noticed an extremely annoying bug/feature that in ...
2
votes
0answers
42 views

Easy way to split a terrain mesh into sections?

I've created a piece of 3D terrain and converted it to Wavefront OBJ. It is 64 x 24 x 64 units in size. Is there a quick way to split the terrain mesh into 8 x 24 x 8 sections? I don't want to ...
2
votes
0answers
265 views

PS CS6: Texture Painting on a 3d model

I've been using Photoshop proper for quite a while, but have just recently started working with the 3d aspect. I have some tileable 2d images as source (human skin) and some importable 3d models ...
1
vote
0answers
32 views

Exporting Cinema 4D to .png - remove thick lines around the poly/

On my screen in cinema 4D I see this - Which is the low poly effect I want. But when I render it in the picture viewer and exported result, looks like this - Is there a setting to turn the lines ...
1
vote
0answers
50 views

Maya particle “dust” off of object

I am trying to create an effect where glowing "dust" made from a particle simulation is flowing off an object (that looks a bit like glass) while it flies through space. I have got a particle ...
1
vote
0answers
233 views

Best way for 3D perspective in Illustrator

Before I begin, please keep in mind that my end is to make svg files for the web and I'm using Illustrator CS6. I'm wondering if there is a better to rotate my graphic so that it looks like it is ...
0
votes
0answers
38 views

How can I render a 3D crystal object?

I've been trying to make pretty much exactly this crystal: http://wallpapersus.com/wp-content/uploads/2012/03/abstract-crystal-digital-art-3d.jpg Now, the only thing I've used is Photoshop CS5, and ...
0
votes
0answers
10 views

How can I create several equally spaced spheres in 3DS Max (using MaxScript)?

I want to start with a single sphere (25 in diameter) and replicate it 10 times in all directions using MaxScript [spaced at +/- 60 each time]. How can this be accomplished?
0
votes
0answers
36 views

Painlessly export from Sketchup Pro 2013 to Cinema4D R15 Studio

I Use Google Sketchup Pro 2013 for modeling in 3D, and then I export said models into Cinema4D for Rendering and tweaking the textures applied in Sketchup. Most of the time it works, but on the odd ...
0
votes
0answers
69 views

How do I hide all the geometry in a scene that is contained in a box object?

I have a nature scene that "stands" on z = 0 level, basically on the grey grid. I want to hide all the geometry below z = 0, which would be under a plane, or inside a very large box. I don't want to ...