New answers tagged adobe-fireworks
I figured it out. Looks like I had to choose "Nearest Neighbor" in the resize image options, which works perfectly under Fireworks! "Image size" -> Check "Resample image" -> Choose "Nearest neighbor"
AppCooker is an iPad app that allows you to use all the iOS elements as prototype bits and pieces, and import any and all graphics you need/create to make custom elements. This makes you independent in terms of design software, and gives you all those iOS features within your prototype building app. It's hard to describe how fast this can make prototyping ...
Photoshops your best bet, although it doesn't like it if you use Save for Web on humongous images, you can just do a straight save if you want to keep your alpha channel. You don't say what the sprites are being used for but most game development API's support targeting one colour (say 255,255,0) as an alpha channel.
Adobe's Photoshop supports something like 300,000 pixel canvas's. It has a "Save for Web" feature that allows you to save a PNG24 file (which supports your alpha transparency). It too has all the functions you are looking for.
Prototyping with the 'Adobe Suite' has the advantage of: pixel perfect shiny-ness. The disadvantage is: pixel perfect shiny-ness. The reason "AAA" companies use it has a lot to do with tradition in that that's what everyone used pre-internet. The big ad and design firms were never ones to jump on change so have slowly drug the Adobe Suite along ...
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