Hot answers tagged perspective
12
I would consider just skewing the ramp 1 or 2 degrees and giving it a little dropshadow. It may not be real, but it gives the illusion of depth.
Key is that your global illumination stays the same. This means that you let shadows cast the same way and that your light source is directed the same way. Otherwise it feels out of place
Here is a simple ...
6
Layers Magazine had a good article on this a long time ago when I wondered the same question.
Step 1 Begin with the Product Art
For this tutorial, we created the artwork for the box in Photoshop that we’ll apply to a 3D object in Illustrator. The art consists of three separate flattened PSD files that we’ll place in Illustrator. The file for the front ...
5
You are doing wrong, That's why its not going the way you want to. you have to group/link both to get the desired effect
What you have to do is :
You have to write your code in your layer which you want to skew.
After that link both text(you can rasterize text layer its not necessary when using skew) and background layer (select both layer and press link ...
4
boxshot.com
Boxshot is dead simple. All you need is a flat image for each side of the package. It's not free though. It allows for complete 3D environment controls with reflections shadows and specular lighting. Will save, to most raster formats. It will not create vector formats.
Price tag is worth it here, but may not be for others.
4
What you can use instead of Perspective is some skew on the right side (pardon my image, if you do it more carefully you will get a better result!):
What you do is paste your image in a new layer, go to Edit > Transform > Skew, grab the right side (not the top or bottom points, the middle of the whole side) and move it down a little.
Then, make ...
4
I'm thinking Google SketchUp might be perfect for that.
[PRO] Export PDF and EPS: 2D vector images
With the Pro version of Google SketchUp, you can export views of your
models in PDF and EPS format, allowing you to continue to work on them
in vector editing programs like Illustrator and Freehand. For 2D
images that need to be ...
4
I'm no graphic designer, but have you thought about using gradients? For example:
This could be your standard ramp.
This could be your speed bump.
Obviously, they'd have to look a little nicer than this. :P
4
I'm not yet entirely clear about the question, but if I understand you correctly, here are the steps:
1: Create the curve as a path.
2: Use the "Type on a Path" tool to create the text.
3: Convert to a Smart Object.
4: Edit > Transform > Perspective.
Since you're trying to overlay this on an existing image, you may have to add:
0: Trace the curve in ...
2
How far away from perpendicular do you mean?
Here's a generic "angle" that is basically pushing the upper right corner forward and down a little, but things like this is hard to describe in words so its probably best if you laid down a sketch of what exactly you mean.
I also agree this would probably be better over at graphic design.
2
Well you have two problems with persepctive. One is that your 'paper' is not in perspective. The other is that you didn't make your code match the paper.... or be in perspective.
See to put your paper in perspective using what you've already done you should still have two sides be parallel which you don't. Here is what I mean - you should have either the ...
2
You can just about do it for that shape, but it's not very flexible. This is in Illustrator: Photoshop's 3D tools (which I don't know well) are much more sophisticated but based on similar principles.
1- Prepare a flat image as if it was going to be wallpaper on the flat wall. Drag it into the Symbols panel (Window > Symbols)
2- Make a vertical line. ...
1
I'm guessing you're wanting something similar to an endless hallway:
This is what's called recursion. You simply copy the outer scene into itself to form a seemingly endless image.
If you want it to make it seem like the sample you provided, you can add a gradient to white so it fades off into the distance.
1
Another way to solve this problem, and if you have Photoshop CS 6 Extended is to use the 3D features. I've provided ways to do this in the following a discussions:
"Fake" 3d effect in Photoshop/Illustrator with raster images
This process is non-destructive and you will retain all of the resolution of the original image(s). Also, you can change ...
1
To provide the Idiot's Guide version of Scott's answer ;)
Think of the perspective as your vanishing point from basic drawing. Bigger numbers create a more dramatic vanishing point angle. They'll give you a closer more epic impression. Lower numbers will more accurately represent the geometry of your original object.
Remember to expand the lighting ...
1
I'm not an expert on 3D rendering or optics, but most-likely that setting represents the angle of view being simulated. The larger the angle of view, the greater the perspective distortion. This is similar to using longer or shorter focal lengths at a fixed distance.
So using a high "perspective" angle causes the image to look distorted similar to using an ...
1
I believe, and this is merely my interpretation, the objects front plane minus extrude value is used.
The greater the perspective value the lower the z value for the back plane and the more reduction in scale. So ...
perspective + 1 = ((front plane - extrusion value) + (z - 1)) + ((width - 1) + (height - 1))
Thus moving the back plane further away ...
1
I'm afraid currently there's no way to specify transformation matrix in Gimp other than writing a plugin/script yourself or using one of the MathMap operations. MathMap is actually standalone app, but it can be used as a plugin for Gimp.
1
The easiest way to do this is still by hand. To avoid too much "as-you-think" perspective there are a few things you can do:
Start transforming with the perspective tool and make corrections
with the free transform afterwards.
Take a picture of a slightly turned paper (e.g. business card)
and then match the corners with your shot, essentially imitating the
...
1
As you found out, blending isn't the best option for what you're trying to do.
user568458's suggestion with the Polar Grid tool is ok-ish, but you get one object at the end of the process. If that's what you need, do this:
click and drag a shape using the Polar Grid, but keep the mouse pressed
while the mouse is pressed, use the X/C keys to control the ...
1
I think I've cracked it. This method is highly flexible, straightforward/reliable, and modifiable. The only weakness is it does distort the outer and inner shapes of some shapes (which can be a bonus depending on the effect desired). The other method using polar grids and the object replace script is probably better if you need to avoid shape distortion.
...
1
Another method for the circles.
Draw the outer circle, then double-click the Scale tool, enter a random value less than 100% in the Uniform field and hit the Copy button. Repeat until center circle is desired size.
The amount of randomness will vary based upon your input scale values.
As you've discovered all blends are linear and there's no way to ...
1
I've found one method (after remembering the search term "concentric", as in "concentric circles" or "concentric shapes"). It works for circles, or for shapes that can be distorted from circles. I'm keeping the question open because it's not very flexible: it only works starting with circles.
Dig out the Polar Grid tool from under 'line'
Put in some values ...
1
all the major renderers should support this. the google term you are look for is " vector line rendering"
for eg: "3ds max vector line rendering"
update: seems my answer was too ambiguous. the "Illustrate!" plugin (3ds max) supports vector line output; this is for flash export
http://www.davidgould.com/
"One amazing feature of Illustrate! is its ability ...
1
It really all depends upon the art.
You could use Effect > 3D > Extrude & Bevel
Or Effect > 3D> Rotate
You could use Illustrator's Perspective Grid to snap object to a perspective plane.
You could use the Free Transform Tool, click a corner then hold down Command+Option+Shift (Mac) or Ctrl+Alt+Shift (Win) then drag. Note; You MUST click and hold a ...
Only top voted, non community-wiki answers of a minimum length are eligible
