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17

(1) torn textures Further to my comment, your problem is with the number of points you're using and seems to be a bizarre Illustrator quirk. Depending on where you put your anchor point, Illustrator is calculating a different number of surfaces for your object. Make the shape with just 2 points... Map your art... Bingo! Test with third point ...


17

There is more than one single way to accomplish this. However, by far the simplest way is to utilize the Symbols Library. Create a Single Arrow Open up the Symbols palette: Window > Symbol (Shift + Ctl/Cmd + F11) From the Symbols palette menu, choose Open Symbol Library > Arrows Next, choose the appropriate arrow from the Arrows palette to add to your ...


9

Ok, so I figured out one way to do this effect. I started with the original photo in Photoshop (I used the Wikimedia photo of Alan Turing) I then adjusted the contrast and levels to make the photo more dramatic for the halftoning effect later: I added a Gaussian blur (about 5 pixels) to the photo and saved it to be placed into illustrator. Remember fo ...


9

In order to achieve the effect you're looking for, you need to apply your texture in such a way that affects the displacement 3D structure of your base model, or at the very least gives the appearance of displacement. In 3DS Max, you either want to use your texture as a bump map or displacement map for your model. I will explain what each of these techniques ...


9

Two relevant terms: The type of flat-3D perspective is isometric view (or more accurately pseudo-isometric because it looks like it's not strictly based on 120 degrees). The style of limited-detail but accurate drawing is like instructional diagrams - in particular, it looks based on styles commonly used in in-flight safety diagrams. A lot of the ...


9

Generating 3D objects in illustrator is all about illusion. In your case you are trying to create a 3D object with 1 shape. However sometimes it's best to create the illusion of 1 shape or object by using two or more. For example the object below I created is two shapes, one on top of the other. Here's how it breaks down visually. And here is the step ...


8

So is the question essentially how to visualise sound? If so the process is essentially: Decide what you want to achieve (something abstract like these music-based sculptures? Something with practical useful value? Something with a dual purpose?) Decide which sound variables (frequency, magnitude, etc) are most useful to that goal - will involve some ...


7

The real answer to this question comes directly from asking "How does it work in the real world?" An effect like this will seem artificial and wrong if it doesn't mimic what would happen with a physical object. This is a general principle that applies to all the effects we use on websites, on paper, or in movies. A classic error in Photoshop compositing is ...


7

I cannot offer any information on how to do this yourself, but it was revealed in one of the production videos for The Hobbit that artists Alan Lee and John Howe produced some hand-drawn red/cyan 3D concept art. We thought we'd try and come up with some way of actually incorporating a 3D aspect into the way that we were producing the concept art that ...


7

I was hoping someone with experience of this sort of vinyl print design would answer but since they haven't yet, here's what I'd try if it was me dropped in at the deep end on this project: I haven't tried actually making the sphere but it looks like all the joins and curves would be in the right places to straighten and match when the template is printed ...


6

I'm thinking Google SketchUp might be perfect for that. [PRO] Export PDF and EPS: 2D vector images With the Pro version of Google SketchUp, you can export views of your models in PDF and EPS format, allowing you to continue to work on them in vector editing programs like Illustrator and Freehand. For 2D images that need to be ...


6

It's an animation combining two separate images that you'd typically see with a Stereoscopic drawing In this particular example, it's likely one source image that was modified to create the second image by shifting things around a bit. Things that you want to appear further out in space would shift further than those that you don't.


6

The effect you described is simply achieved by duplicating the shape, changing it to outline, moving it up a bit and putting it in the background. What the website you linked to describes is a concept of creating a depth perception. The examples you have given are not meant to represent the final design but how this effect is basically executed. The final ...


6

The fastest way to do this is to create a noise texture for a height/depth map and use it on a Terrain object or as a displacement map for a Plane/Polygon object. Here is a sample map that I made: At this point you can use the app of your choice, Bryce is free and makes terraines out of grayscale images. For this example, and because this is a design ...


6

Follow the simple steps Select the layer and press Ctrl+T and right click on the transform and choose Perspective and then hold ctrl and drag the right side corner towards down. that's it. hope it helps you!!!


