Tag Info

New answers tagged

0

Key principles to achieve a good interface with complex content... I am here going to assume more of an application than a standard company website (what, where, who, when). First; as indirectly mentioned in a comment above; make things as simple as possible but not one bit simpler. The article In defence of hard has some really good points in that ...


0

It depends Visual nuances have a different level of importance depending on where you are in your project, the type of project you're working on, and the number of people it reaches. For websites that are primarily tools it's all about the general features. Once they've reached a certain number of users the small things tend to matter, especially in the ...


0

I need to design an interface that clients don't have to spend more than a few minutes learning to use, but still offer advanced control of the the features that the application offers. These, I would argue, are unrealistic requirements. At least, they are unrealistic until some user research is performed. So that's where I'd start. The design ...


1

So far, some good practices have been displayed, however, possibly due to my own failure to properly elaborate in the question, no one has described how to decide how some key design principles can be applied to the interface's design based on the specific situation described. By using a few unspoken key design principles that most any artist understands, ...


4

As with everything, context is critical. If we're talking an emergency shut off valve at the gas pump, no, the 'little things' probably aren't important at all. Focus on the big thing "Make it obvious and large" is all you need. If, on the other hand, we're talking about differentiating a product in the marketplace, then it's pretty much entirely about the ...


4

I think you're looking at the question wrong. It's not a matter of "smaller things" or details being automatically more or less important than the broad aspects of colour and layout. It will always depend on the specific detail you're talking about. I think you get closer to the key issue when you ask Can they be useful in any and every situation to ...


4

In a way, I think you have the cart in front of the horse. There is the old saying; if you take care of the pennies, the pounds take care of themselves. Of course, you need to be able to step back from details to see the whole now and again, but the devil is in the details. To quote the Master; da Vinci: Details make perfection, and perfection is not ...


1

Having minimal buttons is the signature of a clean and simple interface. Find your top few interactions and give them buttons so they can be 1-click operations. If those interactions have advanced features, give them a toggle/dropdown/submenu of some sort, ideally 2-click operations. Anything you expect your users to rarely click can be deeper in the ...


1

To make your application easy to understand, use common elements and symbols that people are familiar with, rather than making them learn new symbols. Organize the system so that it walks the user through a process (e.g. step 1 should clearly navigate to step 2). Keep your navigation consistent (e.g. always keep your "save to draft" and "submit" buttons in ...


1

Focus on meaning. Here are some thoughts: To make something meaningful, you need to profile your target user: What does she know about this new task? Are there similar tasks (perhaps from other domains) that can acts as metaphors or illustration? Simplicity should be the result of making things meaningful. Don't focus on simplicity. Simplicity can hide ...


1

You ask how? For many people there are many different ways. This is what I do: Write down the functions of your application. Then start putting the functions into "categories", for example: functions: chat, add friends, ignore list, play video. I can put "chat", "add friends" and "ignore list" into the same category, because they are related. After ...


1

Visual or branding guidelines is a broad term that could describe any number of things; the customary ambiguity of GD terms; yet I've noticed that in most cases they are a necessary measure to ensure third parties apply your branding correctly. What you're talking about is more a consistent similarity and feel between the apps which I think can be better ...


1

Here’s a few resources on creating grids in Illustrator that I found helpful: http://font.is/grid-systems-making-grids-in-illustrator/ http://www.creativebloq.com/illustration/create-modular-grid-system-illustrator-5132667 Both articles explain step-by-step how to setup a grid in illustrator CS6 by using the in-built option in the Illustrator menu. After ...



Top 50 recent answers are included