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There is no one right answer, there are actually two: Recommended by Google (e.g. in Udacity course on Material Design): Use a simple conversion, which in many cases is 1:1 just like in Polymer library. It's not right for retina display for example, so rather than 1:1, use a density ratio provided in the device table in the official Material Design Guide(...


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Apple has the iOS Human Interface Guidelines, which set some limitations on design but they shouldn't prevent you from implementing material design in your app. The only real limitations you have to implementing material design on iOS are technical. The built-in iOS UI elements have varying levels of possible customization. Some are limited to changing ...



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