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12

I'd start by taking your favourite camera out and about and start snapping photos of real textures you like the look of, things like: Grass, bushes, twigs, trees. Fences (or other wood paneling) Mud, dirt, patchy grass etc Stone walls, pavement, asphalt, sidewalks, bricks. Water, puddles, lakes, rivers, etc. Take 5 or 6 pictures of each, because what it ...


6

GIF is not designed for high-quality images. Smooth vectors from Flash will end up pixelated in GIFs not matter what you do. Photos and the like will generally look bad because of the reduced palette. Dithering can help, but the end result will still be much lower quality. If you want an animation, you should really be using straight Flash and not GIFs ...


6

I've edited your question so that it's not as vague/subjective. HTML5 doesn't really replace any particular aspect of Flash in that HTML5 is simply and updated spec for HTML. That said, many people refer to HTML5 as being an all-encompassing concept that includes CSS3, AJAX, custom browser CSS (like Safari's transitions), new video codecs native to the ...


4

I think the best and easiest way is to use a (clipping) mask. To do this in the Flash GUI/IDE: put the box with the rounded corners on the stage make a new layer in the timeline and put the pictures there make sure the layer with the pictures is below the first one right-click the top layer and click 'mask' Otherwise: I don't know if your ...


3

2 (quicker) options: http://ajarproductions.com/blog/2009/02/10/flash-extension-motionsketch/ http://anipedia.thebackalleys.com/index.php/Flash_extensions#Animation_Pencil (update) Also, I haven't tried this yet, but it might be worth a go: http://durej.com/?p=23


3

In Flash go to : View > Snapping > Edit Snapping... And enable the last two checkboxes there from the Center Alignment options... After you do this, when you move you object against your fixed object(you don't have to lock it or anything) some guides will appear, when the object is close to the center of the fixed object, or close to its edges... have ...


3

The sample you show looks photo-realistic to me. The reason you probably think it doesn't is not the wood texture itself, but the context: straight-on, no perspective, synthetic lighting etc. There is a concept, usually applied to robotics and CG animations of humans, which is referred to as the "uncanny valley." It is basically a threshold where a ...


3

It really messes with your mind, doesn't it? Fortunately, it's not hard to understand and it's not hard to fix. When you Shape Tween (Flash-speak for morphing), the Flash authoring environment does some very fancy mathematical calculations on the geometry of the shape to try to figure out the shortest "distance" from Point(s) A to Point(s) B. If the change ...


3

its depend wat you want from flash. I'm using flash from past 10yrs and used almost all the versions of flash. I love flash 8 but not i moved to CS4 because of AS3 support. I felt if you do only animation related work then flash 8 is the one of the best in all the versions. Flash CS4 and CS5 and after that all versions are bulky and hangs often. Again if ...


3

Take a look at this: http://my.safaribooksonline.com/book/animation-and-3d/9780133052718/4dot-modifying-simple-graphics/ch04lev1sec9 With Flash’s rectangle- and oval-primitive tools, you create shapes with paths defined by a set of properties specific to that shape. You can’t change the outline of a primitive-shape freely the way you can reshape ...


3

You can't compare Flash to CSS3. Try comparing it to HTML5 (which works quite well with CSS3). This said, Flash has one key advantage over what HTML5 does -- Flash locks away its content behind a single file, so it's harder to reverse-engineer than an equivalent HTML5 setup. It also works better with older browsers that aren't able to handle html5. This ...


3

According to what I understand from your question, the Illustrator file has the letters in curves or outlines, and not in text. This means all information about the font has been lost, and you only have a "drawing" of the letters. So it won't let you edit them. If this is the case, you will need to re-add a text layer in Illustrator, with the russian ...


2

It seems that if the source PNG file is too big (and in this case, even 25 kB seems to be "too big"), Flash decides to use JPG compression on the imported file by default. The default amount of JPG compression is defined under Publish Settings… → Flash → Images and Sounds. The compression can be overridden by–object basis through the Library ...


2

You might want to check out Google Swiffy: Swiffy converts Flash SWF files to HTML5, allowing you to reuse Flash content on devices without a Flash player (such as iPhones and iPads). Swiffy can't yet convert DoubleClick Studio creatives. New! Swiffy now supports ActionScript 3.0 and external resource loading. Getting started with Swiffy. On ...


