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This is Google Material Design.


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Flat Design for what google recently announced, thats material design & flat ui design for that quirly line style, look at flat line art


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1 dp (density-independent pixel) = 1 pixel at 160 PPI (or mdpi) From developer.android.com Density-independent pixel (dp) A virtual pixel unit that you should use when defining UI layout, to express layout dimensions or position in a density-independent way. The density-independent pixel is equivalent to one physical pixel on a 160 dpi screen, ...


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Design should without a doubt consider the target audience. It should be one of the main factors in your whole process. I beileve that good design is universal To an extent, yes—but design needs to be fit for purpose. What is good design for one situation isn't necessarily good for another. Take for example the branding for an event. Is this a high ...


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You don't need text labels. In your example images it's not clear what the two color bars are, but in context it should be perfectly clear. Assuming that choosing a new color in the picker will update the 'new color' bar, that will make it clear what the that color is, and the user is either aware of the color they already have selected, which makes it ...


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Skeuomorphism The whole purpose of skeuomorphism is to tackle the problems you are facing. Emulating the aesthetics of physical objects that people are used to in the real world helps them to understand the functionality of your interface. Skeuomorphism has got a bit of a bad name recently, mainly due to Apple taking it a bit too far. Pre iOS 7, the ...


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Currently, the three little nubs don't look like a slideable object, which is why people may not try using them. I suggest taking a look at some sliders/slider plug ins to see how they handle their sliding arms. You may want to use something with a point to it so it pinpoints what exactly they are sliding too. Something like this perhaps. Here's why: ...



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