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1

There are two things at work here: the default position of the light source isn't really working for your design; and Illustrator's inability to process a gradient into an Extruded shape. The default light source is on the front of the object, a bit to the right. That will cause the bottom and right side of any 3D object in your design to be in a dark shade....


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Try the pst-3dplot package available for example in Texlive. Oh look, they've got what you want as an example right in the manual. If you want to have perspectivity, try pst-solides3d instead. Just in case you don't know how to handle this all by yourself, you can use this link to access one such example. The code is very easy to understand.


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You can create this type of effect with Magic Mirror Plugin. It is available for demo... http://magicmirror.design/


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in the channel box (right box on the screen) scroll down to poly bevel section that you made then in there change offset , roundness and segments to get to what you need


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You can use Rigid Body Physics simulation. The ground and text are set as passive objects, while the pills are active objects. Create the pills and raise them above the text then play the simulation until they settle into place, the gravity in the simulation makes them fall down while they collide and interact with each other. Once they are in place you can ...


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not sure if you can get your hands on C4D but you can duplicate the objects (like the pills) and then apply tags that make them fall and scatter naturally. then you can just freeze it and export a picture any size you wish.


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First, select the curve whose points you would want to snap a vertex to. Go to Display -> NURBs -> CV; This will make the points visible on only the selected curve(s). After that, simply select the vertex of the mesh and snap to whichever point on the curve that is now displaying just as you would with any other point (by holding V (Snap to points); Works ...



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