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I don't know about plugins but if you make a pattern that is 1 px wide, 2 pixels high and has the top pixel black and the bottom pixel white, you will have what you need. You can then take the two images, sized 100% desired final size at 150lpi for the flip as layers in a single document, apply a layer mask to the top image, and fill the layer mask with the ...


In many schools of architecture, the software of choice for creating annotated vector drawings of 3-dimensional geometry is a workflow from Rhinoceros 3D (Rhino) to Illustrator. Rhino is generally the tool of choice for 3D drawings, diagrams, and drafting because it can be easily scripted or extended with Python or Grasshopper (a visual programming plugin). ...


It looks pretty trivial to draw by hand. Here's a few tricks you could use to make it a bit easier: Start by setting up a grid for your document (via File → Document Properties... → "Grids" tab) and turn on "Snap to Grid". That way, you won't have to take so much care in getting things lined up correctly. Also (or alternatively), you could set ...


You can check this comprehensive MSDN article on icon creation. IMHO it is one of most valuable all-basics-in-one-place sources around. It focuses on creation of Windows 3D icons, but the principles are universal.


You can use the basic tutorials on the Blender website. Also, check this first: http://www.panduaji.com/2013/01/3-common-newbie-problem-in-blender.html You might want to reconfigure the left-click before you do anything else. :) Once you have an understanding, this guy is good: http://www.blenderguru.com/


Do a simple Bevel. Done. :) But, if you really want to get to know your Multishift tool.... Set the Inset dropdown to "Regular Scale". Cheers


The most effective way to tackle this project would be to start in a 3D app like Maya, Cinema 4D or Blender, unfold the UV map and export the distorted texture. Experimenting in Photoshop CC, I applied this as a texture map to a simple 3D sphere: Then, using the (new in 2014) 3D > Generate UVs... command like this I came up with a texture map ...


I was hoping someone with experience of this sort of vinyl print design would answer but since they haven't yet, here's what I'd try if it was me dropped in at the deep end on this project: I haven't tried actually making the sphere but it looks like all the joins and curves would be in the right places to straighten and match when the template is printed ...


Depending on what you have to print, hydrographics might come in handy. Basically, you start with a 2D film and dip the object in water. The film sticks to it. I've seen helmets and various objects done but if it requires to be very precise that may not be helpful.


We'd likely need to refer you to this question--namely the first line of the first answer: Ask your vendor. Alas, that's the only 'correct' answer here as whatever solution you come up with, you're going to have to be partnering with your vendor that will be printing it. And they are going to help you figure out the specific software, layout, ...


Spherical projections onto a 2D surface can quickly get complicated and confusing. The image in that forum post is what's known as an "interrupted projection". It's quite similar to an interrupted sinusoidal projection. I understand you're probably not making a globe of the Earth, but you might have better luck searching for cartography solutions. This ...


If you are looking for an opensource program there is Inkscape. Some apparel/embroidery shops do use Coredraw. There is always Illustrator but if you purchase Adobe's design package it does come with InDesign which can be used, too. In regards to fitting a sphere, from your prior questions, it would depend on the artwork setup and you should consider the ...


It helps to set Customize → Units Setup → System Unit Setup to the same units as well.

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