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5

The blend tool is dependent upon the location of your clicks. More specifically the difference in the click location relative to the object being blended. It's best to click anchors aligned with how you wish the blend to proceed (or simply use the Blend > Make command from the Object menu). In your top example, non-relative locations were clicked, such ...


4

If you're using a designer, my first suggestion (as a designer!) is not to get involved in the technical intricacies, including terminology. Leverage the designer's experience and expertise and let her do her job. I often work with clients who don't have the terminology but do have an idea of what they're going for, and the design process usually iterates ...


3

This happens when you replace the spine of a blend with a closed path. The blend can't use the same point as a beginning and end point so you get a section of your path not being used. To fix the issue just use the Scissors Tool (C) on the path to create an open path.


3

If you can use a scripting environment that can detect bezier intersections, this is very easy to achieve. Unfortunately, Adobe does not include these methods in their scripting toolkit. Instead, I mainly use Scriptographer or Paper.js, but I believe Inkscape can find bezier intersections as well. Here's Mike Kamermans's excellent primer on the math for ...


2

You can make this using blending mode with the scattered brush the size of the circle may vary since only random and fixed is the option for brush. First draw the circle a big and a tiny circle. Blend it using object-> blend and give the specified steps as 5. now blend it. object make blend or alt+ctrl+B Now select the objects right click transform --...


2

Yes. Object > Expand Appearance (if available) And Object > Expand --or-- Object > Flatten Transparency and move the slider all the way to the right.


2

You need another path. Based upon your image, you merely have a blend selected. To replace the spine, first draw a new spine -- the path you want the blend to follow. Then select the new path, and the blend and Replace Spine should be available.


2

The problem stems from the use of the gradient overlay in Photoshop. If I understand your situation correctly the layer panel of your psd file in PS looks something like this: Importing that file in Illustrator and chosing Convert Layers to Objects would result in the following layer panel in AI: Selecting one of the objects and checking the ...


2

after replacing the spline, select the path and use Path->Simplify...and move Curve Precision to 100%


2

You can create an action (Window -> Actions) for this. Create New Action and name it Select shape and go to Object -> Path -> Offset Path and input the amount you want. Stop the action Now just hit the play button to re-use that offset.


1

With your blend selected double-click blend icon in tool panels and select specified distance.


1

Have you tried to adjust the Big and small graphic scale and the steps relationship? Say your big graphic is 100% and you make your small graphic 10% of the big graphics. Next you make the blend in 8 steps, will the blend steps have better proportion? Another method will be create different key graphics along the path. Instead of two key graphics (100%)---...


1

It should work if you first make a blend between the two stars with specified steps (I chose 18) and then add anchor points to that path.


1

You can easily distribute all the points so the space between them is even. Simply select the points and click the Distribute Horizontal Space button on the Align Panel. You'll then have to manually move the points vertically to meet your line. If you do not see the Distribute Spacing options on the Align panel, Choose Show Options from the Align Panel ...


1

As you found out, blending isn't the best option for what you're trying to do. user568458's suggestion with the Polar Grid tool is ok-ish, but you get one object at the end of the process. If that's what you need, do this: click and drag a shape using the Polar Grid, but keep the mouse pressed while the mouse is pressed, use the X/C keys to control the ...


1

I think I've cracked it. This method is highly flexible, straightforward/reliable, and modifiable. The only weakness is it does distort the outer and inner shapes of some shapes (which can be a bonus depending on the effect desired). The other method using polar grids and the object replace script is probably better if you need to avoid shape distortion. ...


1

Another method for the circles. Draw the outer circle, then double-click the Scale tool, enter a random value less than 100% in the Uniform field and hit the Copy button. Repeat until center circle is desired size. The amount of randomness will vary based upon your input scale values. As you've discovered all blends are linear and there's no way to ...


1

I've found one method (after remembering the search term "concentric", as in "concentric circles" or "concentric shapes"). It works for circles, or for shapes that can be distorted from circles. I'm keeping the question open because it's not very flexible: it only works starting with circles. Dig out the Polar Grid tool from under 'line' Put in some values ...



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