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44

Basically it blocks 50% of what is left behind, as opposed to being a pure 50% opacity in a additive way. Therefore working in an inverse exponential way towards 99.999...% opacity. So laid on top of each other: 1st stroke: 50% 2nd stroke: 75% (50% + 50% of 50%) 3rd stroke: 87.5% (75% + 50% of 25%) 4th stroke: 93.75% (87.5 + 50% of 12.5%) 5th stroke: ...


40

Yes, simply use "Nearest neighbour" as the resample algorithm in the "image size" dialog (image -> image size) Edit: @CAI gives a nice tip - "It's also worth mentioning, if you don't want any distortion at all, multiply the scale by whole multipliers (so 2x, 3x, 4x or 200%, 300%, 400% etc.)"


19

Each stroke is moving 50% from the current color towards the brush color. The formula would be 100% * (1 - (brush opacity ^ number of strokes)). So going from white to black, you will have: 50% gray 75% gray 87,5% gray 93,75% gray 96,875% gray 98,4375% gray ...etc, slowly moving towards black. I.e, you'll never actually truly reach full opacity, but at ...


18

The PPI doesn't really matter if you use pixels as units; 1000x1000 pixels at 300 or 72ppi will still be 1000x1000 pixels. But when you change the units to inches, then you'll notice one is smaller than the other; there will be be more pixels per inch as the name says. As you mentioned, PPI is more for printing, but it can also now be used as a reference for ...


17

Here is an overview on how I would do it with Inkscape, which should be easily translatable to Illustrator (if not, Inkscape is free). I won’t go into the details, as it is not your desired program. Create something like this: The rectangles on the left are squares with a border length corresponding to the border length of your cube. Group the top ...


13

Start with a very loose idea: Marquee tool to quickly go over the High: Add your high color: If I press Cmd/Ctrl+Plataeu thumbnail on Layer Panel it will select it for me. Then do Select → Modify → Expand. I used 15 pixels. Notice the bottom of the Plateau and the Selection now have an offset to it: Create a layer beneath, color it, ...


12

There is no way to print RGB colors in CYMK simply because you can't 'print' RGB, as it's a projected light color space, not a reflective light (ie, ink) color space. Many colors overlap in RGB and CMYK spaces, but not all, as you've found out. You can use spot colors to print more colors that CMYK can provide--which can get you closer to what you might ...


11

It's been a while, but before it was possible to create gradients using exclusively CSS it was a handy tool to isolate a 1 px cross-section of a vertical or horizontal gradient to use as a background image. So if you had the following image as a mockup you could use the single-column marquee tool to grab a 1 x 64 px slice and save it as a lightweight GIF ...


11

I've designed billboard art (same basic size as your project) for several different vendors, and they mostly ask for 10th (1:10) scale artwork at 300ppi with some kind of pocket allowance. 100% scale is not generally necessary. All vendors are different and may have different requirements, though, so check their respective web sites for upload requirements.


11

Well, the upper part of the body (to be more specific, the torso) is not proportional to the rest of the body. That's what's beet bothering me a little about the image. Also, the arms appear to be a little small. image source The proportions used in figure drawing are: An average person, is generally 7-and-a-half heads tall (including the head). An ...


10

Options: Convert your art to CMYK and print it as-is. Convert your art to CMYK, and manually adjust the values to increase their vibrancy. (RGB to CMYK conversion can make things look muddy, especially those bright blues). If you're in photoshop, you can try a few different Adjustment Layers to get the colors closer to where you want it. Color Balance and ...


9

The DPI of the image itself is not really that important. What is important is how big you will print the image and what kind of press/printer will be used to print it. This is why: DPI, dimensions and pixels The dimensions of an image can be specified in 2 different ways. Indicate DPI and dimensions in inches (or cm) Indicate dimensions in pixels (or ...


9

It largely depends on what your goal is. The "new and improved" method is okay for high end gif animations. If you're doing say an old school animated gif banner (sadly these do still exist) then I would just use Legacy. The new method would be to use Photoshop's Render Video functionality and then Adobe Media Encoder to convert it to an animated .gif which ...


8

You have the Blue (B) modifier activated. Switch it back to Hue (H) for the familiar default. The purpose of these is to allow you to modify the individual components and (H, S, B, R, G, B, L a, or b) and provide visualization for the range. With the blue modifier active, you can quickly adjust the amount of blue in the color (0-255) by dragging along the ...


