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4

If you're using a designer, my first suggestion (as a designer!) is not to get involved in the technical intricacies, including terminology. Leverage the designer's experience and expertise and let her do her job. I often work with clients who don't have the terminology but do have an idea of what they're going for, and the design process usually iterates ...


4

The blend tool is dependent upon the location of your clicks. More specifically the difference in the click location relative to the object being blended. It's best to click anchors aligned with how you wish the blend to proceed (or simply use the Blend > Make command from the Object menu). In your top example, non-relative locations were clicked, such ...


3

If you can use a scripting environment that can detect bezier intersections, this is very easy to achieve. Unfortunately, Adobe does not include these methods in their scripting toolkit. Instead, I mainly use Scriptographer or Paper.js, but I believe Inkscape can find bezier intersections as well. Here's Mike Kamermans's excellent primer on the math for ...


2

Maybe. Sort of. The maths for blending modes probably doesn't fit exactly what you're after. Difference is the same as XOR, and I think Screen the closest you'll get to addition. Screen Blending Mode Difference Blending Mode You should be able to set up the compositing you're after by setting a group blending mode. If you're after specific and precise ...


2

Load each image into a separate layer in PS. From here you just choose the main image, the one you want to use the background from. Then just add a blurred mask to every other image and they should show nicely as a time-laps (hoping I understood your purpose). This is of course only one way to add a mask: Then add this as a mask to the layer: ...


2

The problem stems from the use of the gradient overlay in Photoshop. If I understand your situation correctly the layer panel of your psd file in PS looks something like this: Importing that file in Illustrator and chosing Convert Layers to Objects would result in the following layer panel in AI: Selecting one of the objects and checking the ...


1

You can easily distribute all the points so the space between them is even. Simply select the points and click the Distribute Horizontal Space button on the Align Panel. You'll then have to manually move the points vertically to meet your line. If you do not see the Distribute Spacing options on the Align panel, Choose Show Options from the Align Panel ...


1

You would need to use a layer mask that matches the position of the orange color. Attaching this layer mask the the text you want blended would hide/show only the corresponding areas. If you duplicate the text layer with layer mask (change text color), then invert that layer mask (black where the white was in the first one and vice versa). The two text ...


1

In order to remove the blend mode and retain the appearance you'll need to do some masking. Assuming the file is configured like so... Here's what I would do. Create a new layer above [layer 2] Merge visible to this new layer. Hold down Option/Alt and choose "Merge Visible" from the Layer Panel menu. Command/Ctrl-click the Layer thumbnail for [layer ...


1

Your math is rusty. :) Your equation should read TC = RC * 255 / BC, else you'll end up with a radically different result. That said, as Marc points out, the more straightforward approach is to use the eyedropper to pick a 3x3 or even a point value from the densest part of the shadow.


1

As you found out, blending isn't the best option for what you're trying to do. user568458's suggestion with the Polar Grid tool is ok-ish, but you get one object at the end of the process. If that's what you need, do this: click and drag a shape using the Polar Grid, but keep the mouse pressed while the mouse is pressed, use the X/C keys to control the ...


1

I think I've cracked it. This method is highly flexible, straightforward/reliable, and modifiable. The only weakness is it does distort the outer and inner shapes of some shapes (which can be a bonus depending on the effect desired). The other method using polar grids and the object replace script is probably better if you need to avoid shape distortion. ...


1

Another method for the circles. Draw the outer circle, then double-click the Scale tool, enter a random value less than 100% in the Uniform field and hit the Copy button. Repeat until center circle is desired size. The amount of randomness will vary based upon your input scale values. As you've discovered all blends are linear and there's no way to ...


1

I've found one method (after remembering the search term "concentric", as in "concentric circles" or "concentric shapes"). It works for circles, or for shapes that can be distorted from circles. I'm keeping the question open because it's not very flexible: it only works starting with circles. Dig out the Polar Grid tool from under 'line' Put in some values ...



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