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Coincidentally, someone posted a link to these subtle patterns on the UX SE in response to quite a different problem to do with backgrounds. I think there's some good options for you there.


IcoFX is a free package for creating and editing icons. It works very well in Windows and can also save to 'Macintosh' format; so I'm not sure how well it would work for OS X (I'm not a Mac user). I've been using it with all my Windows stuff for a couple of years now, and have not found it lacking any important features. EDIT: As pointed out in the ...


I think you're misunderstanding how designing for mobile compares to designing for desktop. Luke Wroblewski described the difference best in his post "Organizing Mobile": "[Simply] porting over what worked for you on the desktop to mobile often doesn’t make sense. Instead, you need to think about what mobile is uniquely good at and align it with the ...


Flat design is a relatively new trend (at least in popularity) and as such it's not going to be as widespread. for the most part, updating a website's visual usually consists of simply changing the CSS Stylesheet whereas when working with a desktop application, changing the interface and colors is a little bit more involved. Plus, you then need to push an ...


Each platform contains the same basic elements - draw window, draw button, etc. Each draw references would draw what the OS has defined as that object. I don't understand how you would implement a special UI-mimicking theme when it's all already built in.


If your framework just calls the native UI-drawing methods for each element, then you'll automatically get the native elements, of course, and you won't be bundling any graphics into your own code, so there's nothing to license. If you want to copy the UI elements directly into your project's files, that would require a license.

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