New answers tagged

0

Layer mask works just fine to remove part of a layer


0

The shape you have shown is called a "Thought Bubble." It is used in comics to illustrate what is being thought about. This is a "drop shadow" thought bubble. The shadow gives a 3D feel as it seems to rise off the page. And this is a "Gradient" thought bubble. The gradient gives more apparent volume than a simple line drawing. Both illustrations can ...


0

With the example you give of making a bedside table, you have clearly flat parts that are easy to pick out and separate. By using any 3D application you can visualise and adjust the pieces so that they will fit together. All that you need to do is export them in a format that your manufacturing service will accept. If you are exporting to a flat template for ...


2

The style used in the images is called "Low Poly" and can be done in any 3D program. Unlike game models, this style deliberately doesn't use techniques to make the mesh look smooth and more detailed. The aim is to use the lowest number of polygons possible with "flat shading" enabled to make each poly clearly visible. Here is a nice flyaround animation of a ...


5

Polygonal modeling is probably the term you're looking for, though it makes use of tessellation. It is very commonly used in 3D rendering to break down complex objects with curves (what 3D people call a NURBS surface - A Non-Uniform Rational B-Spline) into ones that are easier to generate and keep track of (polygons) for computers. If you're looking to ...


0

If your goal is to use 3D rotate (or any other effect), there is no need for pathfinder. You can use effects on groups, so select all your arrows and group (Object → Group or cmd+G) then apply your effect to the group. If you do want your arrows to be one single object you can create a compound path. Select all of your arrows and select Object → Compound ...


0

turn object into editable poly and go to edge mod select the opposed edges and "connect" then in many segments as you whant the number of vertex select the polygnons resulting from this opperation and "remove" then The faces was removed but the vertex remains there so... in the edge opposed, select the extra vertex and "remove" it's ease


2

I figured it out. 3D mode wasn't necessary. Create layers. Group them. Select the group folder. Convert it to Smart Object. Edit > Perspective Warp. Drag a rectangle. Press Warp. Drag some of the corners. Press the ✔ check mark to save. Editing the text (or any of the layers within the Smart Object) is still possible after double-clicking the Smart Object ...


2

On the 3D Panel you'll have a Text Object: Look at its Properties:



Top 50 recent answers are included