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One of the easier ways to handle multi-density screens (ie, Retina) is to use resolution-agnostic file formats. For iOS development, SVG ideal. An SVG file is a vector file, so no matter what size you scale it too, or what the pixel density of the screen is, you will always have the 'crispest' image possible. This also saves you the hassle of having to ...


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For a 2d side scrolling game. Vector style. Using Stencyl That is the key bit of info we needed! Looking at their documentation for animations it looks like animation is handled within the app--meaning that you create the individual animations yourself outside, then import them as individual frames. As such, it appears that the tool you need is a ...


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If you want static images, then Illustrator or Photoshop will do the job. If you want interactive/animations then Flash or Edge Animate have that ability. As mentioned in my answer to the other related question you should get an Adobe Creative Cloud subscription so you can experiment with all of the mentioned Adobe software.


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Either of these tools could be all inclusive for this question and the one you asked about general graphics For game development Flash is still common these days. If you want to go the html5/CSS3/SVG route, you can try Adobe Edge Animate, to assist, but it is not as mainstream as Flash. Either way, with Illustrator and Photoshop also included, you should ...


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I use Illustrator for that. If the platform you are going to use supports SVG, go for it. Otherwise, here are some thoughts about how to create crisp raster UI elements using AI (JPG, PNG, etc). Mind you, I am a pixel picker and a bit obsessive at it. Make sure you create a document that is RGB to start with (as opposed to CMYK) so you can see the colours ...


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I would think twice about using exact Apple icons in your own projects (especially if they are commercial projects), but that said, you can download an iOS7 PSD template from Teehan + Lax that contains the icon you need. They've been sharing these files for a few years now and they're very handy (and pixel-perfect). http://www.teehanlax.com/tools/iphone/


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It's not a radius. The iOS icon grid, including the corner curve can be easily put together using two ratios. These ratios are the golden section and the square root of two. Determining the points through which the curved corner passes is surprisingly simple. The grid as it is presented by Apple shows how to establish three points of the curve: 1) the point ...



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