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10

Pixel fonts aren't terribly different from tiny print fonts when you get right down to it*. The one big exception is that you know what the medium will do with pixel fonts -- a very big advantage. There really isn't an ideal pixel grid, per se. Obviously a larger grid gives you more room to work. The smallest types I've seen work successfully are 7px ...


7

So you have a few options, usually. At the moment, your problem is that lines 1 and 2 look further apart than lines 2 and 3, even though they're not. It's an optical illusion created by the lack of descenders and ascenders between the first two, but not on the second two. The solutions fall into two basic categories: avoiding this situation all together, ...


4

These types if Ui designs are commonly created using Adobe Illustrator and then brought into Adobe After Effects for creating the video portion of the elements making them appear "in use". I don't know that they have a particular term or designation in regards to a theme. They are in fact static short film clips and never truly functional UIs. Directors and ...


3

I cannot speak outside of my own limited experience. I worked at a company that designed some of the GUIs for the U.S. Federal Aviation Administration (FAA) products. Actually, that's not quite true... we designed mock-ups used by our software. The final product was going to be shipped to the FAA, and their in-house designers were going to customize it from ...


3

The first thing that comes to mind is to use a wire-framing tool such as Balsamiq to create the mock-up. This gives it a very "incomplete" feel: Unfortunately, I don't believe you can export working HTML/CSS from Balsamiq, so instead I would use their style as inspiration to generate your "mockup CSS". It's probably because I deal with Photoshop every ...


3

In typography changing the leading can affect how your viewers read and interpret your piece. For an example, by lowering the amount of leading between two lines, causing descenders and ascenders to collide, you will have an adverse effect on the overall readability of your text. As a visual style, tight leading can increase the pace of that the reader the ...


3

There is no universal way to describe a user interface. It's typical for a designer to hand over image assets as one or a combination of these things: Individual files. Probably 32bit PNGs if you're creating an iOS, Android or Mac app. Sprite sheets. More common for games than apps. Sprite sheets are also known as texture atlases. Photoshop documents ...


2

I think plainclothes and yisela's answers cover the main resources of the type you're looking for, but you could also try free/open source resources that are more on the academic-side: MIT OpenCourseware CMU Open Learning Initiative Harvard Open Learning Initiative iTunes University (distributes open learning materials from many schools), P2PU (probably ...


2

Team Treehouse and Codecademy have some interesting web design online courses (HTML + CSS). Not exactly graphic design, but might be of help. Treehouse is $25 a month and Codecademy is free. PSD Tuts has a "Teach yourself graphic design self-study course" that looks nice. Coursera offers free courses from big Universities, with certificates and so. I ...


2

Using percentage widths in your CSS can maintain column or element ratios: width: 61.8%; Just make sure you're aware of how CSS treats percentage widths and heights: http://www.impressivewebs.com/width-100-percent-css/


2

I imagine one of the reasons why you are having difficulty with this shadow is because it kind of gets smaller in the center, it doesn't go all the way to the ends. I would re-create it using a new element: Create a white rectangle (your page) over a gray background In a nee layer under the rectangle, draw a black oval shape the size of your desired ...


1

I do all my mock-ups in Illustrator. There is plenty of disagreement on this point but Photoshop is really an image editor. If you need an image in your design, jump to Photoshop (or Gimp). If you want to layout a page or an app, Illustrator (or Inkscape or Fireworks) is the place to be. As for where to start, it shouldn't be with the tool. Learn the ...


1

welcome to GD.SE! To be honest, I don't think you really need to be a Photoshop guru to design your UIs. Especially if you are doing web, and you will end up coding everything anyway, the skills you will need to present some mockups and wireframes shouldn't take long to learn. Photoshop is quite intuitive, but this of course doesn't mean it won't have a ...


1

This can be a rather polarizing issue, kinda like vim vs. emacs (but maybe a little more tame). You could most likely accomplish what you're after using both applications. My suggestion would be to use the opportunity to learn Illustrator just to give yourself a taste. If you're not already privy to building vectors from scratch, translating your sketches ...


1

first one seems fiction but something like this is already made by yose here Second one seems real to me, made with rainmeter just grab some skins and make your own. inf0g33k


1

If your framework just calls the native UI-drawing methods for each element, then you'll automatically get the native elements, of course, and you won't be bundling any graphics into your own code, so there's nothing to license. If you want to copy the UI elements directly into your project's files, that would require a license.


1

First of all, congratulations on using Fedora, it's amazing. You can always install plugins for Gimp to imitate certain photoshop behaviours. Check this article: http://www.smashingmagazine.com/2009/04/03/8-handy-tweaks-to-make-gimp-replace-photoshop/. You can for example install Layer Styles (Layer Effects GIMP plug-in from Gimp.org), CMYK Color ...



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