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13

Android icons (and other UI elements, like drag lengths) are measured in dp. A dp is a device/density-independent pixel. 1 dp is equivalent to 1 px on a 160 dpi screen. But to convert to other screen densities, you need to multiply it by a density factor. So it's generally recommended that multiple images are supplied for most icons. For example, the ...


8

32bit refers to 8 bits per channel for red, green, blue and alpha. In Photoshop, that's called 8 bit mode. 32 bit mode in Photoshop refers to 32 bits per channel, meaning 128 bits in total (32each for red, green, blue and alpha). 32×32dp (display points) works out to be 32×32 pixels for mdpi, 48×48 for hdpi, and 64×64 pixels for xhdpi. Those are the ...


8

Not a complete solution, but this might help someone who's come here from Google. If you save with the Save for Web dialog File > Save for Web you can re-size during the saving process, the options are on the right hand side under Image Size. I do this quite often when I need a couple of different sizes for an image, although as the other responses ...


7

The effect you described is simply achieved by duplicating the shape, changing it to outline, moving it up a bit and putting it in the background. What the website you linked to describes is a concept of creating a depth perception. The examples you have given are not meant to represent the final design but how this effect is basically executed. The final ...


6

The font itself (with its variants) can be bought from Linotype. Font licences change depending on the foundry, and also depending on use. You will for sure need to buy at least one license for commercial use. But as always with font licensing, it's best to ask the foundry directly, as each one is different. From ...


6

Not all displays are equal. This is a problem in the desktop world, too. I got shiny new monitors last year, and looking at some of my old work now emphasizes just how poorly calibrated my monitors were at the time. My advice is to just accept it as something you can't control and ensure that there is sufficient contrast between your colors so that it ...


6

I have an app called Slide that's meant to be used as a graphic tablet. It now connects over USB or WiFi. Website: http://www.slide.x10.mx/ Google Play: https://play.google.com/store/apps/details?id=com.j03.mobileinput Free Version: https://play.google.com/store/apps/details?id=com.loren.slide


6

You can do this really easily in CS6 or later by applying a gradient to a stroke with a rounded end cap. I've circled the relevant appearance settings below: Older versions of Illustrator do not have the ability to apply gradients to strokes. If you don't have CS6+, you can an art brush instead. Follow the same technique described here (replace the ...


5

This is answer is purely from a website standpoint. Media querie, curtesy of CSS3, gives us more control over how a website will look at various resolutions. As you scale down the width of the browser it will swap to the code for that width. Some info on Media Queries - http://www.stuffandnonsense.co.uk/blog/about/hardboiled_css3_media_queries This falls ...


4

Before you get into extruding your icon, it's worth considering that a) you only have a very small number of pixels to play with (3 at the most, really), and b) there are very, very few Android app icons that use (or fake) extrusion to create the illusion of depth. The guidelines call for dimensionality, and there are many effective ways to achieve that ...


4

I'd agree with the others that say you're not going to get a quality graphics tablet experience from an inexpensive tablet. The right software (don't know what) teamed with something like the Thinkpad tablet would work, but only because the Tablet has a digitizer (Wacom branded) built in already. The others that have taken this line insist Wacom is your ...


4

You'll have to decide if you want that person to really be a UI designer or if you want them to develop the code as well. In my experience, it's best to have someone focused on the customer side of UI/UX who works closely with a true UI developer to make the magic happen. Two people are definitely stronger than one in this role. If it's a ...


4

The Android Developers link is a bit confusing because it mentions DPI, but you shouldn't be worrying about that. DPI is important for the devices, but it's not necessary for designing the icons (I don't normally use Gimp so I don't know if it has an automatic way of preparing files for different resolutions, but I'll assume you want to do it manually and ...


3

From your documentation: You only need to provide density-specific drawables for bitmap files (.png, .jpg, or .gif) and Nine-Path files (.9.png). If you use XML files to define shapes, colors, or other drawable resources, you should put one copy in the default drawable directory (drawable/). This implies that other types of non-bitmap ...


3

Although not a straightforward solution - not sure it will work, but hoping - there's the LEAP Motion Controller. It looks fantastic! They say that it doesn't directly support tablets or smartphones; but, with at least some sort of manual calibration, it can easily be set to work on inclined planes/displays (even horizontal ones) with custom sizes, ...


