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7

This is pretty easy in cycles, by mixing a transparent node with an emission shader based on how close the camera is to facing the normals head on. You can get the "facing" value with a Layer wieght node or by taking the dot product of the normal and the incoming rays from the camera: These methods are pretty much equivalent, though you have a handy ...


5

Without currently having blender at hand, my guess is that blender imports SVG as curves. You now have to choices to extrude this curve: Convert to mesh with ALT-C Extrude the curve, this is done in the Ext field in Geometry in the Object data tab


4

This should do it: http://opendimension.org/blender_en/line_drawings.php Generally speaking, quite often in 3D programs there's either a specific type of material you can make Or the program has a feature to make 2D line drawing out of your 3D object. Or a separate plugin.. Or both.. To be a little more specific: The other one is actual rendering ...


4

This depends on which Render Engine you are using. For more realistic Results you should select Cycles, but in this case Blender Render should work just fine. Set up your scene (Camera, Lamp, Object), select your Object and choose Wirein the Material Menu on the right. Rendered: In Cycles this is a bit more complicated, but here is a template: ...


3

So what you need to do here is look at your texture without the UV map on. Ensure that it tiles flawlessly, if it does not this is source of your problem. To solve this you want to make sure that A will always line up with B. I suggest doing this by essentially stitching together the joint on B where these images meet, then when you are sure that they ...


2

Check out Poser they have many 3D character models. You might even find some custom creations floating around online if you do a search. Another option if you want a 'unique' face is to use photogammetry, which is basically using multiple photos to construct a 3D model. I know there is at least one app on iPhone that does this, unfortunately I can not ...


1

I think you need a Fresnel material. I don't know how it's achieved in Blender. It reflects 2 colors. One would be black for the normals pointing at your eye and blue for those who get perpendicular to your eye. If you don't know what I mean read this: http://www.3drender.com/glossary/fresneleffect.htm


1

You can use the basic tutorials on the Blender website. Also, check this first: http://www.panduaji.com/2013/01/3-common-newbie-problem-in-blender.html You might want to reconfigure the left-click before you do anything else. :) Once you have an understanding, this guy is good: http://www.blenderguru.com/


1

Somehow this reminds me of a technique called greeble. Here is a quick tutorial on how to achieve this with blender. Another possible solution is to write a python script to do this (or even search for one, there could already exist one).


1

To make an image like that would take a lot of time. Your best friend in Blender to create this image is going to be shift+D. Select all the vertices in your box mesh, press shift+D to make a duplicate of the mesh, then move it to its new position. You could try to use some modifiers to repeat the mesh along the axes, but then you'd still have to go over ...


1

There are many ways to do the reflection in line. For batch-processing, you should use ImageMagick. For casual editing, please, consult the other answer with Inkscape solution. For more serious thing, you may want to use Mirror operation and Blender like here. Imagemagick, example tested in Ubuntu $ cat /proc/version Linux version 3.2.0-24-generic ...


1

Inkscape: Just make a copy of the object (Space bar+click), then flip the copy horizontally (H) and move it next to the original. (Activate the box snapping to make it easier to position it). Sorry, didn't read the question properly. The operation requires 2 keystrokes and one flick of the mouse, so it hardly seems worth it to look for something else. You ...


1

The best resource is Tufts' Blender course and its videos. However if you want to design a living room, you could do it quickly with Sweet Home 3D.


1

greeble is a very very good hint. I used it in Blender 2.4. The plugin I used was the "Discombobulator" http://www.nccn.net/~w_rosky/evan/evan/programs/discombobulator/index.html Had no need for such an effect in quite a while, so I don't know if the plugin works in the current version of Blender. But: it's easy to create an model in an older version of ...



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