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37

It's closest to a view called a three-quarters view, in between a side view and top down one. It's "[a] method of portraying three dimensional space in a two-dimensional plane ... [very] popular during the 16-bit era for JRPGs." - TVTropes definition page. It's still used in games today because of the high performance and artistic draw. The style is ...


21

This is another method to do the job using illustrator Create a circle and select it go to Object>Pattern>Make adjust the spacing between circles in the pattern options panel and press Done Draw a rectangle and fill it with the pattern that we have just made; you may need to scale the pattern a little by choosing effects>distort & ...


16

It's not an easy task if you are seeking to be precise. Illustrator won't do this easily. You'd have to manually draw the overall shapes and adjust perspective, size, and value for each element. A mesh in Illustrator fails because it's very difficult to get hard edge conversion areas, in addition, meshes distort the underlying objects based on position of ...


13

I would consider just skewing the ramp 1 or 2 degrees and giving it a little dropshadow. It may not be real, but it gives the illusion of depth. Key is that your global illumination stays the same. This means that you let shadows cast the same way and that your light source is directed the same way. Otherwise it feels out of place Here is a simple ...


13

It's not truly perspective. It's an artistic interpretation of a 3D element, but not adhering to any mathematical perspective grid. The closest to a true type perspective would be one point perspective. It could also be considered foreshortening outside of the perspective context.


13

You can actually do this in Illustrator (as per request). The trick is to make sure that once you use mesh tool you drag the along handles back to 1/3 of the way along the edge otherwise it squeezes the image along*. In addition it can help to keep rotating the are back and forth, for easier selection. Image 1: doing the scruple. What i actually do is ...


13

hsawires' answer with envelope distort > make with mesh is the best answer, but there are some additional tricks you can use that make it easier to get the "the perspective effect in sharp folds" described (also, four very good answers clearly isn't enough :-D): Prepare your dots, any way you like... the great thing about Envelope Distort is, you can apply ...


11

I don't think this illustration follows any of the strict formal Cartesian perspective models. If you try to find a vanishing point using edges that would have been parallel in the "real world" you will notice that there is none. The front of the car seems to follow, loosely, a one point perspective model. The rest of the car, though, follows an ...


11

Disclaimer: I don't own any of these images. I just found them using Google. Please don't sue me. I am poor. I would say, if you want to go for the classic Disney or realistic look, then use perspective for sure. And a bit more than what you should for a portrait. Take a look at these Mickey mouse heads and the placement of the eyes. They are definitely in ...


11

As an alternative to @Scott's answer you could use Puppet Warp in Photoshop (Edit → Puppet Warp). If you try this, I would suggest a selecting Mode:Rigid and Density:Fewer Points in the options at the top in order to make the surface less pliable, like in your example. Just add pins and move them around until you achieve the desired displacement. ...


7

I would use a Mesh Envelope Distort. The easiest way to ensure that the text follows the same contours as the sticker is to recreate the sticker shape. In this case, it's very easy since the un-warped dotted-line "shadow" of the sticker will give us a good base line. Step 1: Re-create the Surrounding shape and Group it with Your Text Step 2: Create a ...


6

It's an animation combining two separate images that you'd typically see with a Stereoscopic drawing In this particular example, it's likely one source image that was modified to create the second image by shifting things around a bit. Things that you want to appear further out in space would shift further than those that you don't.


6

I'm thinking Google SketchUp might be perfect for that. [PRO] Export PDF and EPS: 2D vector images With the Pro version of Google SketchUp, you can export views of your models in PDF and EPS format, allowing you to continue to work on them in vector editing programs like Illustrator and Freehand. For 2D images that need to be ...


6

Layers Magazine had a good article on this a long time ago when I wondered the same question. Step 1 Begin with the Product Art For this tutorial, we created the artwork for the box in Photoshop that we’ll apply to a 3D object in Illustrator. The art consists of three separate flattened PSD files that we’ll place in Illustrator. The file for the front ...


6

I'm unclear if [a] includes the entire side or just the top path of that side. Reflect [a] on a vertical axis, from the left side, this provides [b]. Rotate [a] (or [b]) to a 90° vertical, this provides [c] Then simply duplicate, move, and align these segments to form the cube. Let's assume that [a] includes that entire side and not a single path. ...


