Tag Info

New answers tagged


There is an easy tool for this to help us designers. It's called "Android Pixel calculator" and you can find it here. The use is very intuitive. Select, on the left, the tile of the size you need ( dp,sp,px,mm,pt,in) Insert in the input box the value you want to convert Select the right dpi from the drop down menu Check in the tiles the converted value ...


I usually save SVG right on the border of the graphics. In Web Desktop Browsers you definatelly need some css usually to scale things. But i would go with the screen size i want the svg to initially appear. Screenshots might help.


I can think of a few options. Pardon the simple samples: 1. Highlight the item as a block or add a border 2. Add an element ,for example an icon 3. Change the color of the title


In photoshop you can do it by using LAYER COMP and in Illustrator in by Using number of artwboards


You can use this script to output all the icons in one shot. It was written for CS6, but should work fine in CC or CC 2014. Another simple approach would be to record the process as an Action, so you can replay on any image. Alternatively, with a bit of careful finessing you could use the Generator in CC 2014 to create them.


This website explains Android's units the best! Hope it helps. http://blog.edwinevans.me/?p=131


Flat design = a generic term that refers to the trendy modern UI aesthetic of blocky flat icons and blocks of color. Metro Design = Microsoft's new UI design (now called Microsoft design language) for Windows 8 that uses the flat design visual aesthetic. Material Design = Google new UI design for Android that uses the flat design visual aesthetic. (Note ...


Material design is unrelated to flat design in its principles. Material design is skeuomorphic in that it is an attempt to make web design more realistic in how it portrays elements, using layers and animation in a way that makes sense outside of the browser. Visually flat design and material design are similar at the moment, but material design can be ...


Material design is not flat, its a bunch of flat layers of "material" that are spaced out a little bit on the Z axis. This means that these objects have shadows and are supposed to come from somewhere when they appear on the screen and leave to somewhere when they are not needed anymore. Which means they don't just fade in and out. There are also a bunch of ...

Top 50 recent answers are included