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12

I would consider just skewing the ramp 1 or 2 degrees and giving it a little dropshadow. It may not be real, but it gives the illusion of depth. Key is that your global illumination stays the same. This means that you let shadows cast the same way and that your light source is directed the same way. Otherwise it feels out of place Here is a simple ...


7

I would use a Mesh Envelope Distort. The easiest way to ensure that the text follows the same contours as the sticker is to recreate the sticker shape. In this case, it's very easy since the un-warped dotted-line "shadow" of the sticker will give us a good base line. Step 1: Re-create the Surrounding shape and Group it with Your Text Step 2: Create a ...


6

It's an animation combining two separate images that you'd typically see with a Stereoscopic drawing In this particular example, it's likely one source image that was modified to create the second image by shifting things around a bit. Things that you want to appear further out in space would shift further than those that you don't.


6

I'm thinking Google SketchUp might be perfect for that. [PRO] Export PDF and EPS: 2D vector images With the Pro version of Google SketchUp, you can export views of your models in PDF and EPS format, allowing you to continue to work on them in vector editing programs like Illustrator and Freehand. For 2D images that need to be ...


6

Layers Magazine had a good article on this a long time ago when I wondered the same question. Step 1 Begin with the Product Art For this tutorial, we created the artwork for the box in Photoshop that we’ll apply to a 3D object in Illustrator. The art consists of three separate flattened PSD files that we’ll place in Illustrator. The file for the front ...


5

You are doing wrong, That's why its not going the way you want to. you have to group/link both to get the desired effect What you have to do is : You have to write your code in your layer which you want to skew. After that link both text(you can rasterize text layer its not necessary when using skew) and background layer (select both layer and press link ...


5

An easy way is to redraw your arrow and use Illustrators 3D-Tools to do the perspective parts. You start by redrawing your arrow in 2D like this: Next up, apply your brick pattern to your arrow. Then you use Effect > 3D > Rotate Check the preview box and adjust the settings to your liking. (To bring in the perspective you need to adjust the ...


5

I'm unclear if [a] includes the entire side or just the top path of that side. Reflect [a] on a vertical axis, from the left side, this provides [b]. Rotate [a] (or [b]) to a 90° vertical, this provides [c] Then simply duplicate, move, and align these segments to form the cube. Let's assume that [a] includes that entire side and not a single path. ...


4

What you can use instead of Perspective is some skew on the right side (pardon my image, if you do it more carefully you will get a better result!): What you do is paste your image in a new layer, go to Edit > Transform > Skew, grab the right side (not the top or bottom points, the middle of the whole side) and move it down a little. Then, make ...


4

boxshot.com Boxshot is dead simple. All you need is a flat image for each side of the package. It's not free though. It allows for complete 3D environment controls with reflections shadows and specular lighting. Will save, to most raster formats. It will not create vector formats. Price tag is worth it here, but may not be for others.


4

Roberto's image is good enough, but what I feel would add to the effect is if you use trapezoids instead of rectangles, with the wider end signifying the end which is 'up'. I guess that would complete the effect satisfactorily.


4

I'm not yet entirely clear about the question, but if I understand you correctly, here are the steps: 1: Create the curve as a path. 2: Use the "Type on a Path" tool to create the text. 3: Convert to a Smart Object. 4: Edit > Transform > Perspective. Since you're trying to overlay this on an existing image, you may have to add: 0: Trace the curve in ...


4

I'm no graphic designer, but have you thought about using gradients? For example: This could be your standard ramp. This could be your speed bump. Obviously, they'd have to look a little nicer than this. :P


3

This seem to be a pretty well explained article on the subject: Three Point Perspective At this point it's customary to explore the capabilities of 2PP in a variety of specific drawing problems. I want to keep the momentum and look at three point perspective, which allows you to construct a form in any orientation (from any viewpoint). ...


3

Providing that you already have a base plane with the right perspective (you can use a photo or make a quick render in Blender). Use the free transform tools (ctrl-click on the points to change the perspective) and make the points match the template picture you did before. Do this in one step to prevent the image to be re-interpolated further. Tip: ...


3

Try increasing the pixel count: if your image is 450px wide, double it to 900 and then downsample at the time of export. This will give you more pixels to work with when describing the curves and diagonals. As an aside, in computer graphics--especially games--you may have encountered anti aliasing methods such as "2x FSAA" What this means is that the ...


2

Well you have two problems with persepctive. One is that your 'paper' is not in perspective. The other is that you didn't make your code match the paper.... or be in perspective. See to put your paper in perspective using what you've already done you should still have two sides be parallel which you don't. Here is what I mean - you should have either the ...


2

I'd use the Warp Text>Arc Tool in this particular case. Here's an image showing the results:


2

How far away from perpendicular do you mean? Here's a generic "angle" that is basically pushing the upper right corner forward and down a little, but things like this is hard to describe in words so its probably best if you laid down a sketch of what exactly you mean. I also agree this would probably be better over at graphic design.


2

It also works off the basic graphic design principle of dark colors receding and light colors advancing: http://en.wikipedia.org/wiki/Color_theory Warm vs. Cool Colors Color theory has ascribed perceptual and psychological effects to this contrast. Warm colors are said to advance or appear more active in a painting, while cool colors tend to recede; used ...


2

I have a suspicion that you can do it with GeoGebra. It's a free app for geometry constructions. They mostly focus on planimetry, but the current beta also has stereometry.


2

Swift3D is a vector-based 3d application that seems to offer gradient shading.


2

You can just about do it for that shape, but it's not very flexible. This is in Illustrator: Photoshop's 3D tools (which I don't know well) are much more sophisticated but based on similar principles. 1- Prepare a flat image as if it was going to be wallpaper on the flat wall. Drag it into the Symbols panel (Window > Symbols) 2- Make a vertical line. ...


2

From what I remember, I've have always eyed my drawings whenever I use 3-point perspective. The key is to be sure you are properly aligned with your vanishing points and horizon line. Here's a quick example. How long A, B & C are will depend solely on how large you want the box to be. The angle of B & A must be aligned/pointed to the vanishing ...


2

The easiest way to alter a pattern object is first make certain you are using a pattern not a series of individual objects. Although the stuff I'm posting below will also work with a group of object, it may simply be slower and perhaps yields some odd joints. Fill your shape with the pattern fill then use Object > Envelope Distort > Make with Mesh to ...


2

It's possible to alter the grid into any number of settings. Although it may require you to rethink where your horizon is. For example, in your sample the horizon is on the right. It will need to be either top or bottom for the Perspective grid to work better. There's no easy way to explain how to configure the grid, other than to simply show the settings ...


2

Download the PSD from here and put up your screenshot as @mildtaste suggested http://epfpk.org/backdrop.psd . This psd is just to speedup your work just in case you don't know blender.


2

I've found a tool in Gimp 2.8 (transform grid), that has helped me to do what I wanted. Look at this example: Original Tool button: Create grid: Transform grid: In this way, you could achieve giving perspective to linear images.


2

I would say that skew is your best option because it can be used to create a slant. The video on this site articulates the differences between the transform options quite simply, it might be worth a look for you. http://helpx.adobe.com/photoshop/using/transforming-objects.html "Transform submenu commands Scale Enlarges or reduces an item relative to its ...



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