During the rendering process, the texture file has a gamma of 2.2. But the plain colors do not need this gamma correction, especially if the RGB values are from a spectral characterization. So why do ...
I just can't make pure blue (R=0,G=0,B=255) circle. It says "out of gamut warning". If I press "fix" or something, it makes color black but not blue. I don't need this "service". How to bother out ...