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19

(1) torn textures Further to my comment, your problem is with the number of points you're using and seems to be a bizarre Illustrator quirk. Depending on where you put your anchor point, Illustrator is calculating a different number of surfaces for your object. Make the shape with just 2 points... Map your art... Bingo! Test with third point ...


17

There is more than one single way to accomplish this. However, by far the simplest way is to utilize the Symbols Library. Create a Single Arrow Open up the Symbols palette: Window > Symbol (Shift + Ctl/Cmd + F11) From the Symbols palette menu, choose Open Symbol Library > Arrows Next, choose the appropriate arrow from the Arrows palette to add to your ...


10

Follow this simple steps Select the layer and press Ctrl+T and right click on the transform and choose Perspective and then hold ctrl and drag the right side corner towards down. that's it. hope it helps you!!!


10

In order to achieve the effect you're looking for, you need to apply your texture in such a way that affects the displacement 3D structure of your base model, or at the very least gives the appearance of displacement. In 3DS Max, you either want to use your texture as a bump map or displacement map for your model. I will explain what each of these techniques ...


10

Generating 3D objects in illustrator is all about illusion. In your case you are trying to create a 3D object with 1 shape. However sometimes it's best to create the illusion of 1 shape or object by using two or more. For example the object below I created is two shapes, one on top of the other. Here's how it breaks down visually. And here is the step ...


9

Two relevant terms: The type of flat-3D perspective is isometric view (or more accurately pseudo-isometric because it looks like it's not strictly based on 120 degrees). The style of limited-detail but accurate drawing is like instructional diagrams - in particular, it looks based on styles commonly used in in-flight safety diagrams. A lot of the ...


9

Ok, so I figured out one way to do this effect. I started with the original photo in Photoshop (I used the Wikimedia photo of Alan Turing) I then adjusted the contrast and levels to make the photo more dramatic for the halftoning effect later: I added a Gaussian blur (about 5 pixels) to the photo and saved it to be placed into illustrator. Remember fo ...


9

Diamonds are fragmented as prisms. If you want it to appear more 3D you need to find a way to make it appear fragmented. This could be with lines such as: Or through gradients and shading like this: Yours looks flat because it is. The entire front is just one piece. You need to add lines and/or shading to create depth to it showing where different ...


8

So is the question essentially how to visualise sound? If so the process is essentially: Decide what you want to achieve (something abstract like these music-based sculptures? Something with practical useful value? Something with a dual purpose?) Decide which sound variables (frequency, magnitude, etc) are most useful to that goal - will involve some ...


8

You can not achieve that appearance in Illustrator using effects. Illustrator's 3D Extrude is pretty rudimentary and will never allow a flat front face with an extrusion. In order for any extrusion to show, using Illustrator's 3D effect, you must rotate the object. That's not what you have in your image. What you can do to achieve this appearance in ...


8

As it may be possible in theory to draw an anaglyph stereoscopic image by hand this process is rather complicated. Binocular disparity is Maths and Geometry Our brain will compute the third dimension from the two independent flat 2D projections of our world to the retina of our eyes. Both the right eye and the left eye will see the objects from a different ...


7

The effect you described is simply achieved by duplicating the shape, changing it to outline, moving it up a bit and putting it in the background. What the website you linked to describes is a concept of creating a depth perception. The examples you have given are not meant to represent the final design but how this effect is basically executed. The final ...


7

You can do this in Photoshop CS 5 (Extended) but somewhat painfully. However, if you have Photoshop CS 6 Extended it is now even easier to do this with Photoshop's updated 3D tools and user experience. Additionally, as it is in true 3D space all of the perspective is controlled by a virtual camera, which you can adjust like Field of View and Depth of Field. ...


7

The real answer to this question comes directly from asking "How does it work in the real world?" An effect like this will seem artificial and wrong if it doesn't mimic what would happen with a physical object. This is a general principle that applies to all the effects we use on websites, on paper, or in movies. A classic error in Photoshop compositing is ...


7

Knowing if you enjoy 3D art is something you'll just have to see for yourself. If you still like learning about it and doing it a year or two down the line, it's likely you'll keep doing it for a while. When your getting started, I would not recommend going out and buying a ton of expensive software and training material. You can learn the majority of 3D ...


