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22

They are file formats for storing font information. TrueType was invented by Apple as a competition to Adobe's PostScript Type1. Both TrueType and PostScript fonts became the standard file formats for fonts for the past 3 decades or so of desktop publishing. In terms of your average designer, the differences between the two are relatively unimportant. ...


8

Adobe offers some great reading on type formats: See Adobe explanations here Excerpts from the link: WHAT IS TRUETYPE? TrueType is a standard for digital type fonts that was developed by Apple Computer, and subsequently licensed to Microsoft Corporation. Each company has made independent extensions to TrueType, which is used in both Windows and ...


8

OpenType technology doesn't allow randomness so ‘randomness’ must be simulated. OpenType ‘randomness’ can be simulated using groups of letters know as alternates. The idea that you could have 3 groups or more of the same letters that rotate; you’d expect to never see the same letter more than once in a word. Unfortunately due to letter combinations, ...


5

To add to DA01's excellent answer and to provide additional context, OpenType comes in two flavors: TrueType and PostScript. So way back in the day, when Adobe created PostScript, they defined curves in a certain way mathematically. PostScript became wildly popular because it could accurately take things on screen and print them onto paper and it could ...


4

What specific advantages or disadvantages can be found in the various font formats in today's technological setting?? As you stated, today's main advantage is with OpenType being able to support a much larger set of glyphs as well as other things like alternate characters and automatic character swapping. Should I be avoiding Type 1 and Type 3 ...


4

The way you authenticate a piece of software (a font is a piece of software) is you have a receipt of purchase and a license agreement on paper stored on file. Without these 2 options its nearly impossible to verify ownership. In case of digital stuff you still need to have a paper copy of the money transaction and the license key. Then the vendor can ...


4

Randomness is possible.* You just have to be really smart and really dedicated to make it happen. Serious programming chops required. Most of the very natural looking handwriting fonts you'll find use contextual alternates and complicated ligature substitution. This actually achieves a more natural result than randomization. Some great examples of ...


4

I haven’t tested this, but I this should be possible with contextual chaining substitutions. You roughly need to do the following (the details probably depend on the program you are using), taking the alternation between vertical and horizontal as an example: Make your default letters vertical. Create a single-substitution feature that replaces each ...


4

The Open Type format is, put simply, a standard "wrapper" for font information. The font information itself, i.e. the font outlines, can be either Truetype or CFF/Postscript, which use different kids of curves (different mathematical ways to define the curves). Truetype flavored means the outlines are in truetype format. More information on the OpenType ...


3

Short answer: It's specific to the implementation. Long answer: Research the market for your typeface. Look through how Google Webfonts does charsets and the Mac keyboard implementation of accented characters. Google provides some clarification on making charset calls, which is what occurs with websites and webapps. If your target market is something ...


3

Do you own a licence for the fonts? If so, most foundries will let you redownload a fresh, unmodified file that you can be sure is authentic. ;)


3

Some OpenType fonts have several designs for a particular character and randomly show one so the text looks more naturally handwritten. For example http://fontfeed.com/archives/upcoming-fontfont-mister-k-pro/


3

While there are no standards, there are submissions to and recommendations from the World Wide Web Consortium. Fonts at World Wide Web Consortium has further, more technical information. The WOFF FAQ claims that WOFF, as it gains acceptance, allows better typography, accessibility, internationalization and Search Engine Optimization. On a related note that ...


3

As far as I know there is no standard for free fonts. You can release it in ttf format. Other formats (such as eot, woff) are webfont formats.


3

Given you only want to use caps in your comic, a simple solution to add a little variation could be: create two different uppercase forms for each letter assign one to the letter's uppercase slot, and the other to the letter's lowercase slot create your lettering using a mix of uppercase and lowercase characters You could probably randomise thE mIx to ...


3

In the Character Panel flyout Menu, with the type layer highlighted, Under "Opentype" uncheck "Discretionary Ligatures". Screenshot is from CS5 but it should be in the same location.


