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Here is a verey simple aproach. But we need to consider some things first. a) The images you are posting are most likley are renders. b) You need to start from a good image from the beginning, which in my opinion must have some characteristics similar to the ones you want in the final image. Highlights and hi key tone. c) Try to work with 16 bit images, ...


As Ryan mentioned in his comment, this would take a step by step tutorial and it will be very specific for the image you are using but here are some things to consider. Take a look at these swatches for 3D materials. original source You will notice that the more defined the highlights are the more metallic the sphere looks. The third one on the top would ...

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