2

Flash is a simple program to add interactive animations to the web. It's still relevant because there are no other tools for creating complex, highly interactive applications for the web. Canvas is coming with HTML5 and javascript can do amazing things, but Flash is still the king in this respect. That being said, flash is on its way out as a technology to ...


2

There aren't tools or tutorials to make the switch simple. They are two entirely different technologies. "Similar work" also needs to be defined. Flash can do all sorts of different type of 'work' as can HTML5 and the rest. In general, however, I'd say the primary replacement for using flash on web sites is to learn: HTML JavaScript + a library (jQuery ...


2

Rumors of Flash's death are greatly exaggerated, but whether you personally should toss it depends on your market, the kind of work you're looking to do, how well you know Flash as an authoring tool, and your clients. The answer that's right for you depends on all these. This answer will be a bit long, because there's perspective involved (as a fogey, I get ...


2

You can: reduce the image size (fewer pixels = smaller file) reduce the frames in the animation reduce the color pallet further posterize the images (larger flatter areas of color compress better for GIFs) Use software that can add additional compression techniques (IIRC, Fireworks is good for this)


2

What you need to do to emulate the CS3 behavior is create a Classic Tween (which should also be on your context menu). The purpose of a Motion Tween is allow you to control and define the animation directly to the object using the Motion Editor, without having to create all your keyframes on the timeline. This was a new feature in CS4, so won't be mentioned ...


2

I would suggest you to download high resolution texture and then use it in your project... Tutorials Realistic wooden texture tutorial on how to create wooden texture from photoshop different wood brush and tutorials Downloads High resolution wood texture download wood texture Sites to find good texture online hope these link will help you


2

If you use many images, sounds or even videos you should check their file sizes. Try to avoid very big files by reencoding/compressing them to appropriate formats or exchaning them with smaller ones. For pictures you can try to use vector based graphics (not for photos or similar) and convert all raw bitmap formats (such as .bmp) to PNG. Same for sounds: ...


2

Flash used to be very justifiable for web content as it was a streamlined means of producing rich graphics and animation. However, there is currently very little that you cannot replicate using a combination of HTML5/CSS/Javascript, and if you use php or a similar language to communicate with a server you can create dynamically generated content much more ...


2

In Illustrator..... Rearrange the layer stack so it looks like this: Basically move that <Clipping Path> above the <Group> inside the <Clip Group> Now select the <Clip Group> by clicking the little circle to the right of the layer. You should see it highlight with blue squares the same as the image above. Now click the Crop ...


2

You can draw arbitrary shapes using Flash's Graphics class. That said, it sounds like you just need the final animation, so this is probably overkill, but if you drop this code on the timeline it will draw a pie style progress mask. You can edit the size (and increase the segments if it looks rough) using the consts. import flash.display.Sprite; import ...


2

You can try with Flannel. Just drag and drop your Flash CS6 FLA file onto Flannel and it will make a copy and append _CS5 to the file name. That file can be opened in Flash CS5. Intro paragraph from the above linked page: Since the FLA format is now XML- and ZIP-based, it’s relatively easy to unzip the package, open a file, and set the version back ...


1

A lot of LCD computer displays are locked at 60FPS*, so 30FPS fits best, fitting one animation frame perfectly into two display frames. 30FPS should look smoother than 24FPS or even 35FPS. Fitting non-perfect frame rates can lead to juddering effects, as some kind of pulldown method is needed. 2:3 Pulldown used for movies shown on TV in the US I'd use a ...


1

As for the 'why': The default FPS setting in Flash is 24 out-of-the-box (starting with Flash CS3 I think). That differs from earlier versions; maybe that's where the 30 fps setting came from. It seems the previous person just did not think about the frame rate in the first place. Bonus info (not 100% sure though): Once you change it in a new document and ...


1

There should be no delay if the start and end keyframes are identical and there is no pause within the animation itself. The only thing that occurs to me is that if it's a huge file there may be a buffering lag, in which case the answer is to reduce the size of the file by allowing greater compression of the images. There are swf decompilers like Sothink ...


1

You have to bring it into Illustrator first by doing Save As .eps include vector information. Once its in illustrator you can easily bring it into Flash. If you export as .ai you could also open it in illustrator first and then bring it into Flash but you'll lose fill styles doing it that way.


1

The tutorial found here seems to show a fairly good (yet still fairly labor intensive) method for doing this. Using a vector shape would definitely seem like the right way to go in any case since you'll have more control and can even fool around with the actual display of the signature. The nice thing about having a vector shape is you can also set other ...



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