3

While it would be possible to have several styles inside one OpenType font as Stylistic Sets, it is absolutely unrecommended and you would need to do this manually with professional font design software like FontLab, Glyphs or Robofont. What you probably mean is combining special font files like small caps, tabular numerals, alternates or extended ...


3

OpenType Collections are just bundles of multiple font files. Each font within that collection is obviously limited by the maximum glyph limit, but as far as I'm aware there is no limit on the number of fonts contained within a collection. I can't find a defined limit either in any specification or in generators (i.e font editors). Microsoft's OpenType ...


2

OpenType is a font format jointly developed by Microsoft and Adobe as an extension to Apple's TrueType font format. And please check these links: OpenType Font language support table from the PDF leaflet for your handy reference What is open type OpenType Tips, Techniques, and Resources Beginners Guide to OpenType OpenType Font Features Hope ...


2

The tutorial materials for FontForge include a good introduction to opentype and a fairly comprehensive reference table of OTF features.


2

Opentype fonts allow for many contextual alternate forms of each glyph, and rules to determine when they are automatically substituted for the default glyph form. As far as I am aware any application which supports OT fonts will support these features. While you'd normally have only a few letters with a contextual alternate, it's theoretically possible to ...


2

Not only would you need to use a font which has multiple glyphs for the same character but your application would need to support this feature too. InDesign and Illustrator both have a Glyphs palette that allow you to manually select an alternate glyph for any character in your text. However this would be quite a labour intensive process if you were setting ...


2

I believe what you're describing is the contextual alternates feature of opentype. ( http://msdn.microsoft.com/en-us/library/ms745109.aspx ) Nick Shinn has a really interesting article on many of the features available using contextual alternates, and how he used it in five fonts he designed. Duffy Script in particular was used in the way you're describing....


2

I haven't played with the randomize function but I have gotten some good results with extensive use of ligatures. Most the variation in handwriting is related to context: this follows that, that follows this, this is the end of the word, etc. OpenType ligatures can accomodate for a lot of variation if you're willing to plan it out well. There is also the ...


2

From Microsoft's OpenType spec (emphasis mine): An alternate substitution identifies functionally equivalent but different looking forms of a glyph. These glyphs are often referred to as aesthetic alternatives. For example, a font might have five different glyphs for the ampersand symbol, but one would have a default glyph index in the cmap table. The ...


2

I don't know about "standard", but I only purchase/download OpenType fonts (OTF) today. I've found far too many poorly constructed TTF fonts to consider using them anymore. TTF is a fine format and there is no inherent issue with using that format. The problems I've encountered seem to be that many creators releasing TTF files are not as meticulous in the ...


2

“Concerned” – not so much… “Aware” – definately. The fact is really good fonts should have shapes matched to their physical size. Simple scaling can't always do the trick, or rather: rarely can. Take, for example, Computer Modern. This font has variants intended for use at, among others, 6 and 11 points (AFAICR). Glyph shapes (especially proportion wise) are ...


2

A Google search indicates that others have asked as well but I'm not seeing much planned. A project did exist, and received funding to improve the text --- it was implemented already. http://www.linuxfund.org/projects/inkscape/ Here is a Feature Request, but it has gotten very little support. I'd venture to say its because Inkscape is an illustration suite, ...


2

No, you don't need and I don't think you can install both anyway, they usually get in conflict. You need to choose one. Which one you choose depends on what you need and prefer. OpenTypes are like an "improved" version of TrueTypes. If you're using an old Windows system, the OpenType might not work unless you tweak the registry. If you do web design and ...


2

Std means "standard" and can have different meanings depending on the foundry. The difference between Rockwell and Rockwell Std appears to be a difference in symbols included as well as minor differences in letter spacing and line height. WGL fonts only support Windows Glyph List characters. For information about other font name abbreviations, I find ...



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