5

You are doing wrong, That's why its not going the way you want to. you have to group/link both to get the desired effect What you have to do is : You have to write your code in your layer which you want to skew. After that link both text(you can rasterize text layer its not necessary when using skew) and background layer (select both layer and press link ...


5

An easy way is to redraw your arrow and use Illustrators 3D-Tools to do the perspective parts. You start by redrawing your arrow in 2D like this: Next up, apply your brick pattern to your arrow. Then you use Effect > 3D > Rotate Check the preview box and adjust the settings to your liking. (To bring in the perspective you need to adjust the ...


5

Distortion happens. :) Escher made a career out of playing with the natural distortion which happens in perspective. Based on question title -- No. Based on question in your post --- Yes (they are opposite questions :) ) For a natural appearance in 2 point perspective all items must fall between the 2 vanishing points. Any object which falls outside either ...


4

I'm not yet entirely clear about the question, but if I understand you correctly, here are the steps: 1: Create the curve as a path. 2: Use the "Type on a Path" tool to create the text. 3: Convert to a Smart Object. 4: Edit > Transform > Perspective. Since you're trying to overlay this on an existing image, you may have to add: 0: Trace the curve in ...


4

I'm no graphic designer, but have you thought about using gradients? For example: This could be your standard ramp. This could be your speed bump. Obviously, they'd have to look a little nicer than this. :P


4

Roberto's image is good enough, but what I feel would add to the effect is if you use trapezoids instead of rectangles, with the wider end signifying the end which is 'up'. I guess that would complete the effect satisfactorily.


4

What you can use instead of Perspective is some skew on the right side (pardon my image, if you do it more carefully you will get a better result!): What you do is paste your image in a new layer, go to Edit > Transform > Skew, grab the right side (not the top or bottom points, the middle of the whole side) and move it down a little. Then, make ...


4

boxshot.com Boxshot is dead simple. All you need is a flat image for each side of the package. It's not free though. It allows for complete 3D environment controls with reflections shadows and specular lighting. Will save, to most raster formats. It will not create vector formats. Price tag is worth it here, but may not be for others.


4

Perspective or envelope deformation of embedded bitmaps objects is not (yet) defined in the SVG specifications. Therefore we can not do this with Inkscape. To overcome this we have two options only. Deform the bitmap to appropriate geometry prior to embedding using an external bitmap graphics tool. Tracing the bitmap to vector to then be able to use ...


4

I would say that skew is your best option because it can be used to create a slant. The video on this site articulates the differences between the transform options quite simply, it might be worth a look for you. http://helpx.adobe.com/photoshop/using/transforming-objects.html "Transform submenu commands Scale Enlarges or reduces an item relative to its ...


4

To draw a sphere inside a cube, you first need to find its center. This is indeed quite simple: just draw a straight line from each corner of the cube to the opposite corner. The point where the lines intersect is the midpoint of the cube, and thus also the center of the sphere drawn inside the cube: (If these lines don't all intersect at the same ...


4

Its is not so easy using Illustrator, but definitely it is easier using one of the 3D environment packages using the "Camera Match" feature. It is harder in illustrator because: the cup is not a perfect cylinder. when extruding a cylinder in Illustrator you have to match it with the cylinder on the Lego guy manually. anyway here what you have to do. ...


4

Create something like this: The black lines on the left are your axes. The cyan object on the left is a perfect rhombus that is parallel to your bottom axes. The red object on the right is a perfect square. The rectangles on the right are what I understand that you want to put into perspective with the black spot marking the intersection of the axes. ...


3

You can move your shape with text onto the plane by selecting it and dragging it onto the plane using the Perspective Selection Tool (Shift + V). To edit your text, simply double-click it to isolate it, and then edit the text. To pick which plane you want to add you shape to, select it using the following bubble: The bubble can be found in the top-left ...


3

This seem to be a pretty well explained article on the subject: Three Point Perspective At this point it's customary to explore the capabilities of 2PP in a variety of specific drawing problems. I want to keep the momentum and look at three point perspective, which allows you to construct a form in any orientation (from any viewpoint). ...



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