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20

Edit: Since you keep pushing :) I will answer directly: Is the style, creativity, & inspiration side of interface design not equally important compared to the content, efficiency, & productivity side of interface development? is it not important to focus on additional fancy style? I have a little problem with the question, as there are ...


14

Short answer: Form follows function. It's an age-old but often forgotten design principle: how things look or are shaped should follow what they are for. Function shouldn't be twisted or squeezed to fit a form. A user interface is for use and usability, so if you're making compromises on function (usability) in the name of form (aesthetics), you've got ...


8

Do interfaces really need to “look good”? Nope. As you state, and prove, some very highly succesful websites that have horrific UIs succeed. Reddit is a great example. As is Craigslist. So no, you do not need a great looking UI to succeed. But a site better have some really amazing content to make it worth getting through a really bad UI. In other ...


7

So you have a few options, usually. At the moment, your problem is that lines 1 and 2 look further apart than lines 2 and 3, even though they're not. It's an optical illusion created by the lack of descenders and ascenders between the first two, but not on the second two. The solutions fall into two basic categories: avoiding this situation all together, ...


7

It all depends on the actual use; who uses it to what aim. There are a million alternatives, and what you must bear in mind is what data is ok to be approximately right and what parts need to be exactly right. You could call this the granularity of the data. How the data is fed is of course also a consideration. But mainly: what needs to be how detailed to ...


5

Things that can be used to differentiate buttons: the labels (obviously) color size order location proximity shape/style The more unintended damage an action may cause, the more likely you want to pick from more than just one of those options above. Not knowing the user flow for these commands, I don't know if your suggestion is enough, but it's ...


5

It also doesn't help that you're working with three four-letter words that all start with the letter 'S'. :) Color is an immediate indicator that something is different. In your first example you really have no idea what any of those buttons do unless you really take the time to pay attention and read them, at a glance, they are far to similar to ...


5

This isn't a UX question, but assuming it's going to be moved to Graphic Design, I'll answer it so that my answer is moved with it. You can accomplish this in Photoshop CS4 (not sure about others), by selecting your layer, then going to edit > transform > perspective, and moving the boxes around until you get what you want. You can see in the bottom right ...


5

Pen and Paper When freelancing and before many options came out program wise I would always implement the pen and paper concept. The process I chose was to create a graph style list that focused on the task, importance, priority level, difficulty, estimated time to complete task and date completed. When I complete a paper checklist I try to measure my ...


4

For desktop interfaces (wpf on .net) I use: Normal, MouseOver, Pressed, Selected (and Disabled) And then as different categories check states: Unchecked, Checked, (Indeterminate), and focus states: Unfocused, Focused.


4

I think that everyone so far has gotten tied up with taste, design principle, and /or opinion, while the question, if you guys take a look at the title, is actually a pretty objective one. Do interfaces really need to look good? While "Looking good" is indeed a matter of opinion, the world clearly demonstrates over and over and over again, that while ...


4

I agree very much with user568458. Form Follows Function To expand however on his/her answer: Budget Constraints In the "real world" budget is everything. Its why the vast majority of new website based companies fail. They make it slick and hip rather then focusing on Sales & Profits. For those that have said a company can't be judged just be users. ...


3

The first chart type I thought of was a bubble chart. You could put time as the x-axis and the page link as y-axis and then use the bubbles to represent the number of clicks at that time. Here is an example of said chart type: Source (raphaeljs) (Thanks user568458)


3

I agree with both Johannes and DA01, they've both raised the points that I would with regards to positioning, alliteration etc. But what I would like to add. With already having icons for sign save and send, then the re-positioning alone of the send button should be plenty. I would suggest not changing the colour as there is no need and it's also a bit ...


3

I think this question has been asked before but I haven't found it yet and if you do a google search for wireframing tools or mockup tools you will get a huge list to go through. That said some people use Omnigraffle for mockup which if I had to use I would. Other tools: balsamiq pidoco justinmind framebox (which is online) Mockup Builder Depending on ...


