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157 views

Designing scalable graphics without using vectors

I'm working on an mobile phone game, and don't have the luxury of being able to use vector graphics. I'd like the game to be playable on a wide range of devices from 2560x1600 tablets to 320x240 ...
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2answers
120 views

Iphone: Scaling images down for smaller iphone3 and iphone4

I am completing some design work on my application. Following a few people saying it is best to design for the iphone5 (4inch) screen first I have completed a page design for the retina. The image has ...