Questions about image textures, designed to quantify the perceived texture of an image. It gives us information about the spatial arrangement of color or intensities in an image or selected region of an image. Ask anything related to the design of image textures.

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2
votes
1answer
315 views

Specific problem in texturing of a realistic 3d earth model

Why am I HERE? I want to ask very much specific question about a problem I faced while making a realistic earth model in Cinema 4D. There are dozens of tutorials available on this topic in youtube ...
0
votes
1answer
22 views

How to integrate a dresser with movable drawer in UE4?

I modeled a dresser in Maya. Right now it is divided in 19 objects. The drawer faces are copy and have their own unique place in the UVs and the knobs and back drawers are instances and are stacked on ...
-1
votes
1answer
31 views

How to move around warp points without effecting other points

I'm trying to warp a treebark texture following the grey guidelines as seen below: But when I try to move each warp "line" into position, it effects all the other warp lines, making it impossible ...
-2
votes
1answer
62 views

In Photoshop Elements 10, Is there an equivalent function for “Apply Image” that is used in Photoshop?

I was trying to follow a retouching tutorial on YouTube (http://youtu.be/bNB9Mepi1VI) when I came across an issue. I am using Photoshop Elements 10, but the person in the video is using a different ...
1
vote
0answers
68 views

Stick pyramids on a square

I'm quite new to cinema 4D. I want to make a square with this texture on. I've tried to make a pyramid and to use the cloner tool, but.. just can't make it work. Anyone who can tell me how it's ...
0
votes
0answers
75 views

creating textured image using adobe photoshop

How can I create a texture effect similar to this image using photoshop? there seems to be more than one effect here. i've tried using noise. but could not manage to achieve the grainy effect. how can ...
0
votes
0answers
17 views

Exporting from SketchUp (DAE) to Blender does not work properly

Every time I try exporting any of my SketchUp models, no matter how complex it is or what the export settings are (using DAE), whenever I open the same model in Blender it's always missing the ...
0
votes
0answers
36 views

lettering options for stationery with dark, textured backgrounds

I am starting a stationery business and am worried about readability issues pertaining to the color and contrast of the greeting cards. I am aware of the research on dark text on light backgrounds and ...
0
votes
0answers
25 views

Photoshop 3D texture resolution

When I attempt to assign a texture larger than 2048 to a mesh the texture image appears as 2048 in 3d view. Seems like Photoshop displays a lower resolution version of the texture image for ...
0
votes
0answers
21 views

Making an object in Maya into a box with a texture

I have a model of a building with ivy growing on the side. The ivy is a group of many objects with textures, but since each leaf is a separate piece of geometry, it gets really slow. I want to take ...
0
votes
0answers
63 views

How can i do this shadow and texture in photoshop?

I want do the shadow and texture in Adobe Photoshop. How can I do? Maybe use any brush to try?
0
votes
0answers
86 views

PNGs look wrong when saved

I am making an animation for a school project using blender, and I need some textures with transparent backgrounds in order to do this. When I save my image as a .PNG it looks square-ish and not ...
0
votes
0answers
157 views

3DS Max/V-Ray render to texture problem

At right hand side of screenshot below you see model. Problem part is sphere that holds ring. Left side below you see UV map of model. Sphere is rectangle in the middle. And above you see baked ...
0
votes
0answers
59 views

Fill transparent parts of image with nearest solid color in GIMP

Is there any easy way to fill transparent areas of image with nearest to them solid colors in GIMP? As I understand this should prevent problems with wrong colored edges in transparent textures.