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This tutorial I found works wonders. I used a lot more actual, real life anatomy references though because a lot of the ones provided on this to help you are drawings from artists and i feel the real deal always works better for me. http://sirwendigo.deviantart.com/journal/Anatomy-Lessons-How-to-improve-faster-in-6-steps-352477228


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Odds are you can not successfully use computer vectorisation tools on any but the simplest of bitmap images. For any but lowest of low quality logo work the only real option is to draw it from scratch. Drawing is illsutrator is a much more "left-brain" thinking of raw reasoning, than the artistic feeling you get by paining. The key to illustration is ...


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The top image could be considered an abstract low polygon design. I don't think the second image can be considered 1 style.


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To add to what's above: check your drawings in a mirror. You can catch a surprising amount of simple mistakes this way. Focus on gesture, basic shape relationships and proportions and balance before looking at details. Practice actually measuring relationships between parts. In life drawing you can use your mahl stick, a pencil -- at home use a ruler or ...


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Similar in principal to joojaa, here, my post concerns itself with the whys and tries, more than the whats. If you're at a plateau in your learning for particular digital processes then why not take a step back? Perhaps you can achieve more in a completely different way. Sometimes I find, for instance, that the perfect image cannot be created digitally ...


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This is more like a long comment. Moving from pixel graphics and natural media thinking to vector graphics is a huge mental leap to quite many users*. It takes some effort about a month or 2 of very intense effort to really get into it. The fastest way to learn is to actually start from scratch. Every vector does not have to be closed. Live paint is not ...


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Well, you can always just go on learning how to paint in Photoshop, it's usually the number one choice for Digital Artists. You can also try out other programs like paint tool SAI, just do some research. I personally love using Photoshop, it was really lame at first, but you should get better, faster, and more organized with practice. If you want to know ...


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Instead of Illustrator how about trying Krita? Krita is a complete creative sketching and painting application with advanced, commercial quality features. It's free, open source and available across all major desktop platforms. Features User Interface - An intuitive user interface that stays out of your way. The dockers and panels can be moved ...


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My 2 cents. Besides the already mentioned, Daz3D, Poser and Design Doll there are 2 more I know: Makehuman: http://www.makehuman.org/ which can be used in conjunction with Blender. IClone http://www.reallusion.com/iclone/default.html I use a lot Daz3D. It is free and a solid program. So that would be my first choice.


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In the realm of "Free" alternatives, two pop into my mind that I use: Blender A free 3d Rendering engine which Offers a variety of rendering and animation options for creating photos and movies. EDIT: Since the original request was for the wooden mannequin, here's that exact model already done for you in blender for free: Wooden Mannequin - Rigged by ...


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All 3D apps that I have used could do this. Most modern posing apps have have a much more elaborate model than that but many can also use a a classic wooden mannequin. But perhaps of special interest is Poser 3D. Poser was originally meant for this purpose only (tough years of adding features means that's no longer just the case) there is a number of ...



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