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21

Things you need to know to create something like this in After Effects: How to make a Project and Compositions When you start AE, you can press Cmd+N to create a new Project with one Composition inside it. If you already have a Project open, pressing Cmd+N only creates a new Composition. In this project, I used 2 compositions. GUI comp to hold the ...


12

GIFs For most simple animations, a gif is often the best way to go, especially when they don't require much interaction, are as detailed as the illustration you linked and don't need to have a dynamic width (gifs, like any image, can be blurry at times if their widths is changed). The animation you linked could be just a gif and a transparent overlay to ...


6

I don't think this is possible with the Timeline panel in Photoshop. I think the closest you can get is to use the Keyframe animation panel instead and manually scale the object in a duplicate layer(s). You may also want to look into using After Effects. After Effects will allow you to import your Photoshop layers into the composition. Then you can scale ...


4

In the GIMP it is possible with the multi-layers-merger extension from here: http://registry.gimp.org/node/26135 Install the extension, then Create a new image the same size as your animation, and put your background image in a single layer in the new image. Go to Layers > Multi Layers Merger Deselect all the options but "Use only active layer". This ...


4

Here is the full Tutorial It's easier to see when you take the frames apart and then it becomes apparent that the line tickness and placement are randomized. There are a range of filters you could use, especially in Illustrator. There are in fact ten frames, I've only uploaded three...Then, slowing down the animation, to one frame per second, so you ...


4

I've tried a few, and one of the easiest things I've used was Framer.js. The only thing is that it requires a bit of programming, but then again, you have to learn something with every new software. This is a bit more difficult that invisionapp, but as you can see from the examples page, it's quite flexible, and you can even use the code for the final ...


3

Henrik's answer is a good method of actually achieving this, but for pure interest, I thought I would put a little information regarding Squigglevision which is, believ it or not, patented by the people who did the "Home Movies" tv show. Squigglevision Patent As best as I can tell, they make a drawing, then they trace the drawing with something that ...


3

This could be done by creating a GIF in Adobe Fireworks. Add the first image. Add the same image to the second frame, but take some of the anchor points and move them. The more anchor points you move and the further you move them - the more the animation will wobble.


3

This is a bit late, but... You know how you can select multiple files by Choosing the first file Then holding down SHIFT key and choosing the last file Which then automatically selects all the files inbetween (inclusively) ... You can do something similar here. Select the first frame you want Hold down Shift Then select the last frame you want. ...


3

For a 2d side scrolling game. Vector style. Using Stencyl That is the key bit of info we needed! Looking at their documentation for animations it looks like animation is handled within the app--meaning that you create the individual animations yourself outside, then import them as individual frames. As such, it appears that the tool you need is a ...


3

If you look in the comments on that particular post, the guy says he used Adobe After Effects http://www.adobe.com/uk/products/aftereffects.html


3

In my experience, when doing static animations (animations that are not intended for any interaction with the user) I found that what best worked for me was animating the illustrations in After Effects and after that exporting the final result to a .GIF file. This makes the animation absolutely browser-friendly and guarantees identical visualisation in any ...


3

If you look at the pages for each of those examples, you will find clues and/or explanations of the software for the first two. https://dribbble.com/shots/1623679-Open-Close?list=searches&tag=gif&offset=2 = After Effects https://dribbble.com/shots/1696376-Circle-wave?list=shots&sort=popular&timeframe=now&offset=1 = Processing The third ...


2

You can try right clicking the Bitmap > Properties and change the Compression to Lossy/Lossless and try enabling/disabling the Allow smoothing.


2

The animation seems do with the canvas element. <canvas height="496" width="688" style="width: 317.4284274193549px;"></canvas> But i can't find the Javascript code on apple.com


2

For a repetitive exercise, you are in luck: you can optimize the heck out of it. A "crunch" starts in position A, moves to position B, and then back to position A; repeat. For a simplified animation, you can refine this to A>B, REVERSE the animation B>A, and then repeat. For a crunch, A>B takes about 1 second. For interlaced video, you only need 30 frames, ...


2

The process itself is called interpolation and probably for video, frame interpolation. Regarding Photoshop's ability to do this, I am unsure.


2

Animations like that are usually made using cel shading combined with hand-painted elements. This effect is known for quite some time, occasionally it was used even in real-time rendered computer games (eg. Borderlands). Major difficulty usually comes in combining style of hand-drawn elements with 3D renders in a way where everything is consistent. As for ...


2

I have seen a lot of presentations created using Prezi that have this sort of functionality. Prezi is a virtual whiteboard that transforms presentations from monologues into conversations: enabling people to see, understand, and remember ideas. To understand complexity, one must zoom out to see the big picture and in to see the details. Prezi’s ...


2

If you are after loading bars etc, i can suggest ajaxloader - you design your own preloaders - same thing These sites will give you spinners, bars, balls etc. And this post should also answer your question I think.


2

Think as if you are building a movie animation that a user can step through and control. My workflow is as follows: Outline the basic storyline. What is the end story you want to come away? What is the baseline copy you will be structuring around? What are key important moments you want to focus on? Is there a particular pace? Notice how I don't talk about ...


2

The gif at your link uses flat colors. There's not a single gradient anywhere in that gif. You're image has a ton of gradients of varying colors. That's the difference. Gifs are designed for flat color, gradients will always be dithered to a degree. In order to use gradients in a gif well, you really need as many colors in the gif color table as possible. ...


2

When drawing a citcle in Inkscape then this will be its path : To convert this path to Bezier lines just select the object, then choose Path > Object to Path: We can now insert nodes, break paths or whatever there is we need to do (below example was obtained by inserting 3 nodes and deleting the path between two selected nodes):


2

If i get you right and the big picture wont animate and get "replaced" on the little screen: it is possible with responsive webdesign. choosing-a-responsive-image-solution and just replace the big image with ur animated gif via media queries on the small screen


2

Another option along the lines of invisionapp is https://marvelapp.com/ Basically it can take your static mockups (psd, png, jpeg, etc) from dropbox and turn them into interactive demos including buttons etc. It's pretty sweet and free, check it out.


2

No and yes, freezing moves space. Thus the numeric values of any child spaces are moved around loosing meaning. To protect users from themselves its not allowed, and it does not make sense. Spaces under children are not affected as long as the child can be resolved, because the child space didnt change. (children are defined in their parents spaces) You can ...


2

Wether it does or not really depends on the gear and the motive power. Gears do exhibit vibration due to very high forces, tiny gaps, unevenness, deformation. There are all kinds dynamic occourenses. You can not observe this easily. Gears can also transfer force unevenly but this depends quite much on the configuration. In either case it is a bit hard to ...


2

I can't say if it will do what your examples rendered, but you could download the trial version of Toonboom and give it a try. Different versions are on that page, one of which might fit.


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Any number of tools could be used, and best is not defined since it depends on what you know how to use. The second example quite clearly says it was done with Processing. You could choose amongst any number of tools at your disposal. Possible tools to use are (this list is not exhaustive by no means): After Effects, the first effect is quite easy to do in ...


2

GIFs have some limitations: The graininess comes from the fact that animated GIFs have a limited color palette to work with and will use nearest-color substitution for colors that aren't in its saved palette, resulting in grainy and off-color images. Unlike JPEGs, which can have millions of colors, or vector images (which basically match any color you ...



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