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37

It's closest to a view called a three-quarters view, in between a side view and top down one. It's "[a] method of portraying three dimensional space in a two-dimensional plane ... [very] popular during the 16-bit era for JRPGs." - TVTropes definition page. It's still used in games today because of the high performance and artistic draw. The style is ...


24

GIF For most simple animations, a GIF is a good way to go, especially when the creator is more comfortable making them compared to other methods, the animations don't require much interaction, and the animation doesn't need to have a dynamic width. GIFs can be as detailed as the illustration you linked without needing a bunch of DOM elements. A transparent ...


18

I'm primarily a web developer and designer, so I do most of my work directly in Photoshop/Gimp cutting and clipping and filtering. I eventually stumbled upon the opportunity to purchase a very inexpensive reconditioned Dell Latitude XT, and my experience has been pretty positive. It allows me to much more easily create masks, draw layers, make my selections, ...


13

It's not truly perspective. It's an artistic interpretation of a 3D element, but not adhering to any mathematical perspective grid. The closest to a true type perspective would be one point perspective. It could also be considered foreshortening outside of the perspective context.


11

Couple months back I bought myself Wacom Intuos4 (Large - A4 size) and I absolutely love it. For photo editing in Photoshop, it's huge difference. It will allow you to a lot of things which just aren't possible with mouse, which is basically any manual editing. My biggest issue while working with Photoshop was, that I just didn't like the way I had to ...


11

I don't think this illustration follows any of the strict formal Cartesian perspective models. If you try to find a vanishing point using edges that would have been parallel in the "real world" you will notice that there is none. The front of the car seems to follow, loosely, a one point perspective model. The rest of the car, though, follows an ...


10

I'd forget Photoshop and stick to Illustrator. They are all simple lines. All you need is the pen tool.


9

You will have to forgive my immensely crude mockup, but just trying demonstrate some ideas: Edit: since you added that this will be a hommage to your son, remember the old saying: everything looks good in a frame. This is true; and you could stylize it:


9

For twigital the designer(Chris) used Illustrator, a grid and the 3D Rotate tool. Notice it has presets for isometric rotations. If you need more than what Illustrator provides by default, try the CADtools plugin for Illustrator, which provides tools for isometric drawing and dimensioning. I've got a few more resources to share. Based on this tutorial ...


9

These small simplified images representing things are called pictograms (they're sometimes called icons but that also makes implications about how they are used). See also What do you call these infographic icons? which discusses a different style of the same thing. You can browse thousands and thousands of pictograms like that at the noun project, and ...


8

Funny as it may sound, I've heard nothing but good about Wacom's Bamboo tablet, which is in the $100-200 range. Other than that, I've seen people offer used previous-generation Intuos tablets in that range before as well.


8

Illustrators are people who do illustration, like how designers are people who do design. If your question is essentially "What is 'illustration', and how is it different to graphic design?", that's a good question. It's a difficult one to define. Most people just have a gut feeling for where the line is between graphic design and illustration. My ...


7

Without resorting to much trickery I would use colored pencil for the sketching. Lets say you'd use for example a blue pencil for sketching and your regular black ink for line work. Then you can use (top menu) Layer > New Adjustment Layer > Black & White or Image > Adjustments > Black & White And slide the Blues and/or Cyans ...


7

I can't put my finger on why, but I think it would look better with clean outlines around the brain like so: I think it helps to convey the message that whilst it looks primitive it has been chosen for a reason and has been professionally touched up. I could also make a pretentious statement like the artist has chosen to stay within the overall ...


7

My thoughts: Don't scrap the coloring outside the lines, I think that's important otherwise it looks chopped out of context. But I'd lose some of the random marks that exist only outside the brain. Color is important; think about splitting it into color groups and using Hue/Saturation/Value adjustments. A lot of our perception of an image comes from ...


7

Short answer: Yes, there is such a job (2D Concept Artist/ Illustrator, although the title varies), and the only thing you need to get into it is probably a good portfolio of illustrations. A degree in Arts or Design helps too. Long answer: Ask yourself why exactly you want to be a video game designer. What is it about it, compared to other areas, that you ...


7

There's not really an 'effect' to speak of. These are just flat line art, as @Scott mentions. I can add some advice to stick to very simple shapes, a single colour and one single thickness for all your strokes. Be sure to round most of your corners and select a round end cap in the Stroke panel.


6

According to the Creative Director of Mozilla here, the two companies responsible for the current design are Delicious Design League and Royal Order.


6

It's an animation combining two separate images that you'd typically see with a Stereoscopic drawing In this particular example, it's likely one source image that was modified to create the second image by shifting things around a bit. Things that you want to appear further out in space would shift further than those that you don't.


6

Tracing software may help getting started, but then there's still a lot of illustrating craft there. Photoshop and Gimp does not sound like the right tools for the trade, Illustrator and Inkscape are more like it. IIRC both should have embedded tracers.


6

It's easy to over-think design. The hilariously overwrought and over-intellectualized b***sh*t that was revealed when the new Pepsi logo went public (great article and the actual document here) gave rise to much rofling, deservedly so. It's a fine example of the "baloney baffles brains" approach to design. It produced a monstrosity, and I was not in the ...


6

Lollero's suggestion is a good one. It doesn't help much if everything's gray and black, however. Here is a technique that takes a little finesse and some practice, but is your best general approach without changing your initial workflow: Scan in the usual way, and use a Levels adjustment layer to make the inking fully black (RGB 0,0,0) by dragging the ...


6

Simply ensure the New Art Has Basic Appearance is not selected in the Appearance Panel menu.


6

I don't know of an exact term for that, but it looks influenced by a Japanese trend for drawing characters with excessively large, over-rounded heads and over-emphasised eyes, sometimes called chibi after a Japanese term. Apparently it's also sometimes called super-deformed, but I think that term is asking for an awkward misunderstanding... Basically, it's ...


6

Interesting. Not entirely sure what part of the style you are after, but I am going to take your noir as a hint. Actually, I think you are pretty close in your search, but I think you need to use "film noir poster". That will give you a lot of stuff like this: Another search term is "pulp paperback cover" or "pulp fiction". This is the classic name for ...


5

I agree, wacom bamboo. But be sure to pick the so labelled "medium"(I think, not sure, is A5, and small is A6(the larger the number, the smaller size)) , not the "small" ones. Here the size does matter. It does have direct relation with fluid and good stroke. I rather prefer the Intuos gamma, and XL or L formats, (even being pricey) but that's me. Beware, ...


5

There is no way automated digital way to completely eliminate the pencil lines without doing some damage to the quality of the ink lines. However, it is possible to get close—probably close enough that you could manually fix the problems in a few minutes using a graphics tablet. Looking at the sample image, it appears that there are two characteristics that ...


5

Leave it be, that is, if your child colored a bit outside the lines, that's fine. You might clean up the free-floating dark marks below the brain, as they are a bit distracting. The charm of the picture is that it's by a child, so don't try to keep it all "adult within the lines". Keep some white separation between the picture and any text or other ...


5

I'd call it a bricolage. In the visual arts bricolage is the construction or creation of a work from a diverse range of things that happen to be available, or a work created by such a process. The term is borrowed from the French word bricolage. http://en.wikipedia.org/wiki/Bricolage Other names it may be known by: Merz Polystylism Collage ...


5

Photoshop can help. If you ensure that there is an overlap between the various tiles of the scanning procedure you can then use File > Automate > Photomerge. It will analyze the files you give it and identify common pixels and reposition/overlap the art as it sees fit. With a little care during the scanning process, it can make stitching the tiles together a ...



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