8

The below was done in Illustrator but could be done in Photoshop. First create your object. For the demonstration I am using a linear gradient. You can mess around with a gradient mesh for more complex shapes. I set the right side to have the color and the left to 0% opacity. Select your gradient and go to Effect - Texture - Grain Mess around with the ...


8

RGB and CMYK are two different colour spaces. RGB is meant to represent the colours that can be produced with light using Red, Green and Blue dots. CMYK is way more limited. It is meant to represent colours that can be created with ink, but not with any ink but specifically mixing Cyan, Magenta, Yellow and Black. The RGB space and the CMYK space have ...


8

This was confusing at first but the striving for information has led me to a clearer understanding. RGB vs CMYK There is clear discrepency between gradients in RGB and CMYK this becomes clearer when you realise the palettes used by each colour mode are drasitcally different. Colour consists of HUE, SATURATION and BRIGHNESS RGB RGB uses a single HUE ...


8

As Ryan mentioned in his comment, this would take a step by step tutorial and it will be very specific for the image you are using but here are some things to consider. Take a look at these swatches for 3D materials. original source You will notice that the more defined the highlights are the more metallic the sphere looks. The third one on the top would ...


8

Although the question was asked about Adobe Photoshop, the behavior is due to the lossy JPEG format and would be similar with any image editor. Cropping a JPEG can make it less compressible, especially when the x and y offsets of the cropped area are odd numbers. This causes a re-subsampling of the color channels that can make the cropped image more complex ...


8

I would use the warp tool for this. 1) Find flag 2) Rotate flag and scale down 3) Bring up the transform options (edit - transform or ctrl + T) and select warp. 4) I first lowered the opacity of the flag layer to see easily transform the edges. Bring the edges of the flag to cover up the American flag :( 5) I then traced the arm thing with the pen ...


8

I suspect this has to do with the limits of transparency layers. You say that it took 8 x 50% transparency to get 0% transparency. If you have 50% transparency, then 50% of the background colour should be visible through the top layer. If you apply 50% transparency again, then 50% of that NEW background layer should be visible = 50% x 50% = 25% original ...


8

Ok I am up to the challenge... First we need to re-frame the image. Now, What kind of floor you need? 1) For a Ultra Glossy Floor, just copy your door, Skew it, mask it and add a gradient opacity. The same for the frame of the door. 2) For a Satin one apply gaussian blur to this same object and use some mesh fill to add the spilled light. Play with ...


8

It depends on what results you want. If you want it to look "blocky" (i.e. each pixel in the original becomes a square in the result) then MrMerrick's answer is correct. If you don't want it to look either blurry or blocky then you need a dedicated pixel art scaling algorithm. I'm not sure if such algorithsm are available for photoshop, I did find a plugin ...


8

Another possibility, here; try drawing your images using vector shapes. There is a little time investment, but the potential afterwards could pay dividends. Start by setting your grid size (say grid line every 10 pixels, with only 1 subdivision). Turn on grid snap. Using the pen tool draw your shape. For any parts of the shape that are separated (i.e. on a ...


7

I don't know if this works for "Gujarati" , it does for other languages: Make sure you have ligatures turned on: Check the features of your own language: In preferences, check you have the right mode (if it's not after changing it restart photoshop):


7

What you need is a layer mask. They already work like you described - black being transparent, white being opaque and everything in between of gradual levels of opacity. If your image is already a grayscale (as you said), all you need to do is to copy it and apply as a layer mask to any other layer. One of the easiest way of doing it is to simply click ...


7

1. Draw a gradient. 2. Convert it to a smart object. 3. Apply Filter → Pixelate → Crystallise. 4. Add a Gradient Map adjustment layer on top 5. You can now adjust the Crystallise values, if you’d like. Sure, it’s not using HTML or CSS, but the technique does use a gradient map. Gradient maps are the best. Please note that this ...


7

As of the June 15, 2015 update you can add multiple strokes to things in Photoshop CC. Simply open the layer style dialog on whatever you want to stroke and then click the plus icon on the right side. This will add an additional stroke to the shape. Every stroke has its own set of controls so you can adjust any of the options individually. Note: You can ...


7

This has been asked several times and I will still say the same thing each time. The best place to develop websites is in the browser which is the environment it will live in. Photoshop and Illustrator have their merits but should, at best, be only used for mockup or wireframing to get a general idea. If this is for a client that will also use the same ...


7

Over the years I have developed a technique to simulate printing with glazing colors (screen printing, offset printing etc.) while working completely non-destructive, remaining full editability through the whole process and being able to easily export greyscale/bitmap masters for each color. Before we start we need to clarify what we want to do: We ...



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