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11

First of all, both Windows and Mac OS X encapsulates their icons in a container format, meaning that instead of multiple images with different sizes, the file carries images of different resolutions, and the operating system decides on when to use which. Windows uses the .ico format. Pre-Vista, the icons should range from 16x16 to at most 48x48 big and are ...


5

Sadly, there isn't a straighter native way. There has been some threads on the topic on Adobe forums and even an Adobe employee recommends exporting the image in PDF and opening it in Photoshop — though it is kind of same as exporting it to a EPS and opening it in Illustrator. One other thread comes to the same conclusion, but someone does indeed ...


4

This answer only deals with iOS and Android, Blackberry exceeds my knowledge Resolution In iOS you have three screen resolutions to consider 480*320 (iPhone3) 960*640 (iPhone4) 1024*768 (iPad) In Android there are 4 resolutions, to cover at least: xlarge for screens that are at least 960dp x 720dp large for screens that are at least 640dp x 480dp ...


4

IcoFX is a free package for creating and editing icons. It works very well in Windows and can also save to 'Macintosh' format; so I'm not sure how well it would work for OS X (I'm not a Mac user). I've been using it with all my Windows stuff for a couple of years now, and have not found it lacking any important features. EDIT: As pointed out in the ...


2

There's no way to get a web font to look the same on every browser and every operating system. They all have different rendering engines, defaults, font smoothing methods, etc. I'm also not sure of this, but do investigate the accessibility of SVG fonts. They may have some issues (someone correct me if I am wrong).


2

We need more information to fully understand what you are designing, but if I were to assume you are designing web sites, then yes, you can design for any device. That's pretty much my day job...design and develop a mobile web application that supports iOS, Android, BlackBerry and (groan) Symbian. In terms of visual design, each OS has it's own native ...


1

Differences in the way the fonts are rendered are, unfortunately, impossible to avoid. This is not the case for all of them, but it is for most. That's why I always try to test drive the fonts live (some foundries allow this) for different browsers and OS. You can use SVG fonts, but you have to be aware of the browser compatibility limitations. Opera and ...


1

In your CSS where you are declaring @font-face, make sure you set the font-weight to normal. Also on your body, try this body {-webkit-font-smoothing: antialiased;} Keep in mind that not all webfonts you will come across are truly optimized for the web (i.e. majority of Google's webfonts). I recommend Webtype's RE Series.


1

If your framework just calls the native UI-drawing methods for each element, then you'll automatically get the native elements, of course, and you won't be bundling any graphics into your own code, so there's nothing to license. If you want to copy the UI elements directly into your project's files, that would require a license.



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