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There are a number of software suits that are used in the animation industry to assist in 2d animation. Two that are most commonly used and have been used by dozens of big animation studios including Disney and Nickelodeon are Toon Boom Animate and Anime Studio. Programs like this allow you to break up each model into individual parts - separate limbs and ...


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You seem to be asking more than one question. It might be easier to assemble an animation strip in Photoshop, since it can take the image borders into account. You can generate output images in Illustrator, but trying to create the entire strip may either prove unwieldly, or impossible if you exceed the artboard/canvas limits. Unless you work faster in ...


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You can create animations in illustrator. Its a bit slow, and the tools aren't really meant for that (but nothing a few scripts can not fix), Here is an example of something i did as test a few weeks ago, it took about 15-20 minutes to make. Image 1: A quick thing I made for fun when I drew a picture for a post on engineering.SE Here us the process I ...


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Please. Don't draw them by hand, we apreciate you live for more than drawing moving particles. O.o In a particle system you need to define what forces are moving the particles, gravity? an expanding force? an atractive one? Does the system have a decay time? In my opinion the way to go here is a 3d program like Blender, but you will need to work on how the ...


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Peope are posting some good resources on the other answers. I just will sumarize your options. Output formats: SVG Can be animated inside the code with Javascript. Canvas Also strong Javascript understanding is needed. Animated gif It is a format that fits well your example. It is a resurected format that works fine on flat design animations. CSS ...


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There are basically three things you can do, depending on your skills and what you want. Make a video and set it to autoplay and hide the video player interface. Depending on how complex the animation will be, this might be the simplest solution, but it will result in the worst quality with the largest file size. Do SVG-animation (like recommended by Eli). ...


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With illustrator you can draw the lines and then export the svg code to your website To make an effect like this: http://codepen.io/chriscoyier/pen/bGyoz You can learn more about svg animation here https://css-tricks.com/svg-line-animation-works/


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I'm guessing this is the case actually, no, that's not the case. Animated GIFs are optimized in exactly this way...each frame only contains the parts of the image that actually changed from the previous frame. Wikipedia doesn't go deep into detail, but does mention it here: Some economy of data is possible where a frame need only rewrite a ...


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Yes, GIF files can be optimized in that way. This reduces the size of the individual frames, and thus the overall file size. Your image manipulation application might offer this; for example the Animation Optimize filters for GIMP do that: http://docs.gimp.org/2.8/en/plug-in-optimize.html


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The whole idea behind Cumulative (Combine) is to cut down the size of the file by eliminating the parts that don't change and keeping the bits that do. If you want to go the Replace route (and I can't imagine why, but okay), make a copy of the first layer and merge the copy with the next layer up. Then make a copy of the new layer and merge that with the ...


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Copy and Paste the frames in the animation from the panel menu. For more info: https://helpx.adobe.com/photoshop/using/creating-frame-animations.html#copy_frames_with_layer_properties


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I agree that these are not motion graphics but are 2D animations and if you are at a level where you know design programs like illustrator or photoshop to create flat illustrations, I recommend to start with after effects for animations. This is a good program to learn how to work with basic animations (or more complex) and timelines.



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