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There's a lot of confusion here, revolving around the use of "original". The issue at hand, I believe, is that the customer wants to be sure they have the rights to use the designs without anyone claiming they're a copy of their work, and hence there is copyright (or possibly trademark) infringement. The fact that you designed the logos from scratch does ...


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This is a necessary part of any contract, and you need to have a contract. The contract should say that you have all the rights to any images or other copyrighted work that you supply, and similarly that the client will obtain any necessary rights to any material they supply. The contract also must specify any licensing or transfer of rights, and probably ...


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While I generally side with you that original work implies that you performed the work from scratch, I must ask a few questions: Did the client approach you about this or did you pitch it to the client? If you are the one that pitched the idea then the client trusted you to truly wow them since they are likely paying a premium for these original ...


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It seems you and your client use different definitions of the word "original". You seem to mean it in the sense that you created the emoticons from scratch without copying anyone else. Your client seem to mean it in the sense that they look too much like other emoticons already out there. Compare this to much of pop-music. Most songs are original in the ...


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Show them your process of creating the emoticons! The sketches you have made, the progress, etc.


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I have to this day not seen a constraints based application in a graphics design context *. This includes a font editor. To my knowledge this does not exist. But please note: The font editor does not have to be the source of your glyphs. Think of something like fontforge as a compiler for your font. All you need to do is export the font to a eps file with a ...


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There is nothing wrong with doing it 3D first. You could do it, but consider following points: You just dont often see it because there is a disconnect between the technology of 3D and the vector formats of 2D. In other words there is a disconnect between technology of printing and 3D. Because of this you often have a training gap between graphics ...



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