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This PNG file is in indexed color mode. This means that it only contains a limited amount of (different) colors, in it's so-called color map. You can't use any colors other than those in GIMP as long as the image is in this mode. In this case, it is actually 77 times the same color, #CCCECC in HTML notation. In order to remove this restriction, change the ...


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Let me begin by saying this method is just a workaround - the dark side of Android is, unfortunately, the multitude of screen sizes and densities we designers and developers need to work with, and the only way to create pixel-perfect assets in Photoshop is doing it manually. The following solution works only in Photoshop, as far as I know: If I understand ...


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You can actually export them directly to SVG through Photoshop itself through 'Extract Assets' dialog. Just select each layer or group that would be an SVG and right click on them to click on 'Extract Assets…'. This only works in the latest Photoshop CC release though (and I work on this dialog at Adobe). Would that help?


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This is a really good article on using Photoshop and Illustrator to make icons. It goes on to show you how to make your life easier buy developing your icons in photoshop then bringing them into illustrator to make them vector so they can be saved to svg. http://www.smashingmagazine.com/2014/10/15/create-assets-for-multiple-scale-factors/ You can set up ...


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You can also export the file to Illustrator paths if you have a lot of shapes to convert by going File > Export > Paths to Illustrator.


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Because clients can see JPGs in their email browswers and online, whereas they cannot see Illustrator EPSs or AIs >_<


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If they're created as shapes in Photoshop using the pen tool you should just be able to copy paste them into Illustrator. I've created my own fonts the same way in Illustrator using fontastic.me Just create a new illustrator doc and paste each character into a new layer. Save each character as an .svg and then import them all into Fontastic. Sometimes ...


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I figured out how to export SVG from sketch for icomoon correct importing: Step 1 Prevent SVG from being made out of borders by selecting the path group and clicking on: layer > paths > vectorize stroke To know that this has worked, the strokes where transformed to closed paths and the inspector now displays the fill color instead of the border color. ...


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This question is very broad but I'l try to answer it as best as I can. As already mentioned there are no "standard sizes" for icons and you should edit your question to include what you're targeting. Are you: Creating an app for Apple? App icon required for all apps: 180 x 180 120 x 120 152 x 152 76 x 76 App required icon for the App store: 1024 x ...


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As @pute said there is not such thing like "standard size", but you have to use multiple of 4px and any size beyond 16x16 or 96x96 usually have no utility at all. Is up to you to chose one taking into account this reasonably sizes


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Yes, if your asset is 55 pixels for the 1× size, then you'll be after 110 for 2× and 165 for 3×. The iPhone 6 Plus should be treated as a full 3× UI scale device. You should use a 1242 × 2208px canvas when designing a full screen mockup. This is because the iPhone 6 Plus renders internally to a larger virtual canvas, then bitmap scales the entire screen ...


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It might be a good idea to read Apple's Human Interface guidelines for iOS. This page in particular might have what you need: https://developer.apple.com/library/ios/documentation/userexperience/conceptual/mobilehig/IconMatrix.html


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you can use this link for all sizes


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Since this is tagged as web-design: Although your purpose for these calendar images is not clear, in order to create this in the most dynamic way, I'd recommend using HTML's little know <time> element (which is supported back to IE9) and CSS as opposed to creating a bunch of variation images because it's much easier to update. Here's a basic ...


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A quick and dirty way in photoshop would be to open the image in photoshop, go to image/adjustments/hue&saturation, select colorize and then tune the Hue and Saturation sliders. Because you are using a png, you might have to clip out the parts you do not want to be effected and leave those parts a layer above the copy of the image with the parts you need ...


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By using mnxd's solution as a base, you can make this really manageable by using the Appearance palette. select your shape; give it a gradient with a light top and a dark bottom, just like in mnxd's solution; open the appearance palette and select the existing fill; choose Add New Fill from the palette options or click the duplicate selected item button: ...


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Two Objects, one has a gradient, the other one is slightly smaller (subtract the stroke outline from the original object to achieve this Use the Offset Path effect with a negative value) and has a feather effect. Try out different different feather values to make the edge softer/harder


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The answer is (as Mark Read said in the comment) to use the Gradient Mesh tool. Click where the points are shown in this image. You can then select them with the Direct Selection tool and set each points' individual color. The ones on the top has a lighter color, and the bottom ones is darker.



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