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A rule of thumb with icons is to keep it as simple as possible. It's important that users get the idea by the first look, not by the second and third until the 'AHA' moment occurs. In general, you don't want that. Unless you are designing puzzles. When I think of accessories for a bike, the first thing that comes to mind is the thought: What normally ...


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So I did some more thinking on this and here is what I have come up with: This focuses on the old and new platforms 'working' together, rather than 'communicating'.


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If you can't find a single concept or item that doesn't already imply something else then you could use a group of accessories. Accessories are often unrelated to eachother so the group is unlikely to imply what any of the individual items would. Something similar to these:


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These are just paths with a gradient applied to them. Experiment a bit with shapes with similar gradients, and you'll get a feel for the technique.


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Here's a link to their legal policies; http://www.apple.com/legal/intellectual-property/guidelinesfor3rdparties.html Looks like the 2. Compatibility section could apply to your question. Here's the information; 2. Compatibility: Developers may use Apple, Macintosh, iMac, or any other Apple word mark (but not the Apple Logo or other Apple-owned graphic ...



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