6

This character could be done in any 3D package such as: Autodesk's Maya - Some consider this as the standard for any 3D character modeling and character animation. 3dS Max - Also produced by Autodesk but is considered the standard for architectural models. Blender - Arguable one of the best opensource solutions for 3D modeling and one of the best character ...


6

As it may be possible in theory to draw an anaglyph stereoscopic image by hand this process is rather complicated. Binocular disparity is Maths and Geometry Our brain will compute the third dimension from the two independent flat 2D projections of our world to the retina of our eyes. Both the right eye and the left eye will see the objects from a different ...


5

You can render a 3-D image using 3-D rendering and modeling software, or you can draw a 2-D image that looks 3-D. (or, in many cases, a bit of both) The left logo appears to be modelled, the right logo appears to be a 2-D illustration. To do 3-D modeling, you'll need to get some 3-D software and learn it. Options include SolidWorks, SketchUp, Maya, and ...


5

After Effects. I'm guessing that the primitives were created in either Illustrator or Photoshop and the flares, drops, etc. were accomplished using various plug-ins that manipulated particles and lighting. You can find tutorials for this : Excellent Adobe After Effects Tutorials Adobe After Effects Tutorials


5

This is actually easier than you think :) Start with a circle shape, then go to 3D -> Revolve. Turn on preview checkbox, play with the options. You'd start with a full donut first. Adjust the Angle amount. you can also play with the Offset.


5

I have been modeling 3D characters for many years, and the best tool I can recommend to anyone, beginner or not is actually a free opensource program called Blender. It has many useful features and is easy and quick to learn, but the best part is the amount of keyboard shortcuts it has as standard to really speed up development time. You can create your ...


5

Firstly, a logo should always be in vector format. What you are trying to make is a 3D visual of that logo. Judging from the picture, I'd say this is done in Cinema 4D. But could be any 3D programm really. The effects are basically extruding a path (the logo) and applying a fillet. The material shaders are probably tweaks of some default plastic and metal ...


5

You can not achieve that appearance in Illustrator using effects. Illustrator's 3D Extrude is pretty rudimentary and will never allow a flat front face with an extrusion. In order for any extrusion to show, using Illustrator's 3D effect, you must rotate the object. That's not what you have in your image. What you can do to achieve this appearance in ...


5

This sounds more like a copyright related issue, than a graphic design issue. So it's probably not appropriate for GraphicDesign. Found some links that might help you though: Copyright basics for graphic designers Ethics and fair use for graphic designers


5

Knowing if you enjoy 3D art is something you'll just have to see for yourself. If you still like learning about it and doing it a year or two down the line, it's likely you'll keep doing it for a while. When your getting started, I would not recommend going out and buying a ton of expensive software and training material. You can learn the majority of 3D ...


5

Theoretically you should be able to use the 3D Extrude and Bevel Effect in Illustrator for this. However, that effect - even after being more than 5 years old - still has some major issues with missing planes. As you can see there are missing sides in the art. Sometimes you can alter one field slightly to make these sides appear. Occasionally, just adding ...


5

Create a Symbol for your gradient (just a rectangle with the gradient applied will do fine). You can then apply your symbol to one of the object surfaces using Map Art... in the 3D Extrude & Bevel Options. Use Scale to Fit to stretch the gradient to the correct size of the suface. You'll have to do this for every surface on your shape.


5

We'd likely need to refer you to this question--namely the first line of the first answer: Ask your vendor. Alas, that's the only 'correct' answer here as whatever solution you come up with, you're going to have to be partnering with your vendor that will be printing it. And they are going to help you figure out the specific software, layout, ...


5

It looks pretty trivial to draw by hand. Here's a few tricks you could use to make it a bit easier: Start by setting up a grid for your document (via File → Document Properties... → "Grids" tab) and turn on "Snap to Grid". That way, you won't have to take so much care in getting things lined up correctly. Also (or alternatively), you could set ...


4

When comparing VRML with modern technology, remember that browsers did not have native VRML support, users needed plugins like Cosmo Player to see anything. That said, there are two ways I can think of that you can accomplish your goal: You can use Three.js in canvas mode, with the fxCanvas shim for older IE versions. Here's a demo of something relevant ...



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