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1

Based on your comment that you are trying to accentuate the illusion that it's a 3D cube, I think what you need to do is light it as you would a cube...meaning each side of the cube would be getting a different amount of light. Here I lightened the top and darkened the right side (emulating being lit from the upper left).


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I think by tweaking the screen values to simulate natural light falling on an extruded bevel and adding "shadow" will add a bit of depth. I've enlarged the "C" to make the shadow illusion work better. Or you could ramp it up a bit


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For edges: Open grid and snap settings, click midpoint Select your object, in modify panel click edit poly In "selection" rollout click edge Find and click "insert vertex button", target needed edge and click it That`s it!


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Yes, render time should roughly scale in a linear fashion, with each pixel taking about the same amount of time to render. There are many other factors that could throw it off though — running short on RAM, setup and post-processing. The easiest way to find out would be to render a few lower res tests at different resolutions and graph the times against ...


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PSD Covers! From my experience this site is excellent (and free): http://www.psdcovers.com/category/action/mockups/brochure/ Look through the templates, and download the one you like. They come in the form of photoshop actions, and typically you run the first one, which generates a template into which you insert your flat artwork, and then you run the ...


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To give custom colour you have to select the new extruded object and in the properties panel there is defuse option. Changing that colour will change the texture as well. If you want to add texture, you can click on the small folder Load or Generate a new one. By generating one, you will have sort-of 'smart object', to which you can add your images and ...


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Naty's answer is close but since you're looking for the "correct distortion of a cylinder", you should use an actual cylinder. Illustrator has very limited (and sometimes buggy) 3D tools available, but this is a case where it has just what you need. In short, you should 3D extrude a circle and map the text around the cylinder that is created. To do this: ...


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I'll open by saying that this is something that you should do on photoshop, but if you insist on illustrator here is how it goes: Create the type, separated into 3 objects - top, middle and bottom: Go to the top group, create outlines, make it a compound path (object>compound path>make) and give it a 3d rotate effect like in the image (the 20 degrees is ...



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