3

Allrighty - I´ll jump in. You could simply use smiley-faces, or you could use a coloured bar of some sort. Another alternative is to simply colour the text, so that the least relevant is a paler colour. Target with or without dart. These examples are very crude, but I hope you get the general idea. Of course, you could combine them. (Should I come up with ...


3

Welcome to GD Firebirdz. In regards to your question it maybe considered by some as off-topic but I will try to give you some advise on how to make a better design. Your whole design is Monochromatic: Monochromatic colours are all the colors (tints, tones, and shades) of a single hue. You're not utilizing color very well and it's hard to ...


3

Something like this maybe? or this or this the "Timer" icon may also reflect time span Just the ideas... By the way, I would not recommend to indicate the exact amount of time by the icon, like: 1h, 1d, 2d, etc. The graphics should only represent the meaning, like "passed time".


3

The first thing that comes to mind is to use a wire-framing tool such as Balsamiq to create the mock-up. This gives it a very "incomplete" feel: Unfortunately, I don't believe you can export working HTML/CSS from Balsamiq, so instead I would use their style as inspiration to generate your "mockup CSS". It's probably because I deal with Photoshop every ...


3

In typography changing the leading can affect how your viewers read and interpret your piece. For an example, by lowering the amount of leading between two lines, causing descenders and ascenders to collide, you will have an adverse effect on the overall readability of your text. As a visual style, tight leading can increase the pace of that the reader the ...


3

The most important thing I always find is usability, put yourself into the shoes of your users. So if the buttons are in the right place, people can find everything and the use of your OS/Website/App/etc. is smooth. I think some users look more closely to the design of an application then others, but they all demand that it works well, or that there is ...


3

In my opinion, a designer should never always design anything in any way! I've been designing professionally for a few years now, and every time I have designed a product it has been, first and foremost, to meet the requirements of the client - be it a website, app, email template or other interface. If the client wants a subtle, flat interface (in line ...


2

Never start with the tool. Learn the fundamentals of layout, color theory, UX (user experience) and HCI (human-computer interaction). When you understand how to manipulate the data to control the experience then you can create killer interfaces. Then find the tool that works for you. I do all my mock-ups in Illustrator. There is plenty of disagreement on ...


2

welcome to GD.SE! To be honest, I don't think you really need to be a Photoshop guru to design your UIs. Especially if you are doing web, and you will end up coding everything anyway, the skills you will need to present some mockups and wireframes shouldn't take long to learn. Photoshop is quite intuitive, but this of course doesn't mean it won't have a ...


2

I think DA01's answer is already an excellent list of things to consider. I'm adding my answer both because it's important and to bump the question as I'd really like to see more answers to this. Another very important consideration in designing a website is speed. Being aware of all the factors that affect page load speeds before you begin designing ...


2

The internet is usually my source for Creativity, but also reflection out in nature helps spur up creativity. I can't draw very well, but after watching more and more tutorials and videos, I'm getting more and more confident in creating things for the Digital Realm. Here are some of my best resources, other than Dribbble or DeviantArt. Web Design ...


2

I imagine one of the reasons why you are having difficulty with this shadow is because it kind of gets smaller in the center, it doesn't go all the way to the ends. I would re-create it using a new element: Create a white rectangle (your page) over a gray background In a nee layer under the rectangle, draw a black oval shape the size of your desired ...


2

According to what you have described, the focus seems to be not so much on the activities themselves, but on the people commenting on them. So I'd consider: A dialog bubble / bubbles to express the exchange of information and the social aspect of it: Again with the network concept, something that shows nodes as inter-related units: Simply people: Or ...


2

I would try the noun project for these icons. You can either take inspiration from what you find there or use what you find there as long as you purchase it or give the artist attribution. These are broad concepts that call up different imagery for different people depending on their cultural background. Who is your audience? Is this also for the daycare ...


2

Another way of doing it, using the new corner radius handles Draw a rectangle the width of your current circles Using the direct select tool (white arrow) hover on the rectangle. You will notice there are little handles inside the shape, close to each corner. These handles control the radius of the corners. Grab any of them and drag them towards the inside ...



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