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3Ds max is best for stall design. You do not need to learn advanced modeling skills, you need to know only basic modeling, texturing, lighting and rendering skills. There multiple tutorials available for this purpose on internet. You will get very good speed & rendering output through 3ds max. There are also free 3d models websites available on the ...


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Import your image into Photoshop. Go to the Channels tab and CTRL click on the thumbnail next to the word Index. Go to Image > Mode > RGB Color. Press CTRL+Shift+I to invert your selection to select the black droplets. Hit CTRL+C then CTRL+V to copy the droplets to a new layer. Create a layer with a white fill between your current layers. You can turn ...


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Besides DeviantArt as mentioned above, here are two more that I have personally used before and therefore recommend - Artsy - A massive, venture-funded online gallery that sells art from thousands of artists from all over the world.  Artpal - Fast-growing (and free) gallery to sell art and buy art. No membership fees. ArtPal is completely free. You ...


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Deviantart.com and artists groups in facebook.com I didn't tried selling my art in these, but i did some collaborations. In deviantart you can have your own private webpage with your own touches, contribute prints and selling copies and selling files are a good way to make money, also collaborating with Groups and community may start your profit grow. ...


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There is nothing wrong with doing it 3D first. You could do it, but consider following points: You just dont often see it because there is a disconnect between the technology of 3D and the vector formats of 2D. In other words there is a disconnect between technology of printing and 3D. Because of this you often have a training gap between graphics ...


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You can use object format. You may need to download a plug-in called Riptide so you can bring in the mtl file, which is created as a separate folder beside the object.


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I'm not a 3D person anymore, and when I was it was AutoCAD or Rhino, but I think you're approaching it in a more difficult manner. Draw a single section: Then in plan draw a path / polyline / spline whatever 3d max calls this, the black being the section (which would actually just look like a small horizontal line): Then just extrude the surface along ...


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Try applying an FFD4x4x4 modifier to it, expand the modifier's rollout, select "control points", select all of the central points and uniform scale them down a bit. You might have to move some up and down to achieve the desired curvature. The method Ryan described is also a great way of achieving the same result. The modifier to apply to your spline would ...



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