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I am almost certain those are 3D objects. Reason? Hearthstone is running on Unity, pretty much everything in Hearthstone can glitch out because of that. Almost everything you can see in Hearthstone is an object. When you click something in Hearthstone, it will always hit the right thing, because it's not exactly a flat graphic with variable coordinates. ...


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Hmm glowing effect are pretty tricky, you can add a line with your bright color on it, blur it, and change the blending mode. The blending mode could help you a lot with the color problem. By the way, i see a little bit glow from the effect, for that you can double the "glow effect" layer, duplicate it to make a copy of it, and then blur it a bit to create ...


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You can use the Scale Effects option (see @Ryan's answer), but that won't scale effects past their maximum value (it seems it will scale soften and possibly some other values past their maximum but not size values). In that case—No. There is no way to apply effects bigger than their maximum size. Either: Recreate the effect yourself. Work at a smaller ...


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No. There is no way to apply effects bigger than their maximum size. Either: Recreate the effect yourself. Work at a smaller scale. Create your bevel at a smaller scale, convert the layer to a smart object and enlarge the smart object. Your beveled layer will be at a lower resolution than the rest of your document however.


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I have no clue but we can find out by reverse engineering. By applying a text selection on gradient we can see what find of curves layer it would be. So first let us create a linear gradient sideways. Image 1: start with this gradient Then apply text layer (filled with white space) on top, text selected select you get: Image 2: apply text selection on ...


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It is mostly just a regular invert. It seems there is something else going on in a small range but it's not entirely clear to me what. I'll show some examples: Regular image: Image inverted: Image with a text selection over the entire image: As you can see, a lot of the image looks the same as the inverted version, and what doesn't looks almost the ...


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The red things: are brushes that simulate natural paint brushes, on a separate layer. You can find a lot of them (search "Paint Brush Photoshop") or check this out: Paint Brushes #2 (on Brusheezy) Another effect used in this image is the color aberration you see on edges (red/green things). That effect is called "stereoscopic 3D" and it's done by making a ...


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You can use Rigid Body Physics simulation. The ground and text are set as passive objects, while the pills are active objects. Create the pills and raise them above the text then play the simulation until they settle into place, the gravity in the simulation makes them fall down while they collide and interact with each other. Once they are in place you can ...


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not sure if you can get your hands on C4D but you can duplicate the objects (like the pills) and then apply tags that make them fall and scatter naturally. then you can just freeze it and export a picture any size you wish.


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A bad news If you did not used separated channels for each ink, you need to do it again. If you are using layers you have no real pantone information, you just have a RGB file with colors "simmilar" to a pantone. My workflow I never send the Multichannel, but a composition on a PDF file. The way I prepare is puting a grayscale image, but converted into a ...


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No, that is not how printing with Pantone colors works. You can't simply select a Pantone color and use it as you would any other color as there is no way for the printer to know that it should be printed using a different ink, it will be separated to CMYK inks the same as everything else. If you open the Channels panel in Photoshop you will see channels ...


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To best see how it will print merge (flatten) all layers in the manner and order to preserve the look you want to achieve and then change it to grayscale. Printing in pantone (I understand you will use one colour?) will use only one channel.



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