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You may actually export a Collada File (DAE) directly from Sketchup. Use that file format to import your model into C4D. But be carefull that all your geometry in your sketchup file are well defined. (no back faces are looking outwards, and no faces are overlaping each other.)


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open the 3D box file in photoshop in a separated layer and push it up a little to give space to the reflections. make a new layer below the original one and go to [Filter > Vanishing Point] here we are trying to flip the flat image of the box without losing the reality of the reflection by respecting the perspective. in the vanishing point dialog box select ...


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As the little warning triangle in the 3D effect dialog states "Gradients will be rasterized". So, if your object contains gradients before you apply the 3D effect, those fills will get rasterized based upon the Document Raster Effects Settings (in the Effects menu). There's not a great deal you can to after the fact to improve the raster image edges. ...


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Have you tried switching the mode of your overlay layer? I've been playing with this feature in GIMP lately with amazing results. For example, I took a print of roses and put it over a 3D rendering of a Victorian dress in grey (created in DAZ3D) and it appears to map to the curves and maintains the shading. You may have to do two layers, one for the oceans ...


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Blender might be overkill, but it certainly can do this. Import an SVG map. There is an addon bundled with blender which allows you to do this. If SVG not listed in File > Import, you must enable it in File > User Preferences > Addons: Then click File > Import > SVG and select your map (I used this one) Unfortunately the importer isn't perfect, and ...


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I personally don't have a big 3d background-experience but you may be able to use Illustrator to render some basic 3d shapes on top of a (for positionion only) copy of the scene and then apply surface texture. Use a little photoshop magic to marry the two seemlessly. That's how I'd go about creating a mock up of that image with custom textures... if that was ...


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You cannot just click on your character to bind the joints to it. You need to create all your joints and then "bind" them to your character (mesh). This is called "skinning". I would suggest watching a rigging tutorial.


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Create a Smart Object of your pattern/image (the orange and grey stripes) Duplicate your object(Cmd/Ctrl+J) as many times as there are 3D faces to work on For each object/layer, use the transform tools (torsion, free transform) or use the new perspective tools If you change the content in your Smart Object, all the face will change accordingly. PS. If ...


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Photoshop has a great filter doing the job called displacement here you can find a pretty good tutorial how to apply any design on any "folds" please follow the link


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The images that you show give an example of the exact opposite of what you're asking for. Its easy to apply a pattern or color onto a photo of a blank peace of cloth, but very complicated to remove it. I'd say its defenitely not worth the effort. Also because i can't see any reason why you would have to use that exact shirt. I recommend mockups. You can ...



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