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I think I didn't explain enough so I edited my question. The icon is actually used in the list of saves to point out which saves are auto saves. If that's the case, you don't need a "save" icon, per se, but 2 icons that differentiate between user-initiated and automatic. So for "Manual save," you can use a person icon for "Auto save" you can use a ...


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I would use the same base icon, then vary an identifier. That way at a glance the user still sees "Save" but can tell there's a difference between the two save types. I'm not a fan of the old floppy icons. But, they may be more intuitive for anyone over the age of 20 maybe. Off the top of my head... without any real refinement.... For cloud storage items: ...


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I think that using all those icons damage the UX. I would suggest you to use an active and not active status to indicate when the user can manually save his/her work, and to add a text that says how long is it from the last save, something like 'automatically/manually saved X minutes ago'.


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For AUTO saved items, personally I would use a normal floppy disk save icon with a small egg timer overlaid, to make it obvious it is a timed event, not a manual event.


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My first hunch would be a regular save icon, i.e. a diskette, in combination with a regular OK icon, i.e. a checkmark. Below you can find some quick examples: not saved saving saved I think these three icons convey the process of (auto)saving really well. Especially if they're animated, for example SVG. EDIT after question specification: Maybe ...


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There is a plethora of scripts out there for saving graphics from Illustrator for mobile. It's way faster than using "save for web". Here is one, but there are dozens. Plus you can write or edit them yourself. https://uncorkedstudios.com/blog/export-to-ios-photoshop-script


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It's not a Fireworks-specific plugin, but something like Reflector might get you the mirroring/previewing functionality you are looking for (similar to LiveView for Mac). Reflector for Windows/Android


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Since you are specifically looking for day/month/year, try looking at what some calendar applications use to see what type of visual language has already been established and works well. This type of thing shows up when I googled "Calendar icons": On the other hand, Google Calendar uses text ("Day" "Week" "Month" etc), which is something to consider.


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If you're asking what kinds of techniques were used for that specific image, it could include: outer glows (the white glow around some elements) inner glows (the glow inside the controller) drop shadows (the shadows beneath the text) gradients (the arrows going from light to transparent) opacity (the entire thing has an opacity less than 100% an ...


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Here I found very good one: http://www.graphicsfuel.com/2014/09/ios-8-vector-app-ui-kit/ hope it helps everyone ^^


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The answer is simple as can be, yet a newbie might succumb to it: Hold down alt while dragging the line and curve points will appear.


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If you're hiring for an Art Director position that means there will be other designers who will be managed by this employee. The Art Director rarely does the technical work but still needs to know about the process and how to get the most out of his team. Even if the Senior Designer will not work in the same workplace, he will still need to work in ...


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I would try to ask questions that can pinpoint his skills and his critical thinking....Instead of "How long does it take you to complete a project?" I would ask some of the following Last three recent pieces of work he/she has completed or currently working on Describe how would you approach execution of a specific project [insert a scenario here] How well ...


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The topics are good, but most of these questions are too narrow to be good interview questions. If it can be answered in one word, it's too narrow, it needs to spark a conversation: Instead of "how long did X take", try "Talk us through the process for X, from initial brief to completion". Then you'll learn how they handle projects, how they develop ...


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You migh show him a few of your recent "jobs" (unless you are working on confidential stuff like upcoming-product-artwork) and let him critique the way they were presented or documented. You might also ask him how (detailed) he will assign jobs, if he is hired as "art director". Maybe he has got a template or a planning-tool that he likes using. I am ...


2

How long did you take to complete (insert one of his artwork)? You probably can't get much useful information out of a question like that. How long it takes to complete a project often has a lot to do with all the variables outside of one's control. In that (insert another of his artwork) you did, was it a solo effort or did someone else help you? ...


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You can use Zeplin. It's an app that shares mockups right from Sketch or Photoshop, including all measures and color values. No extra effort from your side and your developer will thank you.


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Others have pointed you in the right direction—look at other people's designs a lot. Take note of the subtle details and your mind will do the rest of the work. You will start "coming up" with your own designs. However, they won't be "original" in the sense you probably hope them to be. Design, and especially interface design, isn't about creating ...



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