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6

Animation is not terribly hard, per se. It is just that doing animation is time consuming and requires some practice. The reason why you do not see very many people around you doing animation is in the tediousness. So unless you have a burning passion in telling the kinds of micro stories that animation requires, then most likely even a few minute long ...


5

Here is a site that does not require any expertise. http://gif-in-gif.com/ Create your animated perpetually zooming images in .gif format for free online! Load 1 to 5 images, which will follow one by one periodic in animated gif. Each image can be up to 2 MB maximum and width/height can be up to 2000 px maximum. Acceptable formats: .gif, .jpg/jpeg, .png, ...


5

I'm guessing this is the case actually, no, that's not the case. Animated GIFs are optimized in exactly this way...each frame only contains the parts of the image that actually changed from the previous frame. Wikipedia doesn't go deep into detail, but does mention it here: Some economy of data is possible where a frame need only rewrite a ...


4

You can create animations in illustrator. Its a bit slow, and the tools aren't really meant for that (but nothing a few scripts can not fix), Here is an example of something i did as test a few weeks ago, it took about 15-20 minutes to make. Image 1: A quick thing I made for fun when I drew a picture for a post on engineering.SE Here us the process I ...


4

There's really no such thing as a high-quality gif. The format was developed in the early 1990s and is limited to 256 colours, one of which may be fully transparent. Best you can do is optimize it for the current background colour, and choose fills & blends that do not involve a lot of intermediate shades. If you want a basic spinner / throbber icon ...


3

A PNG Sequence is often used in my experience. Example: <!-- Animation frames are wheel0.png -- wheel5.png files inside the res/drawable/ folder --> <animation-list android:id="@+id/selected" android:oneshot="false"> <item android:drawable="@drawable/wheel0" android:duration="50" /> <item android:drawable="@drawable/wheel1" ...


3

.gif does not support alpha transparency, that is the reason for the “line” around your logo. The easiest way would be to include the gradient in the background. The only problem would be a dynamicly changing background. To get alpha transparency on the web is using a .png, which does not support animations. But since you only have two frames, you can ...


3

The animation was built in the code itself (js, html, css)


3

I think it conveys an active brain but could be a little better I think. Things I would try out to see how it looks: Making the white dots move quicker and having more of them Add some scaling of the whole brain in a pulsing action Different patterns of animating Edit after second demo posted: Much better! It looks a little jumpy though, you might ...


3

An animated gif is a sequence of images (in your example, 100 images), and is technically possible - but obviously not suggested - open the file with the GIMP and edit each layer. As you said, there are a lot of simple solutions for images with an alpha background (perhaps the simpler way is described here), but replacing a color is a bit difficult. There ...


3

I hope I'm understanding your question correctly. Here's a video of what I would do. https://www.dropbox.com/sc/quc1bgda0x8mh72/AABuk811PlV7OX3DItcXwFuxa Create a shape that simulates material drooping over the ball using the pen tool: Click on the top edge of the blanket shape and pull a handle out horizontally to the right click on a point halfway up ...


2

The author of Sublime Text, Jon Skinner, wrote a small python script: Instead, I wrote a small Python script that takes a collection of PNG frames as input, and emits a single packed PNG file as output, which contains all the differences between the frames, and some JSON meta-data specifying which bits of the packed PNG file correspond to each ...


2

Gifs only support 1bit transparency (meaning that a pixel is either fully transparent or not at all), so depending your case you might use dithering option (old-fashioned) or match the matte color with your background color. You can find a former and complete answer in this thread: How can I remove white pixels around circles when exporting this to gif? Or, ...


2

Most likely this would be done in code using a custom animation. See Android's developer site for more info: Defining Custom Animations. Here, for example, is the code to morph from one shape to another, from AnimatedVectorDrawable: <set xmlns:android="http://schemas.android.com/apk/res/android"> <objectAnimator android:duration="3000" ...