3

I still haven't found a useful tablet app for working with Photoshop (or any graphic application, for that matter). With apps that try to use the tablet as a sort of remote desktop device, bandwidth problems will drive you crazy. None of the "remote" apps I've tried, including RemoteDroid, PRemoteDroid, Win-Remote and several others, provides ...


3

First off, are you going to support only phones, or tablets too? Secondly, you have it pretty much right. My experience comes from games, but I'm sure it applies to other apps just as well. Just create your High-Res assets first, and then scale them accordingly for Med- and Low-Res devices. You shouldn't have to worry about minuscule screen size ...


3

Ok, a lot of these answers are great, but let me give you a few thoughts from a designer. Right now, you have 3 different densities to design for (mdpi, hdpi, and xhdpi). Although choosing a density to start with is your preference, I would recommend starting with hdpi, and scaling your design from there. If you look up the stats on how many people are ...


3

I'd say coming up with several designs that follow basic GUI guidelines and testing them on the devices is a good start. I also think trying to keep them in one continuous style helps giving an overall complete look. Keep in mind they have to work in varying resolutions. So either find a good balance between complexity and simplicity or make different ...


3

How many times do you need to export the icon? If it's just the one icon, your best option is probably just to draw everything using vectors and layer styles, resize the document, make any adjustments required and save the PNG (optionally keeping the PSD for future exporting). If you need to repeat the process many times, I'd recommend setting everything up ...


3

To create an iOS icon, you simply have to provide images for at the various sizes. For iOS, the main sizes are (if you're making an iPhone and iPad app): 29x29, 48x48, 57x57, 58x58, 72x72, 96x96, 114x114, 144x144, 512x512 and 1024x1024 For Android, the image sizes are: 36x36, 48x48, 72x72, 96x96 and 512x512 Icons are delivered as PNG files. Generally ...


3

General workflow Just to clear up your first point, your workflow is fine but it isn't the only accepted solution. Some people use only Photoshop (hopefully with vector-based shapes); some go with purely Illustrator; and many use a hybrid of the two such as your description. Most people using a hybrid flow would jump from Illy to Photoshop for additional ...


3

i am getting same result in 72 itself That's because PPI settings in PhotoShop really only are applicable to printing the file on paper from software that reads the PPI meta data in the PSD. In other words, it does't matter at all what you set the PPI to in PhotoShop when working with screen-based graphics. All that matters is the pixel dimensions of ...


3

Search around for "mockup template". There are some free ones out there, and some paid. These allow you to easily create a realistic mockup using whatever artwork you desire. Here's one good resource: http://www.pixeden.com/psd-mock-up-templates Related question: How can I take an iPad psd file and put an image inside it?.


3

I believe the full answer to your question can be found here: http://stackoverflow.com/questions/2025282/difference-between-px-dp-dip-and-sp-in-android To convert dp to px you need to take account of the display dimensions you are addressing to. The greater the DPI, the more pixels you'll have to cram in the same area to make it look good and to avoid ...


3

As suggested by horatio we changed the off state of the button to be in the base layer. The button was changed to have no off state, and just an over state and it now degrades gracefully on touch based devices. That said, a lot of PDF readers built in to browsers, like the one in Chrome, will "helpfully" highlight buttons in a PDF, meaning that there is a ...


3

I've usually used this tool for this very purpose : http://placeit.breezi.com/.


2

According to Apple.. yes: Apple's legal stuff You can't use Apple to sell non-Apple products. That includes Apple's "Trade dress" or look-and-feel. I don't know about Android but I suspect there's a similar document somewhere for Google.


2

Legally, yes, you are copying protected IP. In this case, it'd likely be a form of 'trade dress' or, possibly patent infringement. Would Apple or Google sue? Likely not. Your use could even be argued as fair use (though whether you have the financial ability to argue it in court is another issue). Context is everything, of course. All that said, I'd ...


2

I did some research on using my AOC tablet as a pointing device and ended up downloading Remote Mouse. It uses an IP address (i.e. 105.166.2.4) so both devices will meet at. It worked on most applications but I could not get it to work on AutoCad.



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