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3

Your context isn't clear but is important. Conceptually, is distance really what you want to represent? Or is it actually about representing how close a user is to the state they're seeking to be in, where "distance" just happens to be the metric for that? Consider that what you are actually trying to represent is how close a user is to achieving a ...


7

If you want to show the distance between two persons, it is probably most intuitive to show a distance between two persons. In the rough mockup below there is still some sort of bar, but it is pointing backward. Distance is shown by position (by moving the person to the right) and size (shrinking the person). When you want more of a barlike indicator, you ...


2

You ask how to represent distance graphically, but all the answers seem to rely on text within the image (the words "far" and "close" etc). Therefore I suggest you just write "3 miles apart" or "200m to go" and use any sort of 'progress meter' background which fills up horizontally. Giving the numerical distance isn't necessarily useful in terms of a ...


3

I think you should make the bar all one colour, then use a significant marker like an arrow or a different coloured bar going vertically overlaid to show relative distance from the start on the left and the end on the right. (Edit: I believe the official term is a slider bar) Here's an example from a game where character icons are used as the marker and ...


11

Years ago I had an Amiga game called F19 Stealth Fighter. The HUD on this had something very similar to what you describe. For bombs that you dropped, rather than fired, you were shown a line with two 'posts' at each end getting closer together the nearer you got to a target. Here's a simple modern representation:


3

I want to represent distance as a bar graph (kind of) that gets "fuller" the closer the people are. That's the opposite of what a bar graph shows, though. The higher the value, the larger the bar. Wanting to do just the opposite is likely going to add confusion or visual dissonance to the actual data. To make the point a bit more direct, replace ...


13

Updated example using a wedge design. For clarity, sample distances were added to the graph, and the text was removed. This example has the Start and Finish text, and probably only the Finish text is needed. Since small size is a factor for handheld, here are two 100px by 100px space saving options using a vertical layout, and gauge design. ...


4

Using the image Talkingrock created: I think what would make the most sense, to me, would be for it to be swapped like so: Starts at Far Apart and lights up as you approach together. I think the change of text from "Far Close" to something more like "Far Apart" "Together" or "Met" or something indicating its two people arriving at a single destination ...


7

I think the distance items work better and are far more intuitive, but I'd reverse things a a bit. Great distance should be long and red, short distance should be short and green. What you've posted seems to read the opposite of this. I'd expect long bars to be "far away" and be red. Without knowing your overall layout, another possibility maybe to use a ...



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