2

I would not consider that motion graphics, but 2D character animation. Where to begin is not a clear question because we don't know where you currently are. Drawing Do you know how to draw at all? (Pencil and paper) Do you know how to draw on a computer? (Paint, yes... paint or something similar) Do you know how to make a character in vectors? (Corel, ...


2

Yes, GIF files can be optimized in that way. This reduces the size of the individual frames, and thus the overall file size. Your image manipulation application might offer this; for example the Animation Optimize filters for GIMP do that: http://docs.gimp.org/2.8/en/plug-in-optimize.html


2

The whole idea behind Cumulative (Combine) is to cut down the size of the file by eliminating the parts that don't change and keeping the bits that do. If you want to go the Replace route (and I can't imagine why, but okay), make a copy of the first layer and merge the copy with the next layer up. Then make a copy of the new layer and merge that with the ...


2

Essentially what you do is grab a screen video of the work, then convert those video frames to a gif image. As far as I'm aware, there's no "automatic" gif creation software for recording screen movies. Everything generates a video file. There are several apps which can use that video file to generate a gif though. This meta question may be relevant: How ...


2

With illustrator you can draw the lines and then export the svg code to your website To make an effect like this: http://codepen.io/chriscoyier/pen/bGyoz You can learn more about svg animation here https://css-tricks.com/svg-line-animation-works/


2

I think the only way to get the spinner (Image A) to spin at the center is make the spinner a square. You have the artboard a square but when you move the PNG, it does not move based on the artboard but on the center of the spinner. You will have to move one of the points to fit the edge of the artboard. For this, I made the right part fit to the bottom ...


2

One idea is to start fading the next layer in immediately, then it would not jerk. Im not sure this is better though. Or you can fade them in at any later point. Experiment. Another idea, sprinkle the next layer, so the triangles keep popping up at random times. This saves you from the (possibly) extra shades that are needed. It may also look better. ...


2

To find the right tool panel in Photoshop: For Photoshop CS5 and lower, access the animation window by opening “Window” + “Animation.” Likewise, click “Window” + “Timeline” in Photoshop CS6 and Photoshop CC to access the Timeline window. For Photoshop CC, click the drop-down menu in the middle of the Timeline window and select “Create Frame Animation.” ...


2

My opinion is the second image works best. Definitely conveys an active brain. In terms of "brain", I kind of feel the overall image is too tall. I'd probably still get "brain" from it if you never posted that's what it was. But it is closer to a pecan or walnut shape. The brain is more of round shape, as opposed to oblong. Shorten it so it's square, or ...


2

You can use PNGs or SVGs (which both support alpha transparency) and animate it as a CSS sprite animation. Here's one example.


2

This answer from the ImageMagick forum solved the problem of combining files into an animation convert 'image-%d.png[0-20]' output.gif


2

This is real easy in gimp. You unoptimize the gif to reveal all pixel data in layers (filters/animation/unoptimize). Delete the layers, 2 first in your case, then optimize it again (filters/animation/optimize for gif) Export as gif, tick the animation box.


2

You can create a shape tween to transform the frames by adding interpolated results in between. Read this help page on shape tweening. However, this only really works out in cases where you planned  to do the tween beforehand*. You can try a blind shape tween but the results are going to be hit or miss. There is no guarantee that it will work out ...


2

Is it feasible? Yes. Just as you have thought about it, it is definitely possible to do it like that. A better question is "Are there better ways to do this?" in which case I would answer probably. The only time that I would use SVG for this is if most all of the elements that you want to zoom in on are originally SVG (such as icons) you're trying to ...


1

Here are a few simple things you can do while in Illustrator to keep file size low: Merging as many shapes together as possible. Expanding paths if you must use a path instead of a shape. Reducing decimals places to 1. This is found in the advanced options in Illustrator when saving the image as an SVG. Don't preserve AI editing capabilities either. Avoid ...



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