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As in the comments its not really an exact style. 8bit ish, Voxel ish, basically its hipster :) To go about making these, espescially for a game of any scale. I would use a pipeline of Illustrator (or Inkscape) and then import into Blender or another 3D program. While you could get away with making these in a 2D program. It'll be hard to maintain ...


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A PNG Sequence is often used in my experience. Example: <!-- Animation frames are wheel0.png -- wheel5.png files inside the res/drawable/ folder --> <animation-list android:id="@+id/selected" android:oneshot="false"> <item android:drawable="@drawable/wheel0" android:duration="50" /> <item android:drawable="@drawable/wheel1" ...


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Most likely this would be done in code using a custom animation. See Android's developer site for more info: Defining Custom Animations. Here, for example, is the code to morph from one shape to another, from AnimatedVectorDrawable: <set xmlns:android="http://schemas.android.com/apk/res/android"> <objectAnimator android:duration="3000" ...



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