I am creating texture maps for my oblique perspective RPG... I am able to create the front aspect fine, but run into issues with the side/45 degree angle texturing. I don't want to have to redraw ...
Consider the following matrix used for reflection. | 0 -1 | | -1 0 | This matrix produces the reflection across y=-x according to [B] = [T]×[A] where T is the above Transformation ...
I want to display a text like it is written on some surface like notebook page or wall via Photoshop CS6. I added two example. This image seems like image distortion: And this image looks like ...