7

I cannot offer any information on how to do this yourself, but it was revealed in one of the production videos for The Hobbit that artists Alan Lee and John Howe produced some hand-drawn red/cyan 3D concept art. We thought we'd try and come up with some way of actually incorporating a 3D aspect into the way that we were producing the concept art that ...


7

I was hoping someone with experience of this sort of vinyl print design would answer but since they haven't yet, here's what I'd try if it was me dropped in at the deep end on this project: I haven't tried actually making the sphere but it looks like all the joins and curves would be in the right places to straighten and match when the template is printed ...


7

It looks pretty trivial to draw by hand. Here's a few tricks you could use to make it a bit easier: Start by setting up a grid for your document (via File → Document Properties... → "Grids" tab) and turn on "Snap to Grid". That way, you won't have to take so much care in getting things lined up correctly. Also (or alternatively), you could set ...


7

This is pretty easy in cycles, by mixing a transparent node with an emission shader based on how close the camera is to facing the normals head on. You can get the "facing" value with a Layer wieght node or by taking the dot product of the normal and the incoming rays from the camera: These methods are pretty much equivalent, though you have a handy ...


6

This is actually easier than you think :) Start with a circle shape, then go to 3D -> Revolve. Turn on preview checkbox, play with the options. You'd start with a full donut first. Adjust the Angle amount. you can also play with the Offset.


6

I'm thinking Google SketchUp might be perfect for that. [PRO] Export PDF and EPS: 2D vector images With the Pro version of Google SketchUp, you can export views of your models in PDF and EPS format, allowing you to continue to work on them in vector editing programs like Illustrator and Freehand. For 2D images that need to be ...


6

It's an animation combining two separate images that you'd typically see with a Stereoscopic drawing In this particular example, it's likely one source image that was modified to create the second image by shifting things around a bit. Things that you want to appear further out in space would shift further than those that you don't.


6

I have been modeling 3D characters for many years, and the best tool I can recommend to anyone, beginner or not is actually a free opensource program called Blender. It has many useful features and is easy and quick to learn, but the best part is the amount of keyboard shortcuts it has as standard to really speed up development time. You can create your ...


6

Joonas's answer is on the money, but another method is to use Distort > Displace: The input is another .psd that acts as a displacement map. The red channel controls horizontal distortion, and green controls vertical. Neutral gray means no movement, white = up/left, black = down/right. By setting a couple of gradients across the channels you can get ...


6

The fastest way to do this is to create a noise texture for a height/depth map and use it on a Terrain object or as a displacement map for a Plane/Polygon object. Here is a sample map that I made: At this point you can use the app of your choice, Bryce is free and makes terraines out of grayscale images. For this example, and because this is a design ...


6

This character could be done in any 3D package such as: Autodesk's Maya - Some consider this as the standard for any 3D character modeling and character animation. 3dS Max - Also produced by Autodesk but is considered the standard for architectural models. Blender - Arguable one of the best opensource solutions for 3D modeling and one of the best character ...


5

After Effects. I'm guessing that the primitives were created in either Illustrator or Photoshop and the flares, drops, etc. were accomplished using various plug-ins that manipulated particles and lighting. You can find tutorials for this : Excellent Adobe After Effects Tutorials Adobe After Effects Tutorials


5

You can render a 3-D image using 3-D rendering and modeling software, or you can draw a 2-D image that looks 3-D. (or, in many cases, a bit of both) The left logo appears to be modelled, the right logo appears to be a 2-D illustration. To do 3-D modeling, you'll need to get some 3-D software and learn it. Options include SolidWorks, SketchUp, Maya, and ...


5

Firstly, a logo should always be in vector format. What you are trying to make is a 3D visual of that logo. Judging from the picture, I'd say this is done in Cinema 4D. But could be any 3D programm really. The effects are basically extruding a path (the logo) and applying a fillet. The material shaders are probably tweaks of some default plastic and metal ...


5

The warp is the only way you're going to get this effect. Edit -> Transform -> Warp on the image layer. For example starting with this: You can end up with a result like the following, using only the warp tool, you just need to get the wrap points right. Also you might need to add a dark shadow in the centre at the bend.



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