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41

This is a bit of an opinion-based question, but I still think there's value in it. Also somewhat belongs on Freelance.SE, but may fit here as well. To be honest, the most difficult part of freelancing is sticking to your guns during negotiations. This is compounded if you financially need the work. The best option is often to simply stick to your price ...


17

If you lower your prices, don't forget to lower your service. As @Scott says, rates are set for a reason. If a client asks us for a cheaper deal, we say "yes" and then we re-propose the project with some features or aspects removed. We then make the client aware that we've achieved a cheaper price by reducing features or proposing a slightly ...


16

I think you are on the right track already with your character. You just need more definition in order to relay the emotion or personality. See the brown marks I added. Simply adding facial definition & detail will help bring out the "evil" in the character. Note how the eyebrows protrude a bit more now. More wrinkles at the bridge of the nose makes ...


11

Consider reducing the size of the head. It is out of proportion to the body. If you look at most cute and cuddly cartoon characters, their features are exaggerated to make them look more cute. Most cute characters have overly large heads and eyes…mimicking a baby's appearance. In this case, your characters does not look cute, however the fact that your ...


6

This character could be done in any 3D package such as: Autodesk's Maya - Some consider this as the standard for any 3D character modeling and character animation. 3dS Max - Also produced by Autodesk but is considered the standard for architectural models. Blender - Arguable one of the best opensource solutions for 3D modeling and one of the best character ...


6

The only advice I can give is what was given to me when I first started freelancing: Start high. It's far easier to lower your rate on a project then it is to raise it. As for what you're considering charging? It sounds far too low to me.


6

I don't know of an exact term for that, but it looks influenced by a Japanese trend for drawing characters with excessively large, over-rounded heads and over-emphasised eyes, sometimes called chibi after a Japanese term. Apparently it's also sometimes called super-deformed, but I think that term is asking for an awkward misunderstanding... Basically, it's ...


5

Short answer: Yes, there is such a job (2D Concept Artist/ Illustrator, although the title varies), and the only thing you need to get into it is probably a good portfolio of illustrations. A degree in Arts or Design helps too. Long answer: Ask yourself why exactly you want to be a video game designer. What is it about it, compared to other areas, that you ...


5

The sketches you've shown above are examples of 'Pen and Ink' drawing. Check out http://www.flickr.com/groups/pen_and_ink_drawings/pool/ for examples. As e100 said, though, the illustrations used for the Google logo were more based on fashion design sketches.


4

Draw every day. Take a sculpture class so you can get skilled at creating maquettes of your characters. These will be useful as reference for you to draw them from all angles. Study birds and fish for skill in rendering texture and form, and movement. Since art school is expensive, help offset the cost by building a portfolio now. Take art classes, ...


4

I realize that I'm "begging the issue" with my answer; but, I think it's valid here. Strive for a well-rounded general education at this point. Keep your options open by avoiding a specialization too soon, academically. The biggest problem (that have teachers talking to themselves as they bang their heads against the wall, weeping and gnashing their teeth) ...


3

Your shape is unclosed. With the shape selected, open the Pathfinder panel and click the Unite button.


3

THe best price is always "However much they are willing to pay." Have you figured your overhead to calculate an hourly rate? It's doubtful that if you had, you'd come to $12/hr. See DA01's excellent answer here: What price should I charge for business card design services? Once you know your hourly rate, figure out how much time it's going to take to ...


3

Your pricing seems way, way to low. Even though I am not in the US (I live in one of the most expensive countries in the world), your estimate seems extremely low. I second @TunaMaxx. Also bear in mind that not only are you in danger of "pricing yourself out of the game" (i.e. you cannot live off it), but you set their expectations for the entire business. ...


3

I am assuming that given they're to celebrate the birthday of "Martha Graham, the US choreographer who helped to pioneer modern dance" that they are influenced by the practice of choreographers. They might be actually be directly used as dance notation - I don't knwo anything about the subject. They are somewhat like less stylized fashion design sketches, ...


3

I would ultimately aim for a Bachelor of Arts (BA) in “Visual Communications” (also known as “Graphic Design”). That's what instantly got me some nice positions as a designer in the gaming industry as I started out and (from some friends still working in the gaming industry) I know that a BA-VC will give you a perfect base. Although, you'll also need ...


3

Go to the master! :D The vitruvian man by da Vinci is well worth studying. And I mean; spend time looking at it: There is of course the classic artists mannequin, that you can buy in all sorts of places; sometimes even toy shops: Any search for human proportions or artists model would give you massive amounts of a technical approach: I would like to ...


2

Designing video game characters seems to be a whole college major of its own now. Designing backgrounds could be broken into by going to school for illustration, graphic design, etc, but still more on the lines of illustration/digital illustration. Many of these specialized fields can be entered through different digital art / media backgrounds. Unless you ...


2

Oh, the good old days! :-D These, I would say, stems from Letraset clip art: (seriously; am I the only one old enough to have worked with this? :-S )


1

Autodesk, Maya and Blender are the best for animation. Blender is free.


1

You could ask your students to strike a pose, take a digital snapshot (with a mobile phone) of it and use it as a model. Could be fun and also would teach them how to solve problems creatively with the resources you have in hand. But if you are looking for virtual tools (software) that would show you figurines striking a "pose", then there are several. I ...


1

In the (3D) gaming industry, here are some common task-title pairings. Concept work, illustrations, designing the look - Concept Artist Textures, images, illustrations that get mapped to 3D objects or used as sprites in 2D games - Texture Artist 3D environments/characters - 3D Artist Designing the levels and gameplay - Level Designer Telling the story, ...


1

You have to revise the proportions. Google for the proportions comparison of a grown-up and child - the most pronounced difference is the size of the head. Reduce it - after all brute characters are rarely smart ;-)


1

I think your asking two questions here, one being how to design an icon and the other, how to come up with an idea for it. If you're looking to make a simplified version of something, try drawing some animals (or other things) with basic shapes or making them more cartoon-styled. Here's a link to get you started: ...


1

After asking similar questions myself in the past, there is the general rule I like to subscribe to: Your freelance work hourly rate should be double your day job hourly rate Even if you've never worked in the industry before, starting jobs in the games industry are around 35K a year, depending on your skill level. Game Art doesn't pay very well ...


1

I agree with @horatio's label of Google's art as a cartoon. I think you might be confusing a sprite sheet (going by the name of the file being shown in the URL) as commercial illustration (per your updated example). A sprite sheet is the digital equivalent of a stack of animation cells. The sprite sheet is imported by the application, in this case the ...


1

I would say that in both the traditional and modern sense(s) of the word, they are "cartoons"



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