usually refers to the activity of creating three-dimensional objects in a digital, two-dimensional space.

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1answer
22 views

How to subdivide edges/faces in 3ds max?

How to subdivide individual edges/faces in 3ds max? That is, to add more vertexes/edges on edges/faces?
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0answers
12 views

How to create an edge or a face from selected vertexes in 3ds max?

How can I create an edge or a face from selected vertexes? When using Blender: For edges - You select vertexes and hit F. For faces - You select the border and hit F. How is it done in 3ds Max?
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0answers
6 views

How to scale/rotate vertexes/edges/faces around a point in 3ds max?

When using Blender, you have a "3d cursor", that you can put it on a location and then make an operation like scale and rotate around that point. It also serves many other purposes like aligning an ...
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0answers
11 views

How can I merge vertexes in 3dS Max?

When using Blender, there is a command on merging vertexes like: Merge at - first, center and last - Can I do the same in 3dS Max or something similar to that?
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0answers
6 views

How to lock an individual axis when scaling in 3DS Max?

When scaling an object or a part of an object, how can I lock an individual axis so that the scaling operation is done only on two axes?
2
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6answers
354 views

Turn die-line into 3D mock-up

If I have a 2D die-line of a product. What's the quickest way to turn it into a 3D mock-up? Preferably it should output to a popular 3D format like 3ds Max. Here's an example of the kind of dieline ...
5
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5answers
1k views

Is it necessary to be good at drawing, to develop good 3D digital design skills for modeling and animation?

I want to make 3D animation films. Not as hi-fi as Disney and Pixar of course, but as close to them as an indie animator can get. I'm good (not enviable, just plain good) at drawing things on paper ...
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1answer
72 views

maya skeleton smooth bind acting weird

I have a problem with rigging in maya. I have a skeleton that I smooth bound to the model. The normal position of the legs are this: But when I move the controller on the left foot, the skin on the ...
4
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1answer
305 views

3D objects with raised border in illustrator

I'm trying to make something similar to this in illustrator using the 3D feature. What I'm strugling with is getting the border to be raised relative to the base of the tray. I start off with a ...
1
vote
1answer
64 views

How do I make mecha-style models?

I am rather newbish at modeling and noob at texturing. For a few weeks I have been trying to make some buildings inspired from Oblivion (the scify movie) and perhaps Elysium. What happens is, I start ...
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1answer
194 views

Some ideas to improve my skill in 3ds max modeling

I'm a beginner in 3DS Max and I want to start/improve my modelling skill!!! Any ideas for some objects that are both easy and use many modifier and technics? Thanks and have a good day!
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1answer
78 views

How to do symmetric modeling on Houdini?

I am trying to switch to Houdini from XSI. In XSI I could do something called symmetric modeling. Cut an object by half, and mirror it. And edit just the source half, then I get exactly same result ...
1
vote
1answer
266 views

How to create a spline from an AutoCAD .DWG file in 3ds Max?

I'm kinda new to 3ds max, and I don't know AutoCAD. I'm trying to create a line (spline?) to outline a building's basement plan, then I will extrude it and go on with the modelling. To create the ...
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2answers
68 views

Extruding with a slant using Lightwave?

This the thing i want to make it was made using maya but trying too make same in Lightwave 3D i am facing problem. This is what i get when trying same in Lightwave I am trying extrude the side same ...