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10

This was going to be a comment turned out to be quite long, so here it goes: I don't want to sound rude, really. But how do you expect people to believe in something YOU don't believe in? You are going to be designing, how are you going to make the design decisions about something looking this or that way? There is a theory behind our options when creating ...


4

For a little more insight into the real whys and hows of design, here's an excellent and insightful article by John McWade that will help you pick out the useful from the merely fluff-and-puff.


4

Maybe: Dear Designer I saw your portfolio on dribbble and liked what you did so far, especially xyz. I myself am an app developer and seeking a designer who will redesign my app. Here are the functional requirements. Here are examples of apps that I like. I understand it would make no sense to ask you to build an interface ...


4

I would use an analogy. It may over-simplify things, but hopefully it will get the point across. Relating it to something that is more common might help, for example a movie. When you buy a DVD, you have the permission to watch the movie in your home with friends, you can lend it to your friends, but you do not have the right to show the movie at a public ...


4

How to Be a Graphic Designer Without Losing Your Soul by Adrian Shaughnessy is the best thing I've seen for the human side of the business, and has two chapters mainly about client relations plus lots of relevant titbits throughout the rest of the book. Really good, honest, straight to the point stuff. For something more ongoing than a published book, I'd ...


3

There are several references that would be very good reads for someone who is at this point in their career where presentation and collaboration are key to your success. You are not in the bullpen working in darkness; you are out there talking with people, pitching concepts and handling resistance. The way you handle a conversation will make or break the ...


3

I almost wanted to write to a designer, "Can you build a UI for my app like that artwork on .....?" But I worried that could be offensive. No, for me as a designer that would be great. In fact, I ask my clients deliberately, "Find me other sites you like so we can both agree on what you're looking for." Having the same picture in front of us at the same ...


3

However after reading a few articles on creating mock ups, I'm getting the impression that it is potentially a very wasteful process. For the ultimate whiteboard - functional public site design process, thinking through the best IA and wireframing things out before creating mockups, settling on one, then coding is the best way to go. However, for time ...


3

There are valid, objective ways to show and describe why one particular design solution is better than the other. It's really about the business of selling--which Graphic Design is a big part of. There's also the fact that one needs to be confident in what they are presenting, and that's a bit of the salesmanship side of things. Some incredibly talented ...


2

You may use the principle of proximity to highlight the different relationships between pictures. For example, you may group pictures from the video footage with limited white space between images on one side, to indicate a close relationship, and add the picture of the old man on the other side, with larger white space between the old man and the group, to ...


2

Your question just reminded me of Hoefler and Frere-Jones in the film Helvetica in which they describe typography with subjective qualitative terms: http://www.youtube.com/watch?v=Gd9zW5EuMtE Notice how they use cultural references to describe design. It's this kind of awareness of and emotional connection with the cultural world past and present, which ...


2

Fonts are software. Software is licensed for specific uses. Web use is not within the permitted use of the font you've selected. A license for web use can be purchased for a $xx. This would allow that particular font to be used for your web site.


1

It depends how detailed your mockups are that determines if it is a waste or not. I first sketch with pencil on a notebook with the general design limitations (target screensize, etc). Then I write some user stories like: user logs in to check message Follows link to read blog with an intent to share Hears about site and wants to find a number of ...


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Are you also developing the web sites? If so, investigate Agile development and Lean UX. The ultimate goal is to get into code ASAP as that is ultimately what the web site will be: code.


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If you are trying to build a design firm I don't know anyone that would take the "design" over an actual functioning site. I would develop at-least five sites with your best work in regards to design and coding and make a simple mock-up that links to the actual sites. I would assume you have your own domain and you should be able to build the sites and ...


1

Just explain it in plain English: "Using this font on the web requires an additional license, which is [$xxx per year / $xxx per 10,000 page views / not available for this font]. "Consequently I recommend that you [use some other font instead / pay $xxx for an additional license for 12 months]." It's really not that hard to understand that using a ...


1

I think it's great that you want to understand more about how people you work with think and talk. There should be more of that! I'm more familiar with resources on the print side, but I think some of the following could be both useful and fun: Maura Keller and Michelle Taute. Design Matters: An Essential Primer. Beverly, MA: Rockport Publishers, 2012. ...


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I'm not sure I know what you mean by "talking like a designer" but using the words a designer understands can be learnt. There's a glossary of design terms here. Searching for 'design glossary' also brings up others with different terms, though the one I've linked to seems to have the most definitions from the ones I've briefly read.



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